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Returning 35 results for 'consisting removed gloom to have rarely'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow
some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the
their psionic abilities or training dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely
Monsters
Mordenkainen Presents: Monsters of the Multiverse
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires
as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re
Monsters
Mordenkainen Presents: Monsters of the Multiverse
infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaret’s influence manifests at times when bugbears are forced to act
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
. Niflheim Gray pine trees blanket rolling hills and rocky bluffs, and thick mists coil around their trunks. Pluton Shriveled willows, olive trees, and poplars contribute to the gloom of this concentration
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lost unit of the Great Modron March consisting of 1d8 duodrones and 1d6 tridrones proceeds down the staircase, cataloging its every door. 71–77 The staircase ahead disappears into a 60-foot sphere of
gloom created by the Iron Shadow (see the “Palls of Gloom” section). 78–84 A mastiff that wandered through a portal trots up to the party. It drops a stick in front of one of the characters and wags
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lost unit of the Great Modron March consisting of 1d8 duodrones and 1d6 tridrones proceeds down the staircase, cataloging its every door. 71–77 The staircase ahead disappears into a 60-foot sphere of
gloom created by the Iron Shadow (see the “Palls of Gloom” section). 78–84 A mastiff that wandered through a portal trots up to the party. It drops a stick in front of one of the characters and wags
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
long rest taken on the plane, a visitor must make a DC 10 Wisdom saving throw. On a failed save, the creature gains one level of exhaustion, which can’t be removed while the creature remains in Hades
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
long rest taken on the plane, a visitor must make a DC 10 Wisdom saving throw. On a failed save, the creature gains one level of exhaustion, which can’t be removed while the creature remains in Hades
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Adventure Sites Cosmic horror is rarely overt save at critical moments, relying on creating subtle but growing unease and leaving details to the imagination. Cosmic Horror Adventure
manned by paladins, all of whom removed their own tongues
7 A sewage system that predates the city above
8 A thin chapel in the woods, whose bells rings without ceasing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Adventure Sites Cosmic horror is rarely overt save at critical moments, relying on creating subtle but growing unease and leaving details to the imagination. Cosmic Horror Adventure
manned by paladins, all of whom removed their own tongues
7 A sewage system that predates the city above
8 A thin chapel in the woods, whose bells rings without ceasing
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
fertile farmland, tall pines, and aspen groves. In the south lies Therpena, consisting of wide coastal beaches, plains, and forested mountains below the Shattered Peaks. The southernmost extent is called
means that organic material rarely rots as it does in wetter climes. The dead slowly desiccate from exposure. Skeletons are picked clean by animals and last for years, bleached white by the sun. Most
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
eyes playing tricks on them as details and distance are distorted. The shadow dragon rarely leaves this place except to hunt and is attended by dozens of shadows. Additional Lair Action Shadow dragons
obscuring the land in gloomy shadows. Gloomy Portals. Some caves, caverns, pits, and other places of deep gloom within 1 mile of the dragon’s lair form portals to the Shadowfell, allowing creatures from that plane to dwell nearby.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
howl of a wolf, the chittering of bats, or cries for help from within the gloom. One should never rush to aid. Ostoyans never speak to strangers on the road. If a large hole is discovered descending
deep into the earth, it’s always best to leave it be and never venture inside. Even the weather in Ostoya brings death. Rain can be nearly constant, and without sun, the air is rarely warm. Sickness
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
eyes playing tricks on them as details and distance are distorted. The shadow dragon rarely leaves this place except to hunt and is attended by dozens of shadows. Additional Lair Action Shadow dragons
obscuring the land in gloomy shadows. Gloomy Portals. Some caves, caverns, pits, and other places of deep gloom within 1 mile of the dragon’s lair form portals to the Shadowfell, allowing creatures from that plane to dwell nearby.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gloom like elves slipping through a forest. Where they came from and where they’re going, you don’t know. The shadowy figures are the three drow gunslingers Fel’rekt Lafeen, Krebbyg Masq’il’yr, and
Eyecatcher. If a battle erupts and escape appears impossible, the drow fight to the death. A City Watch patrol consisting of six veterans arrives 1d4 minutes later to make arrests. Jarlaxle’s Letter One
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the gloom like elves slipping through a forest. Where they came from and where they’re going, you don’t know. The shadowy figures are the three drow gunslingers Fel’rekt Lafeen, Krebbyg Masq’il’yr, and
Eyecatcher. If a battle erupts and escape appears impossible, the drow fight to the death. A City Watch patrol consisting of six veterans arrives 1d4 minutes later to make arrests. Jarlaxle’s Letter One
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
record the passing of the living and to aid Kelemvor in seeing that souls are properly bound to their appropriate afterlife. He is rarely acknowledged directly, except for being mentioned at funerals
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
record the passing of the living and to aid Kelemvor in seeing that souls are properly bound to their appropriate afterlife. He is rarely acknowledged directly, except for being mentioned at funerals
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
of all kinds. A good saga, well-told, reveals a great deal about the teller. If you’re lucky and self-aware, it can also show you something about yourself. Only rarely does it tell you much worth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
her brothers “boorish and bumbling.” Notably, Annam does not refute her on that point.) Annam’s disappointment in his sons caused him to retreat to a hidden realm within the Outlands, far removed from
of all kinds. A good saga, well-told, reveals a great deal about the teller. If you’re lucky and self-aware, it can also show you something about yourself. Only rarely does it tell you much worth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Legend of the Nine Gods." 10B. Puzzle Floor A ten-foot-wide hallway strikes off into the gloom. Carved tiles depicting various beasts decorate the hallway floor.
Give the players a copy of handout
ornate stone cube rests on its surface.
The cube is I’jin’s puzzle cube. It is not trapped and can be safely removed from the pedestal.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“Legend of the Nine Gods." 10B. Puzzle Floor A ten-foot-wide hallway strikes off into the gloom. Carved tiles depicting various beasts decorate the hallway floor.
Give the players a copy of handout
ornate stone cube rests on its surface.
The cube is I’jin’s puzzle cube. It is not trapped and can be safely removed from the pedestal.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
Bedroom Empty except for a bed and a fireplace, this room is cold and has an air of loneliness about it.
Intended as a guest bedroom, this chamber rarely saw much use. H11. Son’s Bedroom This bedroom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
Bedroom Empty except for a bed and a fireplace, this room is cold and has an air of loneliness about it.
Intended as a guest bedroom, this chamber rarely saw much use. H11. Son’s Bedroom This bedroom
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
removed, the poison mist ceases rising from the water. Snake’s Skin. Partially submerged in the pool is a 100-foot-long, opalescent skin shed by the gigantic anaconda Chimagua. The skin has AC 15, hp
40, immunity to poison and psychic damage, and vulnerability to fire if it is removed from the water. Creatures that touch the skin without protective gear must succeed on a DC 18 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
removed, the poison mist ceases rising from the water. Snake’s Skin. Partially submerged in the pool is a 100-foot-long, opalescent skin shed by the gigantic anaconda Chimagua. The skin has AC 15, hp
40, immunity to poison and psychic damage, and vulnerability to fire if it is removed from the water. Creatures that touch the skin without protective gear must succeed on a DC 18 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
longer has its sleep, petrification, disintegration, or death rays. The beholder’s adjusted challenge rating is 9 (5,000 XP). Ghazrim and Lorthuun both serve the Zhentarim, but they rarely see eye to
twelve storage sheds are described below: Shed 1 contains the Zhents’ supplies, consisting of 2d10 × 10 pounds of food in the form of dried meats, plucked chickens, fresh fruit and vegetables, and