Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'consisting readily gaining to have respond'.
Other Suggestions:
consisting reality giving to have response
consisting ready giving to have resound
consisting ready giving to have response
consisting reality grinding to have response
consisting reality giving to have resound
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
over a longer period of time and helps to manage the characters’ level progression, preventing them from gaining too much power too quickly. Allowing characters to pursue side interests between
likely to respond to threats to the village and its inhabitants. As your campaign progresses, your players’ characters will not only become more powerful but also more influential and invested in the world
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
wants something from it, typically a means of improving one’s status or gaining leverage against enemies. A demon that answers the call wants something in return: an opportunity to spread carnage, to
that became trapped in Lolth’s web? Or do they spring directly from the queen herself? Regardless of their origin, yochlols respond to the will of Lolth alone. No other demon or demon lord can command
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a force consisting of twenty uninjured orcs and an uninjured orc Eye of Gruumsh named Norgra One-Eye. Norgra is Gurrash’s lieutenant and assumes command if the war chief dies. The orcs have no gear
lose more than half their number without gaining a foothold in the village, the survivors flee into the surrounding hills. Once the orcs are defeated, the characters can advance to 3rd level and head
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are destroyed. They disappear when the emissary dies.
Legendary Actions
The emissary can take 3 legendary actions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
characters gaining access to any god-granted spells and divine class features. Conclusion As soon as the characters exit and leave sight of the temple, the structure vanishes. The characters find no trace of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
purveyors of madcap mayhem. Despite losing body parts or gaining scars from various accidents, nothing stops the tinker gnomes’ insatiable quest to experiment and discover.
Go Big or Go Home. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The characters can’t proceed into the temple without some means of breathing underwater, such as caps of water breathing or the potions found in area T6. Potions of water breathing are also readily
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one. Parleying with the Kagu-Svirfneblin. If the characters respond peacefully, one of the
last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). Another thirty to seventy are in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the
mere—they could enter the blighted territory around one of the lairs. Many clues can inform characters that they’re in dragon territory. First, they pass markers consisting of the acid-eaten skulls of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the mere, and they act like it
enter the blighted territory around one of the lairs. Many clues can inform characters that they’re in dragon territory. First, they pass markers consisting of the acid-eaten skulls of humans
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-dead builder) is the only approach to the temple’s entrance. The skum lurking in the ship’s prow (area T3) keep an eye on the bridge and respond to any intruders. T2. Galley Pier The main deck of the
worshipers pay homage to the dark god in the hope of gaining reward in the new world he creates from the ashes of this one. Unless you prefer otherwise, no cultists are present here when the characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The satchel contains some valuable items (see “Treasure” below). Development. The bandits in area R2 notice if the characters make a lot of noise here. They burst into the room, gaining surprise if
adorns the door.
Trap. The pit trap in the middle of the hallway is hidden under a false floor consisting of loose stone tiles laid atop breakaway timbers. The tiles and timbers collapse under 100 or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
turn there takes 2d10 fire damage. The razerblasts have immunity to fire damage. Development If the characters defeat these guards and leave the area, a replacement watch consisting of the cultists from
battle attract attention from areas E6, E8, and E9. The ogres in area E9 are particularly slow to respond, however. E8. Priests’ Room Three beds, each with a footlocker, take up most of this room. Sets of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remains of his life here. Characters who take pity on him earn his trust, and he readily tells them where to find things in Azrok’s Hold. If information is what the characters seek, Salt Nose suggests they
door depicts a goblin chomping down on a rat sandwich. Inside, three goblins busily assemble packs of rations consisting of baked mushrooms, rat jerky, cakes of dry moss, and other underground edibles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Perception) check to notice the swarms hiding in the webs. One swarm drops on the first character to come into the room, gaining surprise if the character is unaware of it. The other swarm lurks on the
.” Wrapped in padlocked chains in that corner is a creature consisting of five mechanical arms, like those of a starfish, and which stands on five spindly mechanical legs.
Creature. The mechachimera
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet tall, its surfaces worn smooth by time. The enormous basin surrounding the altar mound is shaped like the silhouette of a leaping elk stag, although this image isn’t readily apparent when the area
surrounding Grandfather Tree. Characters who venture into the forest on foot in search of the tree should encounter one or more patrols, each consisting of 3d6 Tree Ghost tribal warriors and an Uthgardt
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
families from gaining a political foothold in the city, and has enacted harsh laws that prevent guilds from being formed. Neverwinter is a member of the Lords’ Alliance, and Neverember supports the efforts
buried remains of the tribe’s honored dead. The upper tier is shaped like a sky pony (a pegasus), though the form of this feature is readily apparent only from the air. A round, 15-foot-diameter boulder
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
MINISTER
Sauriv, the lizardfolk minister, offers the characters the most direct route to gaining a peaceful audience with the queen and a positive resolution for both Saltmarsh and the lizardfolk. In
the characters unless they see the sahuagin prisoner traveling with them. If they hear combat in either area 50 or area 52, they respond and help defend their potential allies. In this case, they leave
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
understands any languages, it can respond telepathically. 53–58 One random creature in the region can sense the presence of nearby minds for 1 hour. For the duration, the creature gains advantage on