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                        Returning 35 results for 'consists common'.
                    
                
                        
                            
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                                        contests common
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Random Encounters Most of the Dessarin Valley is wilderness in which wildlife is abundant and monsters common. Frequency. Check for a random encounter in the morning, afternoon, evening, and midnight
                                                
                                            
                                                
                                                    . Otherwise, the aarakocra might be helpful. Aarakocra War Band. A war band consists of 1d6 + 3 aarakocra and an air elemental. They interact like the scouts, above. Air Cult Scouts. A group of scouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , but the village’s peaceful ways and idyllic surroundings have also attracted humans, orcs, and a few goliaths and dragonborn. The village consists of freestanding huts made from wood and leaves as well
                                                
                                            
                                                
                                                     multicultural heritage, all villagers know Common. The residents are close-knit; most consider themselves an extended family.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     equipment that you find on your adventures, within the bounds of common sense. For example, a burly half-orc won’t fit in a halfling’s leather armor, and a gnome would be swallowed up in a cloud giant’s
                                                
                                            
                                                
                                                     determine the increase in cost based on the extent of the alterations required.
  The Armor table shows the cost, weight, and other properties of the common types of armor and shields used in the worlds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Ruined Dhakaani Fort Ruined forts of ancient Dhakaani design are common in Droaam, and in many cases the structures have been remodeled into homes or refitted for defense. They also make ideal lairs
                                                
                                            
                                                
                                                     Dhakaani fort built into a cliff face. It consists of four tiers in varying states of ruin. The cellar, including a cistern and storage areas, is accessed by way of secret trap doors in the floor above. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . The tribe consists of one vegepygmy chief, eight vegepygmies, and the chief’s thorny pet. Statistics for all these creatures appear in appendix D. Their grung captive is the beloved one hundred and
                                                
                                            
                                                
                                                     eightieth son of the grung chieftain Yorb. If the characters free Imbok, he grovels at their feet. He doesn’t speak Common but promises to bury his benefactors in gold if they escort him back to his father’s shrine (area 18). Imbok’s promise is empty, but he has nothing else to offer his saviors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -dead campfires. One wall is covered with graffiti — some words painted, others etched.
 The graffiti (written in Common) provides hints about the challenges that await: “Fear the fangs of Ras Nsi
                                                
                                            
                                                
                                                     zigzags up the cliff to their hideout. The group consists of two type 1 malisons, two type 2 malisons, and one type 3 malison. They follow the characters into Omu and shadow them through the streets. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     locations such as the City of the Dead. Harper support comes in these ways: The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost
                                                
                                            
                                                
                                                     overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     modest, and Sangarians value fashionable dress. Men’s attire consists of baggy trousers, handwoven shoes, and robes or tunics secured with wide cloth belts. Women typically dress in layers, sporting
                                                
                                            
                                                
                                                     long, elegant skirts and blouses with heavy embroidery. Floral patterns are common regardless of gender, and colors range from vivid to muted depending on preference. Common headwear includes scarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     first time a character approaches within 10 feet of the head, the source of the aura becomes apparent as a magic mouth spell cast on it says, in Ezzat’s voice and in Common: Down and down and down
                                                
                                            
                                                
                                                     behirs’ unguarded hoard consists of 12,000 cp, 5,450 sp, 1,825 gp, four garnets (100 gp each), a dwarven burial circlet fashioned from mithral and set with four aquamarines (2,500 gp), and a chime of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     then leaves the characters alone. Drow Foot Patrol This patrol consists of 2d4 drow. If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the
                                                
                                            
                                                
                                                    . Each wave of reinforcements consists of 2d4 drow plus 1d4 giant spiders that crawl down from rooftops. Drow Priestess of Lolth A drow priestess of Lolth accompanied by a drow elite warrior and 2d4 drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     consists mainly of slum tenements, dubious taverns, rickety warehouses, hovel-crowded alleys, and decommissioned ships converted into buildings. This entire area is slowly sinking into the sea. As old
                                                
                                            
                                                
                                                     that snake through the reeking expanse of mud. Still, it’s common to see desperate scavengers wallowing in the filth, scrounging for anything of value that a distracted alchemist might have carelessly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Townmaster’s Hall The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads
                                                
                                            
                                                
                                                     townmaster’s hall has a small but serviceable jail in the cellar. The jail consists of two cells, and Harbin carries keys to the cell doors. Quest: Orc Trouble. Harbin is looking for someone to head east on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , bankrupt merchants, escaped slaves, and the homeless or maimed are common here, as are visitors to the city who wish to go unnoticed. The population of the Stenchstreets has swelled in the wake of
                                                
                                            
                                                
                                                     bugbears attack. Drow Adolescents This roving gang consists of 1d6 + 6 drow bandits. If the gang outnumbers the party, the drow attack. Otherwise, they make lewd hand gestures at the party but retreat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Jarûk’s reward consists of a gem of brightness and two common wondrous items: boots of false tracks and an orb of direction (both described below). These items appear only after the characters complete
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Barovian Lore Typical Barovians know certain facts, or have certain beliefs, about their existence and their surroundings. This common lore is summarized here. Characters can learn this information
                                                
                                            
                                                
