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Returning 31 results for 'conquest wrapped ruin'.
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
Classes
Xanathar's Guide to Everything
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes The characters’ encounter with Lord Soth revealed the Dragon Army desires more than just conquest in the Kalaman region. In the Northern Wastes, the forces of the
Dragon Queen seek a ruin called the City of Lost Names. The characters and a detachment of Kalaman’s troops venture into the Northern Wastes to find the lost city and prevent whatever wickedness the Dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes The characters’ encounter with Lord Soth revealed the Dragon Army desires more than just conquest in the Kalaman region. In the Northern Wastes, the forces of the
Dragon Queen seek a ruin called the City of Lost Names. The characters and a detachment of Kalaman’s troops venture into the Northern Wastes to find the lost city and prevent whatever wickedness the Dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
goblin Warrior prepare to strike against a bitter foe Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
goblin Warrior prepare to strike against a bitter foe Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry
decade and remembers the place as a lawless ruin. At that time, the populace viewed Lord Neverember as a manipulative tyrant. Sangora knows that gateways called Crevices of Dusk occasionally appear in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry
decade and remembers the place as a lawless ruin. At that time, the populace viewed Lord Neverember as a manipulative tyrant. Sangora knows that gateways called Crevices of Dusk occasionally appear in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
they know will result in death if the act will bring glory to the banner or the legion. Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
they know will result in death if the act will bring glory to the banner or the legion. Honor the Gods. Hobgoblins give regular recognition to the deities left to them after Maglubiyet’s conquest
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Each time the characters investigate one of the colossi shown on map 4.1, read or paraphrase the following: What was once a massive, bipedal war machine made of stone, metal, and wood now lies in ruin
sculptures, and leather-wrapped oil paintings are carefully piled in a corner of the storeroom. Altogether, these relics of old Cyre are worth 2,000 gp. Docents. Half a dozen metal orbs line one shelf, but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Each time the characters investigate one of the colossi shown on map 4.1, read or paraphrase the following: What was once a massive, bipedal war machine made of stone, metal, and wood now lies in ruin
sculptures, and leather-wrapped oil paintings are carefully piled in a corner of the storeroom. Altogether, these relics of old Cyre are worth 2,000 gp. Docents. Half a dozen metal orbs line one shelf, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
, read: Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
, read: Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
displease her. Maladomini The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a desolate urban landscape, and between them are empty quarries, crumbling roads, slag heaps, the hollow
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
displease her. Maladomini The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a desolate urban landscape, and between them are empty quarries, crumbling roads, slag heaps, the hollow
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
labyrinth lined with cells and torture chambers, where Glasya confines and torments those who displease her. Maladomini. The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
labyrinth lined with cells and torture chambers, where Glasya confines and torments those who displease her. Maladomini. The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mirror. The mirror in the statue’s arm is a white moonlight mirror. Removing the mirror from the statue requires no special effort. Shrine’s Guardian. Wrapped around the statue is a guardian naga named
crumbling. A wooden ladder leans against the edge of the ceiling above.
The white tower’s ground floor lies in ruin. A ladder connects this floor to area V19. V18: Veteran Camp A sloping mound of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mirror. The mirror in the statue’s arm is a white moonlight mirror. Removing the mirror from the statue requires no special effort. Shrine’s Guardian. Wrapped around the statue is a guardian naga named
crumbling. A wooden ladder leans against the edge of the ceiling above.
The white tower’s ground floor lies in ruin. A ladder connects this floor to area V19. V18: Veteran Camp A sloping mound of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
nave lies in ruin. Piles of masonry from the roof litter the floor. From somewhere ahead, you hear muffled voices and low chants.
A silver-masked cultist waits in the middle of the floor. Leathery
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
nave lies in ruin. Piles of masonry from the roof litter the floor. From somewhere ahead, you hear muffled voices and low chants.
A silver-masked cultist waits in the middle of the floor. Leathery
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
anyone else having what’s theirs, compelling them to ruin what they can’t take with them.
Gnoll Warrior Medium Fiend, Chaotic Evil
AC 15 Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft
makes one Rend attack.
Artist: Justine Jones
Goblin Warrior Wild Trickster and Troublemaker
Goblins are embodiments of recklessness and ruin. They delight in wreckage—the louder, the more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
area, see the adventure Princes of the Apocalypse. Sundabar Mirabar’s sister-city is a shattered ruin. An orc horde destroyed this once-mighty fortress city during the War of the Silver Marches, wiped
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
area, see the adventure Princes of the Apocalypse. Sundabar Mirabar’s sister-city is a shattered ruin. An orc horde destroyed this once-mighty fortress city during the War of the Silver Marches, wiped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholder into a thrall. Qrr’zarq is waiting for an opportunity to implant the tadpole while Xanathar is alone and asleep. The mind flayer doesn’t want adventurers to complicate or ruin its brilliant plan
first drawer holds Nar’l’s spellbook, a sturdy tome bound in black leather and wrapped in webbing. It contains all the spells that Nar’l has prepared, plus the sending spell. The second drawer contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholder into a thrall. Qrr’zarq is waiting for an opportunity to implant the tadpole while Xanathar is alone and asleep. The mind flayer doesn’t want adventurers to complicate or ruin its brilliant plan
first drawer holds Nar’l’s spellbook, a sturdy tome bound in black leather and wrapped in webbing. It contains all the spells that Nar’l has prepared, plus the sending spell. The second drawer contains