Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'consisting rebuke glade to have removed'.
Other Suggestions:
consisting refuge game to have remove
consisting rebuke game to have remove
consisting refuse grave to have removal
consulting reduce glass to have removed
consulting reduce gate to have removed
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can't be removed without killing the knight who wears it, and when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paladins of the Blood of Vol were fused into suits of bonecraft armor, whose magic focused their divine gifts, allowing them to command units of mindless undead. Bonecraft armor can’t be removed
14, +6 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
removed until the character ends the haunting by returning the gold. A wish spell ends the hauntings and automatically returns the stolen gold to the cave. A remove curse or greater restoration spell cast
as the Getaway Gang. The gang is protected by a treant named Little Oak. (Nib’s curse prevents him from leaving his cave, but he can point characters in the direction of Little Oak’s favorite glade.)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
rebuffed instead. Northwest Archway. This archway connects to area T9. The tunnel leading there is covered with moss. T9: Forest of Spirits Mirage You arrive at an expansive glade of trees. Bobbing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
impossible to understand her. Oddly, that something is a complex clockwork device, which Gildha stuck in her mouth to keep out of enemy hands during the attack. If the device is removed, the characters
grabbed the relic, but has no idea where Talanatha went. Gildha also tells the characters that she saw some of the attackers heading into a small cellar beneath the manor, consisting of storage areas and a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
north. A mechanism consisting of a wheel, chains, and various pulleys is attached to the east wall.
Unless they were called to help in areas 1 and area 2, five sahuagin, two sahuagin coral smashers
while examining the adventurers’ bodies deduces that the organs of the pair were carefully removed. A further successful DC 14 Intelligence (History) or Intelligence (Arcana) check reveals that sahuagin
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
you takes on the illusory appearance of a beautiful forest glade.
The first time an ally you can see takes damage as a result of failing a saving throw, you take the damage instead of them.
55
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, several figures in feathered attire play a shrill, discordant tune on flutes made of bone.
The figures gathered by the fountain are the Windwyrds, a musical group consisting of Aerisi Kalinoth’s
, keepsakes, and funerary masks worth 50 gp each. A10. Palace Plaza A deep moat surrounds a plaza consisting of a step pyramid encircled by a stone walkway. Stone colonnades to the north and east span the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
L, while another might have the letters B, L, and Y. Each dretch is bound by Zybilna’s magic and has a speed of 0 feet while in its cradle. If a dretch is removed from its cradle, its disposition
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
.” Wrapped in padlocked chains in that corner is a creature consisting of five mechanical arms, like those of a starfish, and which stands on five spindly mechanical legs.
Creature. The mechachimera
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Batiri goblins consisting of two goblins per player character. Leading the group is a goblin boss named Yokka. The goblins wear wooden masks and hide in the foliage north of the camp. They believe the
Player Version 1. Command Tents Templars from the Order of the Gauntlet removed everything of value from these tents when they came to inspect the scene of the disaster. A character who pokes around
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
surrounding Grandfather Tree. Characters who venture into the forest on foot in search of the tree should encounter one or more patrols, each consisting of 3d6 Tree Ghost tribal warriors and an Uthgardt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Opening a single latch requires a successful DC 15 Strength check. If the six latches are opened, the lid can be removed with a successful DC 15 Strength check or by the effort of any combination of
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is