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Returning 35 results for 'consisting reality giving to have ready'.
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Monsters
Van Richten’s Guide to Ravenloft
that area.An emissary’s greater form sheds all pretense of being part of a plane’s reality and openly mocks it. A destructive titan, this form rises in a 25-foot-tall pillar of violent flesh
.
Star Spawn Emissary
Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by
Monsters
Van Richten’s Guide to Ravenloft
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity
monsters
represents burgeoning life unburdened by the demands of ethics, laws, or society. Her worshippers exist in isolated enclaves, largely consisting of families, isolated villagers, or exiles who renounce the
civilization. A kingdom ready for the coming invasion stands a chance of defeating the threat. One that perceived the cultists as rabble, bumpkins, or harmless lunatics risks having its cities and towns
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
Magnificent Mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia exists entirely within a demiplane under the sway of its vampire lord, Strahd
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for lesser beings, explorations beyond the boundaries of time, reality, immortality, and the multiverse. Many failed—at least one catastrophically so. To summarize an eon of atrocities, one elder
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for lesser beings, explorations beyond the boundaries of time, reality, immortality, and the multiverse. Many failed—at least one catastrophically so. To summarize an eon of atrocities, one elder
brain’s reality-bending research had an unexpected result, revealing to it a malignant truth for which existence was unprepared. Guided by this burgeoning revelation, the elder brain turned and preyed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
First World, The Scholars speak of a primordial state, a single reality they call the First World, which preceded the Material Plane. Many of the peoples and monsters that inhabit the worlds on the
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
, asking characters for favors meant to prove friendship or trustworthiness. These requests typically play into characters’ action-first inclinations and gradually add up, giving the noble knowledge they can later leverage however they please.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
, asking characters for favors meant to prove friendship or trustworthiness. These requests typically play into characters’ action-first inclinations and gradually add up, giving the noble knowledge they can later leverage however they please.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
Mordenkainen’s magnificent mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia (in the Ravenloft setting) exists entirely within a demiplane under
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
appendix D), which are guarding the sally port’s 10-foot-by-20-foot ready room against exactly this type of counterattack. After characters seize the room, they discover that the door is heavily damaged. The
fastest repair is with five castings of mending (taking 5 minutes). If none of the characters can do this, an NPC in the keep knows the cantrip. Someone must find and fetch her to the ready room
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
Mordenkainen’s magnificent mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia (in the Ravenloft setting) exists entirely within a demiplane under
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
appendix D), which are guarding the sally port’s 10-foot-by-20-foot ready room against exactly this type of counterattack. After characters seize the room, they discover that the door is heavily damaged. The
fastest repair is with five castings of mending (taking 5 minutes). If none of the characters can do this, an NPC in the keep knows the cantrip. Someone must find and fetch her to the ready room
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
, the skeletons are either lying on the ground or buried under it, ready to spring up when wayward explorers pass by. If the party is camped, the skeletons wander into the camp and attack. Specter The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Thundering Observatory Adventures Here are sample adventure hooks to bring characters to the Thundering Observatory or to give them missions to pursue there. Collateral Damage Factions consisting of
component. Once they do, an adult gold dragon warns them the giant intends to use the component to activate the Thundering Observatory as a doomsday weapon. Fire When Ready A frost giant plans to use
Kobold
Legacy
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Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
efforts to date have fallen short. Ghouls Any character with a passive Wisdom (Perception) score of 12 or higher hears and smells a ghoul pack approaching, consisting of 2d6 ghouls led by a ghast. The
, the skeletons are either lying on the ground or buried under it, ready to spring up when wayward explorers pass by. If the party is camped, the skeletons wander into the camp and attack. Specter The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the multiverse’s terrible fate. Vecna plans to elevate himself above all others and to rewrite the histories and details of the entire multiverse. In Vecna’s new reality, all people serve him, he has
never known defeat, and all who oppose him live in torment. By the time this adventure begins, the lich has gathered a hoard of secrets and is nearly ready to begin the Ritual of Remaking. Only the characters can stop Vecna’s evil plan.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the multiverse’s terrible fate. Vecna plans to elevate himself above all others and to rewrite the histories and details of the entire multiverse. In Vecna’s new reality, all people serve him, he has
