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Returning 29 results for 'consisting reflections gives to have rounded'.
Other Suggestions:
consisting reflection given to have roused
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nautical theme; images of the sun; and mirrors, which they use to gaze at their own reflections and to redirect sunlight into their caves. Topaz dragons like to keep their lairs well lit and can spend
words creates waves and whirlpools in the bowl
7 A large spherical gold chandelier that gives off sunlight and is surrounded by an intricate and interlocking set of glass bands engraved in an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Gathered Swarm, it gives you half cover until the start of your next turn. Swarming Dispersal 15th-level Swarmkeeper feature You can discorporate into your swarm, avoiding danger. When you take damage
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
successful DC 10 Strength (Athletics) check to climb to the window gives characters access to the inn without having to go through the more dangerous front doors. The Common Area and Courtyard. In the
area as cult fanatics (one for every two characters rounded down, excluding sidekicks) walk back and forth between the common area and the courtyard, making sure the ritual is progressing according to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the Underdark” in chapter 2) 5–6 3d6 exotic fungi (choose from the varieties in “Fungi of the Underdark” in chapter 2) Gnoll Pack A hunting pack consisting of one gnoll pack lord and 3d6 gnolls
has been driven into a frenzy by the presence of Yeenoghu in the Underdark. The characters can’t be surprised by the gnolls, whose incessant cackling gives them away. Gricks A grick alpha and 1d4 + 2
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are cultists who fled the defeats at the Haunted Keeps and the elemental temples, but then got rounded up by Haayon. Those who Haayon finds worthy are welcomed into his camp. The unworthy are marked
. Lack of it proves punishment is required.” He then gives the signal to attack. Treasure Haayon’s pavilion contains two large wooden chests filled with the valuables he has confiscated from those who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a ragtag troop of Chultan hunters and scouts consisting of fifteen tribal warriors led by Lorsa Bilwatal (CN female Chultan human scout) and Niles Breakbone’s longtime friend, Wulf Rygor (CG male half
the few places that remains reliably dry), and a roofless fighting platform surrounded by a palisade that gives three-quarters cover against attacks made from the ground. Two guards are stationed atop
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
twelve storage sheds are described below: Shed 1 contains the Zhents’ supplies, consisting of 2d10 × 10 pounds of food in the form of dried meats, plucked chickens, fresh fruit and vegetables, and
magic. The gem’s star-shaped core is a magical compass that guides the ring’s wearer along the safest, shortest route to Gravenhollow. Ghazrim is aware of the ring’s property and gives the ring to the characters if they claim to be headed that way.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
teach the magical arts. These lessons in magic typically include a well-rounded education in the sciences and philosophy. Some thaumaturges find their magical studies aligning with popular Meletian
them. More likely, though, their extensive training in battlefield tactics and magic gives them an edge over other soldiers, with most Meletian hoplites knowing at least a little magic. Nonhumans in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gives you a lot of latitude in determining how you dole those powers out.
The orrery’s components are set up so that their magic gets weird while the orrery is in pieces. At your determination, that
grabbed the relic, but has no idea where Talanatha went. Gildha also tells the characters that she saw some of the attackers heading into a small cellar beneath the manor, consisting of storage areas and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with fresh provisions, nothing in this cellar gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search them is a
adorns the door.
Trap. The pit trap in the middle of the hallway is hidden under a false floor consisting of loose stone tiles laid atop breakaway timbers. The tiles and timbers collapse under 100 or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, she leads them to area 21a but fearfully refuses to go inside. Treasure. If the characters return the doll to Huggybug, she gives them a turquoise dolphin figurine (25 gp) in gratitude. 21c
door depicts a goblin chomping down on a rat sandwich. Inside, three goblins busily assemble packs of rations consisting of baked mushrooms, rat jerky, cakes of dry moss, and other underground edibles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
turn there takes 2d10 fire damage. The razerblasts have immunity to fire damage. Development If the characters defeat these guards and leave the area, a replacement watch consisting of the cultists from
(see chapter 7) stand guard here. This oddly shaped room features two rounded corners that make the chamber flow in a pleasing way. A stairwell disappears downward from the south wall, and a door is set
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all of the crystals from the wall by hand takes 24 hours of work divided by the number of creatures performing the task (rounded down). As long as at least one crystal remains embedded in the wall
its turn within 20 feet of the anemone, it must make a DC 14 Wisdom saving throw. On a failure, the creature abandons whatever it is doing and gives in to a sudden overwhelming urge to touch the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
hostility. Absent unusual circumstances, the Watch always gives the benefit of the doubt to a patriar or Upper City resident, and never takes an Outer City denizen’s word over anyone else’s. Watchful Shield
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
. Absent unusual circumstances, the Watch always gives the benefit of the doubt to a patriar or Upper City resident, and never takes an Outer City denizen’s word over anyone else’s. Watchful Shield
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
: Lavish Parlor The natural cavern gives way to a luxurious parlor. Crystal chandeliers bathe the chamber in soft light, and the scent of orange blossoms perfumes the air. Plump cushions surround a low table
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
, the central statue willingly gives the sword; otherwise, the sword can be retrieved when all the statues have been defeated. T18: Hall of Discordance Eight niches are built into these walls. Each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast.
The sound of pounding surf that gives Wave Echo Cave its name can be traced to this water-filled cavern. The ledge that hugs the south wall is 15 feet above water level. However, when water
lake. W17: Old Streambed This passageway is barely four feet high and is obstructed by rounded boulders and pebbles. It looks as though it might have been a streambed, though no water flows here now
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surrounding Grandfather Tree. Characters who venture into the forest on foot in search of the tree should encounter one or more patrols, each consisting of 3d6 Tree Ghost tribal warriors and an Uthgardt
. High rock walls enclose Gundbarg’s harbor, which contains the King’s Fleet, consisting of nearly two hundred longships. Hawk’s Nest Hawk’s Nest is a fortified settlement that overlooks Silverymoon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
his AC), and he fights with a giant-sized +1 battleaxe that gives him a +10 bonus to hit. He has a reach of 15 feet with the weapon, which deals 20 (3d8 + 7) slashing damage on a hit. Treasure
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel
,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.
L17: Lavish Parlor The natural cavern gives way to a luxurious parlor. Crystal chandeliers bathe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
you desire). The containers in the room hold the personal gear of King Snurre, consisting of clothing, footwear, and bits of armor. Arrayed on the table are several small items including pieces of
worthless giant-sized items in the chests and other containers. One warrior has a greatsword, and the other one fights with a human-sized +2 greataxe. The weapon gives the giant a +13 bonus to hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
incoherent, self-aggrandizing speech to a group of sycophantic underlings consisting of ten human bandits and two duergar who have never seen Xanathar’s true form. These minions clutch tankards of Wyrmwizz
flees through the trapdoor in the floor and retreats to area X35 while the grell covers his escape. If the party includes members of Bregan D’aerthe and Nar’l recognizes them as such, he gives them his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
fruit, which he gives to the goblins. The dragon-thieving goblins are his servants!”
What about the twig monsters? “The twig blights are pets of the Outcast. They are more numerous below, in the
Forums
- Re: Magic item Tokens
Quote from Stormknight >>
Yeah, I can confirm. Any magical item that has a rounded bracket in the name doesn't appear as a link.
Feather Token (Anchor) but removing spaces from within the square
brackets gives: Feather Token (Anchor)
Belt of Giant Strength (Fire) but removing spaces from within the square brackets gives: Belt of Giant Strength (Fire)
Regexes.... ughhh. Logging a ticket for this one, guys. Thanks!