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Returning 35 results for 'consisting reflections gond to have remains'.
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The entities of the Cthulhu Mythos have many enemies. Not all who learn of these terrible creatures fall victim to their promises of forbidden power. Across the cosmos, a grand conspiracy consisting
ensure that their centuries of work domesticating humans remains uninterrupted. For all their skill at providing food, warmth, and shelter, humans are all too prone to corruption, meddling in powers far
The entities of the Cthulhu Mythos have many enemies. Not all who learn of these terrible creatures fall victim to their promises of forbidden power. Across the cosmos, a grand conspiracy consisting
ensure that their centuries of work domesticating humans remains uninterrupted. For all their skill at providing food, warmth, and shelter, humans are all too prone to corruption, meddling in powers far
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
The black pudding has 120 hit points and is held in stasis by Halaster’s
, characters who succeed on a DC 15 Intelligence (Religion) check realize that the statue depicts Gond, the god of invention. A character who worships Gond automatically succeeds on the check. The five toppled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
The black pudding has 120 hit points and is held in stasis by Halaster’s
, characters who succeed on a DC 15 Intelligence (Religion) check realize that the statue depicts Gond, the god of invention. A character who worships Gond automatically succeeds on the check. The five toppled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into conflict with wary leonin hunting nearby. Sun’s Mirror This vast, placid lake sits at the center of Oreskos. No matter the weather around it, the lake’s surface remains undisturbed, and often
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into conflict with wary leonin hunting nearby. Sun’s Mirror This vast, placid lake sits at the center of Oreskos. No matter the weather around it, the lake’s surface remains undisturbed, and often
reflects the sunlight so brightly that it’s difficult to look at. Those who approach the lake and gaze into its waters usually see their own reflections, but on rare occasions, they see visions of places
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
from the surface have sunk in this ‘darkening’ and the coral has quickly grown to envelope the remains, so quickly as to no doubt be unnatural.
The elders are worried, as the source of this
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
from the surface have sunk in this ‘darkening’ and the coral has quickly grown to envelope the remains, so quickly as to no doubt be unnatural.
The elders are worried, as the source of this
strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they have no recollection of the afterlife. Governance and Growth San Citlán is governed by the Trecena, a council consisting of thirteen elected representatives. The ability to vote for these
the populace lives in poverty. The seat of Councilor of the Foundry remains vacant following Doña Estela’s recent death, as it has become clear that the oligarch intended to be resurrected to continue
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
fertile farmland, tall pines, and aspen groves. In the south lies Therpena, consisting of wide coastal beaches, plains, and forested mountains below the Shattered Peaks. The southernmost extent is called
question the current interpretation. Ruins litter the deserts and high mountains. Many believe they are the remains of a dragonborn civilization destroyed in the distant past. Contrasting with the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
the leadership, ensuring that no matter how many street-level thugs and syndics are apprehended to fill the Azorius prisons, the guild’s leadership remains intact. Contact between the oligarchs and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. In the Outer City, all the world washes against the city’s gates. Here crime
and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and disbanding on a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
the leadership, ensuring that no matter how many street-level thugs and syndics are apprehended to fill the Azorius prisons, the guild’s leadership remains intact. Contact between the oligarchs and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. Mike Schley In the Outer City, all the world washes against the city’s
gates. Here crime and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. Mike Schley In the Outer City, all the world washes against the city’s
gates. Here crime and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. In the Outer City, all the world washes against the city’s gates. Here crime
and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and disbanding on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they have no recollection of the afterlife. Governance and Growth San Citlán is governed by the Trecena, a council consisting of thirteen elected representatives. The ability to vote for these
the populace lives in poverty. The seat of Councilor of the Foundry remains vacant following Doña Estela’s recent death, as it has become clear that the oligarch intended to be resurrected to continue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The corpses around the fort (map 2.4) are the remains of beasts and undead that attacked the camp. The camp dwellers took meat off the dead dinosaurs and other beasts to feed themselves, leaving the
a ragtag troop of Chultan hunters and scouts consisting of fifteen tribal warriors led by Lorsa Bilwatal (CN female Chultan human scout) and Niles Breakbone’s longtime friend, Wulf Rygor (CG male half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
gave her nimblewright a map showing where to take the Stone of Golorr, but she forgot to tell it to destroy the map once the stone was delivered. Characters who search the nimblewright’s remains find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remains of some of those old castles incorporated into the palatial homes of the noble families that dwell in the Sea Ward. For the best all-around view of the glittering homes enshrouded by garden
Hands, dedicated to Gond, presents an altogether less peaceful experience. Here, all the great innovative minds of the city invent and experiment, attempting to create everything from flying machines
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The corpses around the fort (map 2.4) are the remains of beasts and undead that attacked the camp. The camp dwellers took meat off the dead dinosaurs and other beasts to feed themselves, leaving the
a ragtag troop of Chultan hunters and scouts consisting of fifteen tribal warriors led by Lorsa Bilwatal (CN female Chultan human scout) and Niles Breakbone’s longtime friend, Wulf Rygor (CG male half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
gave her nimblewright a map showing where to take the Stone of Golorr, but she forgot to tell it to destroy the map once the stone was delivered. Characters who search the nimblewright’s remains find
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remains of some of those old castles incorporated into the palatial homes of the noble families that dwell in the Sea Ward. For the best all-around view of the glittering homes enshrouded by garden
Hands, dedicated to Gond, presents an altogether less peaceful experience. Here, all the great innovative minds of the city invent and experiment, attempting to create everything from flying machines
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains under the spell’s effect for the full duration, it must make a DC 15 Intelligence saving throw at the end of the hour, taking 44 (8d10) psychic damage on a failed save, or half as much damage
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains under the spell’s effect for the full duration, it must make a DC 15 Intelligence saving throw at the end of the hour, taking 44 (8d10) psychic damage on a failed save, or half as much damage
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place. With each eye that is inserted, the reflections of the characters in the mirror become progressively unhealthier — losing weight, hair, and teeth as they come to resemble undead. When all ten
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Swarm 3rd-level Swarmkeeper feature A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the swarm remains in your space, crawling on you or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Spell Scroll, which casts the spell with the benefit of the Metamagic option you chose. The Spell Scroll remains ensorcelled until it is used or you finish a Long Rest. Level 6: Bear Witness You have
: Arcane Apocrypha Your obsessive reflections on the end of existence inspire your writing. Whenever you finish a Long Rest, you can create one Spell Scroll at no cost. It must be a spell of level 5 or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place. With each eye that is inserted, the reflections of the characters in the mirror become progressively unhealthier — losing weight, hair, and teeth as they come to resemble undead. When all ten
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that now remains is to raise her temple in the Well of Dragons, sacrifice hundreds of victims whose souls will power an ancient ritual, and then use that ritual to open a portal through which Tiamat
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that now remains is to raise her temple in the Well of Dragons, sacrifice hundreds of victims whose souls will power an ancient ritual, and then use that ritual to open a portal through which Tiamat
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple