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Returning 35 results for 'consisting relative gleaming to have rules'.
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consisting relatively gloating to have rules
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consisting relatively gleaming to have rules
Monsters
Quests from the Infinite Staircase
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
ideas into vivid illusions.
A leprechaun’s adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Exploring Mount Ironrot Use the following rules when the characters travel around Mount Ironrot. Regional Effects Mount Ironrot is affected by these environmental phenomena: Impeded Navigation. In
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Exploring Mount Ironrot Use the following rules when the characters travel around Mount Ironrot. Regional Effects Mount Ironrot is affected by these environmental phenomena: Impeded Navigation. In
are indeterminate and ever-changing. Map 4.1 shows the approximate positions of locations around Mount Ironrot relative to one another. The map doesn’t include a scale due to this effect. Whenever the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
staircases along their walls, or weathered bridges spanning their gaps. Characters in the Labyrinth can easily become lost. Traveling through this area follows the rules under “Navigating” in chapter 2, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
staircases along their walls, or weathered bridges spanning their gaps. Characters in the Labyrinth can easily become lost. Traveling through this area follows the rules under “Navigating” in chapter 2, but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hewn walls, looking like gleaming cracks in the stone.
Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
(see “Gates”). Its rules are as follows: The gate opens for 1 minute when an invisible creature stands directly in front of the mirror. Characters must be 11th level or higher to pass through this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hewn walls, looking like gleaming cracks in the stone.
Tapestry. A huge tapestry depicting a dwarven kingdom under a mountain hangs from an iron rail and spans the south wall. The tapestry is so old
(see “Gates”). Its rules are as follows: The gate opens for 1 minute when an invisible creature stands directly in front of the mirror. Characters must be 11th level or higher to pass through this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against attacks from the cavern. If the drow scouts escape and the characters don’t follow them, the scouts report to the outpost commander, who organizes a hunting party consisting of her and eight drow
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against attacks from the cavern. If the drow scouts escape and the characters don’t follow them, the scouts report to the outpost commander, who organizes a hunting party consisting of her and eight drow
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Barthen’s doesn’t stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the Basic Rules.) Characters in need
a sharp-tongued human woman of thirty-five named Linene Graywind. Linene keeps a supply of armor and weapons, all of which are for sale to interested buyers. (For prices, see the Basic Rules.) Linene
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Barthen’s doesn’t stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the Basic Rules.) Characters in need
a sharp-tongued human woman of thirty-five named Linene Graywind. Linene keeps a supply of armor and weapons, all of which are for sale to interested buyers. (For prices, see the Basic Rules.) Linene
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relative few serve as thieves, assassins, and spies. Dragon-themed symbolism and iconography pervade the cult’s official regalia—black clothing that features a cape or cloak cut to resemble dragon
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
checks made to find the slightly ajar secret door (see “Advantage and Disadvantage” in the Basic Rules). For more information on secret doors, see the “General Features” section above. If he manages
Lords’ Alliance know of Iarno’s betrayal. Developments Various papers and notes are stacked neatly on the desk, mostly consisting of Iarno’s written orders to apothecaries and alchemists in nearby
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
handfuls of coins, which transform at his touch into gleaming gold fibers.
Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
handfuls of coins, which transform at his touch into gleaming gold fibers.
Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
has instructed her fellow korreds to ensconce themselves in stone, thus remaining in relative safety for the foreseeable future. Bitter End used iron shears to cut off locks of Argantle’s hair. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
checks made to find the slightly ajar secret door (see “Advantage and Disadvantage” in the Basic Rules). For more information on secret doors, see the “General Features” section above. If he manages
Lords’ Alliance know of Iarno’s betrayal. Developments Various papers and notes are stacked neatly on the desk, mostly consisting of Iarno’s written orders to apothecaries and alchemists in nearby
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are toppled bookshelves, overturned pieces of furniture, and books and papers strewn everywhere. Scorch marks mar the once-gleaming wood and plush carpets. Only a single sofa in the sanctum’s center is
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
power. Regardless of who rules the guild, the Devkarin follow the guidance of a high priest, called the matka. The matka’s spiritual leadership usually aligns with the guildmaster’s temporal commands
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
power. Regardless of who rules the guild, the Devkarin follow the guidance of a high priest, called the matka. The matka’s spiritual leadership usually aligns with the guildmaster’s temporal commands
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
equivalent of a labor camp. The glathk district, named after the Gith word for “farmer” — a term of derision — is where githyanki are taken when they violate society’s rules. Punishments are nonlethal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
equivalent of a labor camp. The glathk district, named after the Gith word for “farmer” — a term of derision — is where githyanki are taken when they violate society’s rules. Punishments are nonlethal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are toppled bookshelves, overturned pieces of furniture, and books and papers strewn everywhere. Scorch marks mar the once-gleaming wood and plush carpets. Only a single sofa in the sanctum’s center is
late. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the rules in the “Power of Secrets” section in this book’s introduction.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Travel The rules in the “Exploration” section in the Player’s Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
stage if the trip is a matter of following a clear path to a well-known destination. A journey consisting of three stages makes for a satisfying trek. For example, the characters might travel along a