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Returning 23 results for 'conquest wrapped ruins'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
face a common threat or to complete a conquest. Such unifications can be the beginning of undersea kingdoms with dynasties lasting hundreds of years. Merfolk Settlements. Merfolk build their settlements
in vast undersea caverns, mazes of coral, the ruins of sunken cities, or structures they carve from the rocky seabed. They live in water shallow enough that the passage of time can be marked by the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Underdark, the drow fought wars of survival and conquest in their new domain. The Rise and Fall of Netheril More than five thousand years ago, a group of human fishing villages on the shores
. Centuries later, they discovered the arcane texts known as the Nether Scrolls in the ruins of Aryvandaar and subsequently abandoned the practices of the Eaerlanni in order to procure even greater
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goblins and built their cities on the foundations of Dhakaani ruins. Galifar ended the practice of slavery, and these goblins are technically citizens of the Five Nations, but most remain as an
which leader deserves the Imperial crown; once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani are far fewer in number than the Ghaal’dar; they had to carefully
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: back straight, arms crossed, and head slightly lowered. Ruins. Except for the mill, every building in Ialos was destroyed on the Day of Mourning. Broken stone and rotten timber lie strewn about the
ruins. Some of these items had magical properties until the Day of Mourning destroyed their magic. The storeroom’s notable treasures include the following: Art Objects. Clean tapestries, intact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
requires a successful DC 20 Wisdom (Perception) check. The arms are treated as a pressure plate (see “The Ruins: General Features” at the beginning of the adventure) if a character attempts to jam them in
into the 15-foot-deep pit. A fall into the pit deals 11 (2d10) bludgeoning damage. The spikes are hard rubber wrapped around balsa wood, placed for artistic effect. Southern Door. The image on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate is
tunnels offer paths to the ruins of Haskasori’s homes and businesses (west; areas H7–H9), to the Pillars of Haskasori (north; area H6), and to the city’s catacombs (east; areas H11–13), respectively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to a vast bog filled with eerie lights and sinister shapes twisting in the water. And moving to the Feywild from old ruins on the Material Plane might put a traveler at the door of an archfey’s castle
The Wild Beyond the Witchlight.) Summer Court Ruled by the archfey Queen Titania, the Summer Court is the most settled and pastoral domain in the Feywild. Wrapped in the warmth of a perpetual summer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the door’s runes nearly killed her. Shortly afterward, strange spirits and capering
, the ruins have been largely forgotten. The exception is Keledek the Unspoken, the town wizard, who used magic to open the cellar door and found that the passages led to a hidden sea cave. He uses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sits in a backstage room, wrapped in chains and padlocked. A character using thieves’ tools can try to pick the lock as an action, doing so with a successful DC 15 Dexterity check. In a leather-bound
ineffectively trying to excavate the tower’s ruins, brick by brick. Anyone who disrupts this effort is attacked by 2d6 claws. Deep under the rubble, the corpse of High Necromancer Cadavix lies crushed, yet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
these ruins ever since. Prit is obsessed with spoons and doesn’t know much about anything else. He does know that down the rough-hewn corridor behind him there’s “a weird little treasure” (see area
these landings. At the top of the stairs is a platform, on which rests a giant bronze forearm with an upraised fist.
An imposing figure stands beside this bronze arm. He is wrapped almost entirely in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stairs has the word “HAVEN” and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
has the word “CANDESCA” inscribed above it (see area H4). Treasure. The tea service is fragile but can be sold for 150 gp if it is safely transported out of the ruins. H4. Reading Room Decaying desks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
into area P14. P5: Watery Chamber Michele Giorgi The ruins of the Crypt of the Talhund now serve as lairs
for many monsters, including a hydra and a water weird Most of this room has collapsed into a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can
lie ruins that were once part of Athalantar, a bygone kingdom. The townsfolk have turned the buried ruins into cellars, larders, and shelters. Secomber is under the heel of the Urshani hobgoblins, who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mirror. The mirror in the statue’s arm is a white moonlight mirror. Removing the mirror from the statue requires no special effort. Shrine’s Guardian. Wrapped around the statue is a guardian naga named
force open the door, doing so with a successful DC 24 Strength (Athletics) check. The circular staircase connects to area V17, which is 30 feet above. V17: White Tower Ruins The walls and floor here are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as an image in a floating crystal depicts a knight being ravaged by a violet-striped saber-toothed tiger. Several similar drifting crystals display other armed individuals exploring ruins and engaging
. Every token corresponds to one of the worlds, and the token’s bearer has the right to lead legions in conquest of that world. The stars glowing with red flames have invasion rights claimed by the Nine
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bedrolls are scattered across the remaining floor space, and three of the bedrolls have goblins sleeping in them. A small, twisting passage leads east through the ruins.
Three goblins bunk here. Though
here, the creatures in area C9 cannot be surprised. Treasure. The stone brazier contains a mound of coal, under which is buried a gold statuette of an elf worth 100 gp, wrapped in crimson cloth. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Gertrude, a chaotic neutral cyclops who was the lone survivor of an attack on a supply caravan near the ruins of the city of Ched Nasad. Makubli (see area W2) captured Gertrude weeks ago and brought her
in that area. Retrieving the Rod Piece. The first piece of the Rod of Seven Parts is wrapped tightly in silk at the center of this cavern’s web. Characters who have darkvision or a light source can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
making a few too many enemies. Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
beast. Spellbook. Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
’ presence since they first entered the ruins of Lykortha and has been eagerly awaiting their arrival. Xanthoria should be well prepared for the adventurers by the time they arrive at her warped druid
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
across the remaining floor space, and a small, twisting passage leads east through the ruins.
Three goblins bunk here. Though the rubble appears dangerous, the tower is stable, and the eastern passage is
goblins in area 9 cannot be surprised.
Treasure The stone brazier contains a mound of coal, buried under which is a gold statuette of a sun elf (100 gp) wrapped in crimson cloth. A goblin hid the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
called “the Fane of the Eye” by powerful visions. There he found “Ironfang, the Holy Implement of Earth Power,” and took it for his own; Marlos established the Temple of Black Earth in the ruins of a
gp each, wrapped in a swatch of cowhide. The key to area M13 hangs from a hook on the wall by the room’s door. Hellenrae wears the key to the padlock in area M24 on a leather cord around her neck