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Returning 35 results for 'consist wielding runes'.
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Magic Items
Bigby Presents: Glory of the Giants
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage
instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
. Characters must be 11th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
explosive runes variety in each passage. The explosive runes deal thunder damage. If the glyph activates, Chalaag casts invisibility on itself and investigates. S2: Crystal Pit The floor of this funnel-shaped
feet across and appears to consist of warty flesh slowly falling into its center. Any object or creature entering the vortex is lost within the Far Realm for 2d6 hours before reappearing in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
explosive runes variety in each passage. The explosive runes deal thunder damage. If the glyph activates, Chalaag casts invisibility on itself and investigates. S2: Crystal Pit The floor of this funnel-shaped
feet across and appears to consist of warty flesh slowly falling into its center. Any object or creature entering the vortex is lost within the Far Realm for 2d6 hours before reappearing in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high cave, the fog here rises and coalesces into threatening, minotaur-like forms wielding greataxes. These fog minotaurs are regional effects created by Halaster Blackcloak (see “Halaster’s Lair
higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 34a on level 6, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high cave, the fog here rises and coalesces into threatening, minotaur-like forms wielding greataxes. These fog minotaurs are regional effects created by Halaster Blackcloak (see “Halaster’s Lair
higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 34a on level 6, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
chair covered with lizard hide sits behind the desk, while a smaller and simpler zurkhwood chair sits facing it on the opposite side. A seven-foot-tall obsidian statue of a four-armed, sword-wielding
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemies to avoid those hazards while fending off your blows.
Wielding the Best It might seem ridiculous to say that your weapon, armor, or shield is your best friend and most stalwart companion — but
with images of the phases of the moon
11 A dagger with a handle made of bone, etched with worn and unreadable runes
12 A backpack made from the leather and fur of a skunk
Victory Is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gromph’s Outer Sanctum The black marble door to Gromph Baenre’s chambers is etched with silvery runes around its edge and closed with an arcane lock keyed to him. Picking the lock requires a
chair covered with lizard hide sits behind the desk, while a smaller and simpler zurkhwood chair sits facing it on the opposite side. A seven-foot-tall obsidian statue of a four-armed, sword-wielding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
runes. The doors have neither handles nor hinges. The writing on them reads, “THE THREE KEYS. BRING THEM FORTH.” The doors part, sliding back into the walls, when the three correct keys are brought
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
The weapons of these two frost giant skeletons deal bludgeoning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
The weapons of these two frost giant skeletons deal bludgeoning
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, including runes etched in stone or messages in frescoes or other displays. Decipher Treasure Map. This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, including runes etched in stone or messages in frescoes or other displays. Decipher Treasure Map. This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
runes on the rod fill the room with acid. All creatures in the room must make a DC 15 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one. Once the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
and succeeds on a DC 22 Intelligence (Arcana) check finds a page that serves as a spell scroll of sequester. (The thesis is worth 500 gp.) Each item is protected by two separate abjuration runes that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, creating a 15-foot-radius circle of glowing runes centered on the point of impact. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage
charges daily at dawn. Chris Casciano Hammer of Runic Focus Shield of the Tortoise Armor (Shield), Uncommon (Requires Attunement) While you are wielding this shield, you gain a +1 bonus to AC. This bonus
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
and succeeds on a DC 22 Intelligence (Arcana) check finds a page that serves as a spell scroll of sequester. (The thesis is worth 500 gp.) Each item is protected by two separate abjuration runes that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, creating a 15-foot-radius circle of glowing runes centered on the point of impact. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage
charges daily at dawn. Chris Casciano Hammer of Runic Focus Shield of the Tortoise Armor (Shield), Uncommon (Requires Attunement) While you are wielding this shield, you gain a +1 bonus to AC. This bonus
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human wearing chain mail and wielding a longsword with a winged hilt. She is one of the Seven Sisters chosen by Mystra. Dove Falconhand is a human with a longbow strapped across her back
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
are beautiful, gold-inlaid runes. Three goat-headed demons with barbed tails throw themselves against the door as a corpulent, ape-like fiend with tusks and tiny wings kicks at them, roaring commands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Brass double doors stand exposed in the wall of the scab. A relief image on the doors depicts a blindfolded angel wielding a sword, and carved into the door frame
are beautiful, gold-inlaid runes. Three goat-headed demons with barbed tails throw themselves against the door as a corpulent, ape-like fiend with tusks and tiny wings kicks at them, roaring commands
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the lock requires thieves’ tools and a successful DC 20 Dexterity check. Neither of these tasks can be attempted while Zalto is wielding the weapon. Zalto has imprisoned a shield dwarf in the maul
has a sliding bolt lock, and its opening is wide enough for a fire giant to pass through. Inscribed on the floor of the forge is the ild (fire) rune (see Giant Runes in the Introduction). The forge is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
throne consist of sixty worth 50 gp each, fifteen worth 100 gp each, three of 500 gp value, and one 1,000 gp gem. 13. Guard Area One frost giant guard stationed in the far southern end of this chamber
of protection (fiends). Number 5 contains a scroll of gibberish with an explosive runes glyph of warding on it (spell save DC 15). Number 6 has two spell scrolls, one of delayed blast fireball and one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the lock requires thieves’ tools and a successful DC 20 Dexterity check. Neither of these tasks can be attempted while Zalto is wielding the weapon. Zalto has imprisoned a shield dwarf in the maul
has a sliding bolt lock, and its opening is wide enough for a fire giant to pass through. Inscribed on the floor of the forge is the ild (fire) rune (see Giant Runes in the Introduction). The forge is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the other supplies are mostly still usable, even if they won’t be especially useful to adventurers. They consist of tools for mining, stone-working, and iron-working, shovels, lanterns and candles
made to swim. Etched into the haft of the battleaxe are Dethek (Dwarvish) runes that spell the weapon’s name: Bob.