never known defeat, and all who oppose him live in torment. By the time this adventure begins, the lich has gathered a hoard of secrets and is nearly ready to begin the Ritual of Remaking. Only the characters can stop Vecna’s evil plan.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Thundering Observatory Adventures Here are sample adventure hooks to bring characters to the Thundering Observatory or to give them missions to pursue there. Collateral Damage Factions consisting of
component. Once they do, an adult gold dragon warns them the giant intends to use the component to activate the Thundering Observatory as a doomsday weapon. Fire When Ready A frost giant plans to use
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
isn’t fighting the heroes should naturally defer to the heroes, giving players the sense that their characters matter (no matter how puny and insignificant they might seem to their enemies). End each
you’re ready to begin a new chapter, read or paraphrase the recap that appears at the start of the chapter, embellishing it with pertinent events or memorable quotes from earlier game sessions.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters can find any common goods they seek. A local inn called the Jolly Cotinga can also host guests, giving them a place to stay and a delicious meal of rice, fruit, and smoked turkey for 1 gp
named Xocopol roams the territory around Etizalan and its volcano, and the folk of the city know to avoid him. When the characters are ready to depart, Ameyali provides a map of the region outlining the path to Twin Gods Observatory.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure When you’re ready to begin the adventure, read or paraphrase the following: A long voyage has brought you to Nightwater Cove. The town of Promise rises from the shore, its
invitation from Proclaimer Tungsten Ward, an acolyte who works at a temple in Promise called the Listening Post. Proclaimer Ward hopes you can find the lost verses of the Awakening Song, giving the people
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fictional reality of the game and in terms of the rules of the game. This means that when an enemy with a Crossbow takes the Ready action to cover the area in front of a door, the players should have a
.” Ready “Your foe seems to be waiting for something, ready to act.” You can combine those narrative descriptions with game rules: “Dispensing with attacks, your foe hurries across the room, taking the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fictional reality of the game and in terms of the rules of the game. This means that when an enemy with a Crossbow takes the Ready action to cover the area in front of a door, the players should have a
.” Ready “Your foe seems to be waiting for something, ready to act.” You can combine those narrative descriptions with game rules: “Dispensing with attacks, your foe hurries across the room, taking the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
, beggars, philanthropists Epithet: Bargainers A direct foil to the selfish Fated, the Ring Givers hold a philosophy of charity and giving as the path to enlightenment. The Bargainers give away all they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Arriving in Vogler The characters arrive on the day of Ispin Greenshield’s funeral, which is scheduled to take place in the evening. Read or paraphrase the following text when you’re ready for the
than half the river’s width before giving way to a series of ropes and tethered rafts serving as ferries.
On the river itself, dozens of small boats drift along the slow, murky waters as the fishers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
know that in body and mind, their species was manipulated by their former illithid oppressors. Rather than giving in to this programming, githzerai follow the teachings of their first leader
multiverse, and to avoid githyanki and mind flayers. We githzerai crave a challenge, so that when Zerthimon returns, he shall find us ready. Thus we traveled to howling Limbo to make our new home.
—Zaerith Menyar-Ag-Gith, githzerai leader
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 4: Escape Attempt K’Tulah reaches the end of her patience with being confined, and she tries to break the quarantine. This event can begin in any area. When you're ready to begin this event
K’Tulah, doing so with a successful DC 15 Charisma (Persuasion) check. A calm emotions spell or similar magic also does the trick, as does giving K’Tulah the mechanical oyster from her quarters (area F13).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. This student should be a character’s Friend, Rival, or Beloved. The student looks at the characters with trepidation before giving the character they know best a hug, a pat on the shoulder, or another
ready to begin this event, read or paraphrase the following: Inside the normally raucous Bow’s End Tavern, the mood is somber. Your peers are here, and they’ve heard about your dire mission to head into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
agenda. Vizeran has cultivated his role as a patron and ally of the council to gain influence among its members — while giving them no hint of his desire to destroy the drow’s obsessive worship of Lolth
. Vizeran has told council members that adventurers are helping him banish the demon lords back to the Abyss, and that they might come to Menzoberranzan seeking lore from Gromph’s sanctum in Sorcere. The council stands ready to disable the magical wards on the tower, should this come to pass.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. This student should be a character’s Friend, Rival, or Beloved. The student looks at the characters with trepidation before giving the character they know best a hug, a pat on the shoulder, or another
ready to begin this event, read or paraphrase the following: Inside the normally raucous Bow’s End Tavern, the mood is somber. Your peers are here, and they’ve heard about your dire mission to head into