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Monsters
Icewind Dale: Rime of the Frostmaiden
.
Companions. Since arriving in Icewind Dale, Vellynne has secured the services of six icewind kobold;Icewind kobolds that act as her valets and guides. Two of them were killed by a Melf's acid arrow spell (cast
by Vellynne’s rival, Nass Lantomir), but Vellynne animated their corpses, turning them into zombies.
If she is wounded, Vellynne can cast vampiric touch and use the spell to regain hit points
Backgrounds
Sword Coast Adventurer's Guide
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some
Species
Guildmasters’ Guide to Ravnica
feelings about them.
To members of other races, vedalken often seem cold, even emotionless. That assessment isn’t fair—they feel emotion every bit as intensely as other folk do, but they are
skilled at not displaying it. Cool rationality guides their actions, they make and follow careful plans, and they are patient enough to do nothing when the ideal outcome relies on such inaction
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mordenkainen, one of the most learned mages of the D&D world of Greyhawk. The archmage Tasha, Mordenkainen’s friendly rival, interjects as well. All together, the monsters, nonplayer characters, and fantastical races herein provide a host of new friends and foes to populate your D&D worlds.
of fantastical races for players to consider for their characters. The monsters and fantastical races in the following chapters are accompanied by the occasional comments of the mighty wizard
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mordenkainen, one of the most learned mages of the D&D world of Greyhawk. The archmage Tasha, Mordenkainen’s friendly rival, interjects as well. All together, the monsters, nonplayer characters, and fantastical races herein provide a host of new friends and foes to populate your D&D worlds.
of fantastical races for players to consider for their characters. The monsters and fantastical races in the following chapters are accompanied by the occasional comments of the mighty wizard
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
. In addition, a number of guides operate from Triboar. They take merchants and other travelers all over the Sword Coast North (typically for stiff fees). Many of these guides are retired adventurers who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Triboar The town of Triboar stands where the Long Road meets the Evermoor Way, a well-used caravan road that runs east to the city of Yartar. Triboar is the chief rival to Yartar, and the two
. In addition, a number of guides operate from Triboar. They take merchants and other travelers all over the Sword Coast North (typically for stiff fees). Many of these guides are retired adventurers who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
. Before the door can be repaired, a second group of raiders consisting of two guards, three cultists, and three kobolds attacks. These foes can come from outside the keep, or they might be a group of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
several high-stakes dinosaur races. He lost more than he won but caught the eye of the merchant prince Jobal, who convinced him there was more profit in wilderness exploration. Kwilgok the tortle (see
“Tortles”) became a guide and, like all legitimate guides in Port Nyanzaru, gives a slice of his earnings to Jobal. Kwilgok travels with a cantankerous ankylosaurus named Deadly Treasure. The tortle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
member of the party has likewise been given the finest horse available. Guides are available to help, and the party has a splendid map showing the exact location of the great timber fortress of the chief
, some motivational power behind this unusual banding of different races of giants. Finally, the party has been instructed to keep any and all loot they chance upon, this being their reward for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
member of the party has likewise been given the finest horse available. Guides are available to help, and the party has a splendid map showing the exact location of the great timber fortress of the chief
, some motivational power behind this unusual banding of different races of giants. Finally, the party has been instructed to keep any and all loot they chance upon, this being their reward for the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the old gate, force it open, and rush through. Escobert discovers them and races into the courtyard to sound the alarm ahead of the infiltrators. Enough defenders are available to deal with the
. Before the door can be repaired, a second group of raiders consisting of two guards, three cultists, and three kobolds attacks. These foes can come from outside the keep, or they might be a group of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
several high-stakes dinosaur races. He lost more than he won but caught the eye of the merchant prince Jobal, who convinced him there was more profit in wilderness exploration. Kwilgok the tortle (see
“Tortles”) became a guide and, like all legitimate guides in Port Nyanzaru, gives a slice of his earnings to Jobal. Kwilgok travels with a cantankerous ankylosaurus named Deadly Treasure. The tortle
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
findings. The Zhentarim also have a black market network in the city that provides guides. Jobal is aware that this network exists and makes it abundantly clear that guides who fail to register with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its own right. Other than trade, the biggest attractions are the weekly dinosaur races through the streets. Locals and visitors alike wager princely sums on the races’ outcomes. The city also boasts
can secure gear and guides before leaving the city. Syndra Silvane is too weak to accompany them or provide any additional support. If you are running this adventure in a homebrew D&D setting, you can
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its own right. Other than trade, the biggest attractions are the weekly dinosaur races through the streets. Locals and visitors alike wager princely sums on the races’ outcomes. The city also boasts
can secure gear and guides before leaving the city. Syndra Silvane is too weak to accompany them or provide any additional support. If you are running this adventure in a homebrew D&D setting, you can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
findings. The Zhentarim also have a black market network in the city that provides guides. Jobal is aware that this network exists and makes it abundantly clear that guides who fail to register with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or ending abruptly. Baphomet the Horned King appeared in the Labyrinth when the demon lords were summoned to the Underdark. At the same time, Baphomet’s rival Yeenoghu, Demon Lord of Gnolls, has taken
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
or ending abruptly. Baphomet the Horned King appeared in the Labyrinth when the demon lords were summoned to the Underdark. At the same time, Baphomet’s rival Yeenoghu, Demon Lord of Gnolls, has taken
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civilization.
Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating
broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold Bloodaxes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the mysterious Blood of Vol. Five Nations (3.5E): This provides
important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
resources, goals, and leaders—directly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
deity. Religious Order Contact d6 Contact 1 Shadow Tongue. A mysterious speaker for your order advises your next steps but fears being discovered by a powerful rival faith. 2 Inspired Creator. A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
resources, goals, and leaders—directly sponsors and guides your adventures. Types of Religious Orders Not every religious order represents an alliance of worshipers devoted to godly ideals. Perhaps your
deity. Religious Order Contact d6 Contact 1 Shadow Tongue. A mysterious speaker for your order advises your next steps but fears being discovered by a powerful rival faith. 2 Inspired Creator. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
after failing to assassinate a house rival. Fraz-Urb’luu’s gem has afflicted her with a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). She is convinced that
twelve storage sheds are described below: Shed 1 contains the Zhents’ supplies, consisting of 2d10 × 10 pounds of food in the form of dried meats, plucked chickens, fresh fruit and vegetables, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manipulator. No more devout than I in the service of the Spider Queen, he arranged for my disgrace and exile. Deprived of my considerable skills, my house fell to our rival, House Do’Urden. Gromph became
insanity of the demon lords spreads. Gromph Baenre vanished following the ritual. Vizeran has not been able to detect any trace of his rival archmage using any of the resources at his command. Demogorgon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
manipulator. No more devout than I in the service of the Spider Queen, he arranged for my disgrace and exile. Deprived of my considerable skills, my house fell to our rival, House Do’Urden. Gromph became
insanity of the demon lords spreads. Gromph Baenre vanished following the ritual. Vizeran has not been able to detect any trace of his rival archmage using any of the resources at his command. Demogorgon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with three contacts: an ally in their guild, a rival in their guild, and an ally or rival in another guild. (House Dimir is an exception.) Tables in each guild section help you determine who these
Contacts table for your guild, unless you’re in House Dimir (as explained in that guild’s section). Your first roll gives you an ally. Your second roll gives you a rival, who might be friendly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
beasts is likewise something often put to practical use, and the Zil often use small animals as messengers or guides. While Zil gnomes don’t automatically have proficiency with Deception or
. Family is very important to the Zil, and you could be pursuing the interests of your family… or seeking to interfere with the plans of a rival family. You could even be working for the mysterious Trust