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Returning 35 results for 'consisting refuse grasp to have records'.
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The entities of the Cthulhu Mythos have many enemies. Not all who learn of these terrible creatures fall victim to their promises of forbidden power. Across the cosmos, a grand conspiracy consisting
beyond their grasp. All it takes is one fool with a forbidden book and generations of work crumbles as yet another human civilization falls to dust.
The Exalted Assembly of the Feline Court
The entities of the Cthulhu Mythos have many enemies. Not all who learn of these terrible creatures fall victim to their promises of forbidden power. Across the cosmos, a grand conspiracy consisting
beyond their grasp. All it takes is one fool with a forbidden book and generations of work crumbles as yet another human civilization falls to dust.
The Exalted Assembly of the Feline Court
monsters
uses at the start of each of his turns.
Death Grasp. Strength Saving Throw: DC 22, one creature the king can see within 100 feet. Failure: A ghostly, skeletal arm pulls the target up to 40 feet
, and tales speak of a tide of death that will sweep across the world if the king himself should awaken. Records of the king’s living exploits and identity are near nonexistent, but rumors abound
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Supplies The Magister’s Masquerade is such a Strixhaven institution that an entire section of the Biblioplex’s archives is devoted to it. Along with records about the event, these archives
in the group helps the entire time and someone arranges for transportation of the supplies. If one or more characters refuse to help or slip away for part of the time, add 1 hour to the task’s duration
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Supplies The Magister’s Masquerade is such a Strixhaven institution that an entire section of the Biblioplex’s archives is devoted to it. Along with records about the event, these archives
in the group helps the entire time and someone arranges for transportation of the supplies. If one or more characters refuse to help or slip away for part of the time, add 1 hour to the task’s duration
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
doorway that anyone who knows Dwarvish or Giant can translate: The present is like sand, ever flowing and escaping one’s grasp without mercy or respite.
The records in these rooms detail the
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
next car. Hidden in the walls of the Caboose are four tridrones that emerge from their compartments to attack passengers who refuse to get their tickets punched or who perform an unlawful act, such as
threatening the duodrone or plundering the locker. Locker The locker contains a blue engineer’s hat and a crew uniform consisting of a tool belt and a pair of grimy overalls labeled with a number
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
doorway that anyone who knows Dwarvish or Giant can translate: The present is like sand, ever flowing and escaping one’s grasp without mercy or respite.
The records in these rooms detail the
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
next car. Hidden in the walls of the Caboose are four tridrones that emerge from their compartments to attack passengers who refuse to get their tickets punched or who perform an unlawful act, such as
threatening the duodrone or plundering the locker. Locker The locker contains a blue engineer’s hat and a crew uniform consisting of a tool belt and a pair of grimy overalls labeled with a number
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapon to fall from its grasp. Locked Double Door. The doors south of the statue refuse to budge, and no amount of force can pry them open. They are also immune to damage from any source. A knock spell or
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weapon to fall from its grasp. Locked Double Door. The doors south of the statue refuse to budge, and no amount of force can pry them open. They are also immune to damage from any source. A knock spell or
statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
if they refuse. The drow priestess is never encountered without her adopted drow daughter, Zress Orlezziir, and a yochlol advisor disguised as a female drow named Chalizana. To determine where the
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
if they refuse. The drow priestess is never encountered without her adopted drow daughter, Zress Orlezziir, and a yochlol advisor disguised as a female drow named Chalizana. To determine where the
it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzil’s gang to wear armor and fight with swords. All the members are troglodytes, with these changes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st-level spells shield and magic missile. Level
Proficiency
Bonus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st-level spells shield and magic missile. Level
Proficiency
Bonus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including their possible connections to modern bloodlines, from an exhaustive study of the records carved in the crypt’s stones. Unlike the rest of the Iron Tabernacle, the tombs are unmarred
unless attacked) 16 Patrol consisting of six shield dwarf veterans 17 1 shield dwarf priest and 1d4 + 1 shield dwarf acolytes 18 1d6 + 1 gargoyles 19 1 grick alpha and 1d4 + 1 gricks 20 1d4 rust monsters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including their possible connections to modern bloodlines, from an exhaustive study of the records carved in the crypt’s stones. Unlike the rest of the Iron Tabernacle, the tombs are unmarred
unless attacked) 16 Patrol consisting of six shield dwarf veterans 17 1 shield dwarf priest and 1d4 + 1 shield dwarf acolytes 18 1d6 + 1 gargoyles 19 1 grick alpha and 1d4 + 1 gricks 20 1d4 rust monsters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
table covered with food and wine stands in the middle of the pavilion, although the drow refuse to partake. Development. If the characters keep their distance and spy on the Zhentarim enclave for a few
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
table covered with food and wine stands in the middle of the pavilion, although the drow refuse to partake. Development. If the characters keep their distance and spy on the Zhentarim enclave for a few
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
,* mage hand, shocking grasp*
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See “Actions” below.
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other refuse left over from previous meals. No one ever cleans this place. Characters who undertake the “Peace Out” quest (see "Peace Out") are brought here to meet and dine with Chief Yarb-Gnock. The
,* mage hand, shocking grasp*
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See “Actions” below.
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so alien in construction that non-illithids must resort to magic to discern its meaning. Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with
Intelligence (save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
the silhouette of Omin Dran
5 You always have twigs, leaves, and other refuse tangled in your fur or hair.
6 When you switch back to your normal form, one hand always manages to retain its
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(especially if they have learned of the cult after a fight at the barn at area G5), Old Fargo becomes distraught and begs them to rescue his son from Viallis’s grasp. G3. Lord Viallis’s House Lord Viallis
doubles as an office. The place is filled with business records and correspondence, all of which concern Lord Viallis’s business and none of which appear suspicious or out of the ordinary. If the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(especially if they have learned of the cult after a fight at the barn at area G5), Old Fargo becomes distraught and begs them to rescue his son from Viallis’s grasp. G3. Lord Viallis’s House Lord Viallis
doubles as an office. The place is filled with business records and correspondence, all of which concern Lord Viallis’s business and none of which appear suspicious or out of the ordinary. If the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
in the guild. Sorcerers must prove their grasp of arcane theory to earn a place, and warlocks are rarely accepted as members. The hall of the Esoteric Order of Aureon is in the district of Clifftop in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hall, heavily decorated with whalebone and the skulls of fish and mammals. Consisting of one large room, the hall has a wooden floor made of planks salvaged from ships caught and crushed in the Sea
torture or death for every adult and child of the tribe. As they stall for time, Barking Seal, Bonecarver, and Orcaheart are also sizing up the adventurers’ strength. If the characters refuse to leave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
in the guild. Sorcerers must prove their grasp of arcane theory to earn a place, and warlocks are rarely accepted as members. The hall of the Esoteric Order of Aureon is in the district of Clifftop in