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Returning 35 results for 'consisting release gloom to have rule'.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lost unit of the Great Modron March consisting of 1d8 duodrones and 1d6 tridrones proceeds down the staircase, cataloging its every door. 71–77 The staircase ahead disappears into a 60-foot sphere of
gloom created by the Iron Shadow (see the “Palls of Gloom” section). 78–84 A mastiff that wandered through a portal trots up to the party. It drops a stick in front of one of the characters and wags
Bugbear
Legacy
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Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
bugbears recognize two other gods, both of which they disdain and fear: Maglubiyet and Skiggaret.
Maglubiyet, the leader of the goblinoid pantheon, forced both brothers to submit to his rule, but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lost unit of the Great Modron March consisting of 1d8 duodrones and 1d6 tridrones proceeds down the staircase, cataloging its every door. 71–77 The staircase ahead disappears into a 60-foot sphere of
gloom created by the Iron Shadow (see the “Palls of Gloom” section). 78–84 A mastiff that wandered through a portal trots up to the party. It drops a stick in front of one of the characters and wags
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
leads them to fight undead, but also to take actions that cull the weak and strengthen survivors. Extremists have spread plagues, especially in large cities. Warlocks and Gloom Stalker rangers can be a good fit.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to release bound elementals. Barbarians are often found among the Ashbound, and Berserker and Storm Herald are logical paths. The Children of Winter believe that death is a natural part of life. This
leads them to fight undead, but also to take actions that cull the weak and strengthen survivors. Extremists have spread plagues, especially in large cities. Warlocks and Gloom Stalker rangers can be a good fit.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Compendium
- Sources->Dungeons & Dragons->Monster Manual
release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
chances, and neither do I. (Lawful)
2 Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)
3 Cruelty. The only release for my pain is to visit it upon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
chances, and neither do I. (Lawful)
2 Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)
3 Cruelty. The only release for my pain is to visit it upon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
built a kingdom unchallenged by any other god. But he grew tired of his duties, for he knew them too well, and without challenge there is nothing — and in nothingness there is only gloom. In such a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
built a kingdom unchallenged by any other god. But he grew tired of his duties, for he knew them too well, and without challenge there is nothing — and in nothingness there is only gloom. In such a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they have no recollection of the afterlife. Governance and Growth San Citlán is governed by the Trecena, a council consisting of thirteen elected representatives. The ability to vote for these
her rule indefinitely. Names Those native to San Citlán often have up to three names: a given name and two family surnames, inherited from their parents. The following are common names in San Citlán
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The Primordials Each of Gormadraug’s children rule over their own primordial realms. The Valikans believe Etharis exists in the gulf between the four Elemental Planes, where air, water, earth, and
can be summoned. Rangers who stalk the gloom or deal in poisons may petition Ilhara for aid. She is of particular importance to the spies of Clan Morgöng in Valika. Gormadraug Primordial of All
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they have no recollection of the afterlife. Governance and Growth San Citlán is governed by the Trecena, a council consisting of thirteen elected representatives. The ability to vote for these
her rule indefinitely. Names Those native to San Citlán often have up to three names: a given name and two family surnames, inherited from their parents. The following are common names in San Citlán
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gloom like elves slipping through a forest. Where they came from and where they’re going, you don’t know. The shadowy figures are the three drow gunslingers Fel’rekt Lafeen, Krebbyg Masq’il’yr, and
Eyecatcher. If a battle erupts and escape appears impossible, the drow fight to the death. A City Watch patrol consisting of six veterans arrives 1d4 minutes later to make arrests. Jarlaxle’s Letter One
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gloom like elves slipping through a forest. Where they came from and where they’re going, you don’t know. The shadowy figures are the three drow gunslingers Fel’rekt Lafeen, Krebbyg Masq’il’yr, and
Eyecatcher. If a battle erupts and escape appears impossible, the drow fight to the death. A City Watch patrol consisting of six veterans arrives 1d4 minutes later to make arrests. Jarlaxle’s Letter One
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss. At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses
their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
unswerving loyalty, without which that fiendish plane would become as anarchic as the Abyss. At the same time, it is in the nature of devils to scheme, creating in some a desire to rule that eclipses
their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the Underdark” in chapter 2) 5–6 3d6 exotic fungi (choose from the varieties in “Fungi of the Underdark” in chapter 2) Gnoll Pack A hunting pack consisting of one gnoll pack lord and 3d6 gnolls
that all other creatures they meet join them, releasing a cloud of spores if anyone refuses to do so. They can release this cloud once, and any creature within 30 feet of one or more of the myconids
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the Underdark” in chapter 2) 5–6 3d6 exotic fungi (choose from the varieties in “Fungi of the Underdark” in chapter 2) Gnoll Pack A hunting pack consisting of one gnoll pack lord and 3d6 gnolls
that all other creatures they meet join them, releasing a cloud of spores if anyone refuses to do so. They can release this cloud once, and any creature within 30 feet of one or more of the myconids
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire ...” Severin’s quest to reshape the cult led him
bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen. All
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire ...” Severin’s quest to reshape the cult led him
bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen. All
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
despotic rule of a shadow dragon—but fail to mention that the dragon pursues them.
7 A shadow dragon has seized control of a city’s criminal underworld. Those who want to depose the dragon face
blame each other for their transformation.
6 A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair.
Young Shadow Dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
despotic rule of a shadow dragon—but fail to mention that the dragon pursues them.
7 A shadow dragon has seized control of a city’s criminal underworld. Those who want to depose the dragon face
blame each other for their transformation.
6 A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair.
Young Shadow Dragon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
escaping Barovia lies in finding someone worthy to rule in his stead, but his arrogance are so indomitable that no one is ever good enough in his eyes. He believes in his cold heart that only a von
Zarovich as great as he or his father could sway the Dark Powers to release him. I am the Ancient. I am the Land.
My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
escaping Barovia lies in finding someone worthy to rule in his stead, but his arrogance are so indomitable that no one is ever good enough in his eyes. He believes in his cold heart that only a von
Zarovich as great as he or his father could sway the Dark Powers to release him. I am the Ancient. I am the Land.
My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wars at once: one against the Kingdom of Nyrond and the Prelacy of Almor, and the other against the Iron League (consisting of Idee, Irongate, the Lordship of the Isles, Onnwal, and Sunndi). To pay
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the