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Returning 35 results for 'consist ranging gain to her records'.
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Monsters
Bigby Presents: Glory of the Giants
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
the world.
Empowered Storm Giants. Storm giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts
Monsters
Bigby Presents: Glory of the Giants
of the scion gain a +8 bonus to attack and damage rolls.
Extreme Weather. The weather within 1 mile of the scion dramatically shifts day to day, ranging from pleasantly sunny to brutal hailstorms
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
Backgrounds
Sword Coast Adventurer's Guide
to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Legend Lore
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten
stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
20th +6 Eldritch Master 4 15 4 5th 8 Class Features As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maglubiyet and his priests. Zariel’s cultists can gain the Ferocious Surge trait. Cult leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this
typically consist of folk who have used rituals to contact devils and pledge their souls to them in return for power. The Lords of the Nine drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wine shipments for the past century. A cursory examination of recent records reveals that almost all shipments are made to the following locations: “BV” (the Blood o’ the Vine tavern in the village
of Barovia) “BW” (the Blue Water Inn in the town of Vallaki) “K” (Krezk) “VISTANI” Characters who check the oldest records also find entries for “S” (Strahd). The wooden chest is locked, and the key is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wine shipments for the past century. A cursory examination of recent records reveals that almost all shipments are made to the following locations: “BV” (the Blood o’ the Vine tavern in the village
of Barovia) “BW” (the Blue Water Inn in the town of Vallaki) “K” (Krezk) “VISTANI” Characters who check the oldest records also find entries for “S” (Strahd). The wooden chest is locked, and the key is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Desertmouth Mountains). All three books were used to gain entrance to Candlekeep in the past two months. The Avowed keep records of the seekers allowed into Candlekeep and the books they gifted the library
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Desertmouth Mountains). All three books were used to gain entrance to Candlekeep in the past two months. The Avowed keep records of the seekers allowed into Candlekeep and the books they gifted the library
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Nora Ann Wu Neutral Good Human Second Year (Prismari)
Rarely without a smile on her face, Nora is a kind person who is generous with her time and attention. This has led her to gain employment
thoughtfully handles concerns ranging from students’ homesickness to matters that require her to act as an advocate for another student.
Nora is a passionate member of the Distinguished Society of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Nora Ann Wu Neutral Good Human Second Year (Prismari)
Rarely without a smile on her face, Nora is a kind person who is generous with her time and attention. This has led her to gain employment
thoughtfully handles concerns ranging from students’ homesickness to matters that require her to act as an advocate for another student.
Nora is a passionate member of the Distinguished Society of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
years. Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your elf blood, you have
shades of gray. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility. You gain proficiency in two skills of your choice. Languages. You can speak, read, and write Common, Elvish, and one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Tales from the Yawning Portal The adventures in this book consist of classic dungeons, which you can use to expand the possibilities for adventuring in the Dreadwood and the Hool Marshes. The Sunless
. All three factions in Saltmarsh would seek to end such an incursion before it grows into a serious threat. Against the Giants As the characters gain renown, King Kimbertos Skotti hears of their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
important records. The current townmaster is a human banker named Harbin Wester, a cheerful and well-liked, but timid leader. Completely intimidated by the Redbrands, Harbin initially claims that they’re
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Tales from the Yawning Portal The adventures in this book consist of classic dungeons, which you can use to expand the possibilities for adventuring in the Dreadwood and the Hool Marshes. The Sunless
. All three factions in Saltmarsh would seek to end such an incursion before it grows into a serious threat. Against the Giants As the characters gain renown, King Kimbertos Skotti hears of their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
important records. The current townmaster is a human banker named Harbin Wester, a cheerful and well-liked, but timid leader. Completely intimidated by the Redbrands, Harbin initially claims that they’re
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues