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Returning 35 results for 'consisting response guild to have remain'.
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consisting respond guide to have remains
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Monsters
Domains of Delight: A Feywild Accessory
following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls
with a closable door and a comfortable bed made of webbing, sized for a Tiny, Small, or Medium creature.
A message consisting of no more than twenty-five characters, anchored at various points so it
Backgrounds
Baldur’s Gate: Descent into Avernus
money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.
Baldur
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
Species
Eberron: Rising from the Last War
;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragon
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Species
Eberron: Rising from the Last War
;ak, Shadow Marches
House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragon
customs of the others. The distinct clans that united to form the house remain important, and heirs of the family usually retain their family names rather than adopting “d’Tharashk” as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appear, and they obey his commands. They remain until they die or Geryon uses an action to dismiss any or all of them.Geryon can take 3 legendary actions, choosing from the options below. Only one
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
; (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they appear, and they obey his commands. They remain until they die
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
remain very important to them.
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in trouble, I’m always ready to lend help.
3
Monsters
Mythic Odysseys of Theros
paraphrase the following text when Arasta uses her Armor of Spiders trait:
The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the
next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
connections might require the donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
classes
Response
2
3
+2
Monster Hunter Subclass: Hunting Guild
2
4
+2
Ability Score Improvement
2
5
+3
Expert Strike
3
6
+3
Improved Monster Grimoire
3
7
+3
Hunting Guild
feature
3
8
+3
Ability Score Improvement
3
9
+4
Knowledgeable Defense
3
10
+4
Hunting Guild feature
3
11
+4
Extra Attack
4
12
+4
Ability Score Improvement
4
monsters
into the nearest unoccupied space of the creature’s choice. Bouncing Reposition. Trigger: A creature the gibtas can see moves into a space within 10 feet of it. Response: The gibtas jumps
up to half its Speed without provoking Opportunity Attack;Opportunity Attacks.A full-grown gibtas uses its powerful legs and rubbery body to bound great distances. Most gibtases remain solitary, unless bonded with a creature.AcidBludgeoning
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
rank or banner status. Of course, Maglubiyet’s call to conquest is always answered.
Suffer nor Give Insult. As befits their warlike nature, hobgoblins believe that any insult demands a response
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Response 2 3 +2 Monster Hunter Subclass: Hunting Guild 2 4 +2 Ability Score Improvement 2 5 +3 Expert Strike 3 6 +3 Improved Monster Grimoire 3 7 +3 Hunting Guild feature 3 8 +3 Ability Score Improvement 3
9 +4 Knowledgeable Defense 3 10 +4 Hunting Guild feature 3 11 +4 Extra Attack 4 12 +4 Ability Score Improvement 4 13 +5 Improved Monster Grimoire 4 14 +5 Lair Sense 4 15 +5 Hunting Guild feature 4 16
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inhuman Intellect A beholder sees in all directions. It is always looking for concealed attackers. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. If a human acted
related, finding or fabricating a pattern out of supposed or actual randomness. By thinking of all these possibilities — however implausible they might be — and extrapolating its own actions in response
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Vestiges of the Waterclock Guild Part of the catacombs once belonged to an occult organization called the Waterclock Guild. The guild members are gone, though their bound elementals and clockwork
mechanisms remain. A network of pipes runs through areas C7–C12 and C14–C15, indicated on map 1.1 by solid lines. The sound of dripping water echoes throughout these areas.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inhuman Intellect A beholder sees in all directions. It is always looking for concealed attackers. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. If a human acted
related, finding or fabricating a pattern out of supposed or actual randomness. By thinking of all these possibilities — however implausible they might be — and extrapolating its own actions in response
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Vestiges of the Waterclock Guild Part of the catacombs once belonged to an occult organization called the Waterclock Guild. The guild members are gone, though their bound elementals and clockwork
mechanisms remain. A network of pipes runs through areas C7–C12 and C14–C15, indicated on map 1.1 by solid lines. The sound of dripping water echoes throughout these areas.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
pulleys from a hand-cranked horizontal spool to a heavy woven basket suspended at the end. The basket is kept up on the platform except when it is in use. Two quaggoth attendants remain by the lift
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Lift Attached to the edge of the barracks platform is a winch-and-basket device consisting of a large swinging arm that carries a thin cord of strong spider silk. The cord runs through a series of
pulleys from a hand-cranked horizontal spool to a heavy woven basket suspended at the end. The basket is kept up on the platform except when it is in use. Two quaggoth attendants remain by the lift
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of the Monster Hunter Features table. Level 2: Fighting Style You gain a Fighting Style feat of your choice. Level 2: Studied Response You have learned the most effective way to slay a monster is to
regain the use of your Reaction. Level 3: Monster Hunter Subclass: Hunting Guild You gain a Monster Hunter subclass of your choice. The Carver Guild, Devourer Guild, Occultist Guild, and Trapper
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Communication The Couriers’ Guild of House Orien runs a standard postal service, delivering messages by horse and lightning rail. Sending a letter to a central station in a major city costs a few
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Communication The Couriers’ Guild of House Orien runs a standard postal service, delivering messages by horse and lightning rail. Sending a letter to a central station in a major city costs a few
to any Sivis station—and even allow a response, if the recipient is present and waiting at the target station. If available, this service generally costs 200 gp.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragonshards are the lifeblood of the magical economy, the house’s talent has given them new wealth and influence
. Tharashk is the youngest of the dragonmarked houses and hasn’t embraced all the customs of the others. The distinct clans that united to form the house remain important, and heirs of the family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hunters. Recently the house’s Finder’s Guild has expanded into dragonshard prospecting. As dragonshards are the lifeblood of the magical economy, the house’s talent has given them new wealth and influence
. Tharashk is the youngest of the dragonmarked houses and hasn’t embraced all the customs of the others. The distinct clans that united to form the house remain important, and heirs of the family
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Occultist Guild Hunt Mages and Magical Adversaries In Etharis, there are those who fear magic, and those who seek to understand it. Monster Hunters from the Occultist Guild know folk from both sides
types in your Monster Grimoire. Additionally, when a creature you can see within 60 feet of you casts a spell or makes a spell attack, you can use Studied Response against that creature before the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
protective guard in response to a recent attack against the family member of another King of Coin. But he slipped past his guardians, intent on reveling amid the March of Vice. Last night, Zenia Ruba