                                                     the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles. 
 Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Nyanzaru. Tej Tej is an amber-colored, fermented drink made from honey. It’s more common and popular in Chult than beer or ale. A mug of tej costs 4 cp in Port Nyanzaru or 6 cp in Fort Beluarian. A 1
                                                
                                            
                                                
                                                     traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -Gnock’s dining hall (area K11) for a private feast with the chief. This feast consists of a cooked mountain goat. What happens next depends on Yarb-Gnock’s goal, which can be one of the following: If Yarb
                                                
                                            
                                                
                                                    -Gnock’s goal is to make peace with Ten-Towns, he gives the party a rolled-up strip of rabbit hide at the end of the meal. On this strip of hide he has written a brief, formal notice in Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     resting, treat this encounter as “no encounter.” Otherwise, the characters stumble upon a large fungi patch growing in a damp cave or tunnel. The fungi patch is difficult terrain and consists of many
                                                
                                            
                                                
                                                     common but inedible species of giant fungi. Roll a d10 and consult the Fungi Patch Discoveries table to determine what else the characters find here. See “Fungi of the Underdark” in chapter 2 for more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , well-furnished (albeit upside down) captain’s cabin. The vegepygmy tribe consists of a vegepygmy chief, twelve vegepygmies, and three thornies (see appendix D for the vegepygmies’ and thornies
                                                
                                            
                                                
                                                     children. The family resemblance is strong; characters who’ve met Wakanga see the similarity when the weretiger assumes human form. The weretiger speaks Common and Vegepygmy, though he’s forgotten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     descended from the city’s founder and first ruler, the dragon Mireu. The bureaucracy surrounding her consists of officials known as magistrates, who govern the city-state and enforce its laws. Those who
                                                
                                            
                                                
                                                     named Ji-Yun. The head of the clan chooses each new child’s name. The following are examples of common Yeonido names: Clan Names. Bae, Chun, Ha, Ju, Seong Feminine. Gyung-Won, Hana, Ji-Yun, Su-Min, Yun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     citadel is made up of the following regions. Common Docks These docks are used by ships belonging to tradespeople, visitors, private citizens, and mercenaries. Much of the traffic at the common docks
                                                
                                            
                                                
                                                     consists of cargo vessels delivering food and other supplies. Gardens The citadel’s gardens are trimmed and cultivated to represent an idyllic vision of Xaryndar’s forests. The greenery replenishes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , is Indifferent toward intruders. The duodrone knows Modron and Common Sign Language. If assailed, the duodrone emits an audible cry for help, prompting the four Modron Quadrones in the supply room
                                                
                                            
                                                
                                                     silver greatsword.
 Qaara knows Gith and Common Sign Language. She uses the latter to try to communicate with any creature she encounters that doesn’t know Gith, hoping to learn what’s going on. Qaara
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
                                                
                                            
                                                
                                                     functions that reeves carry out in villages. The council consists of representatives elected by the middle class. Only foolish nobles ignore the wishes of their councils, since the economic power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , the dwarves see their gods as exemplars who blaze a path for their lives to follow. Dwarven deities exist in a wide variety, with a few common across many worlds. They are collectively known as the
                                                
                                            
                                                
                                                     Morndinsamman. Moradin is foremost among the dwarven pantheon, the epitome of everything dwarves strive to be. The rest of the group consists of those first dwarves who performed their labors so well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the centipedes act on their turns. Use the “Combat” section in the D&D Beyond Basic Rules to run this encounter.   
  A4: Common Area  This common area contains straw beds and a pile of junk. Five
                                                
                                            
                                                
                                                     consists of Gold Pieces (GP), magic items, or both.
 Whenever a player character finds gold, give that player Gold Pieces equal to the listed value, which is tracked on their character sheet. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     below the water’s surface. 4H. Frozen Hoard A great mound of ice covers the hoard of Cryovain and Isendraug. The ice is transparent enough to see that the bulk of the hoard consists of copper and
                                                
                                            
                                                
                                                     character spends digging for coins yields 100 coins of each type (copper, silver, and gold). It takes 60 hours to retrieve all the gold coins in this way. Treasure. The dragons’ hoard consists of 90,000
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , Daerismun was not so fortunate. As we approached, this ruined cityscape seemed uninhabited. Its expanse is fairly limited, and consists almost entirely of a mess of destroyed buildings and massive
                                                
                                            
                                                
                                                     result of their experiments have been seen unleashed in the Troll Hills and Troll Forest around the ruins. Such monstrosities are also common prowling the ruins of the Crypt itself. During my brief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
                                                
                                            
                                                
                                                      d20 Encounter   1–5 Drow patrol 6–8 2d4 + 2 drow spore servants (see appendix C) 9–10 Escaped slaves 11–14 1d6 + 2 giant wolf spiders 15–20 Slave farmers  Drow Patrol This patrol consists of two drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
                                                
                                            
                                                
                                                    
 Damage Immunities fire, poison
 Condition Immunities charmed, frightened, poisoned
 Senses darkvision 120 ft., passive Perception 22
 Languages Common, Infernal, telepathy 120 ft.
 Challenge 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
                                                
                                            
                                                
                                                    , but their words are understandable. DM Option: Domain Languages. If you want to highlight the differences between domains, you can do away with Common and decide that the inhabitants of each domain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     darkvision 120 ft., passive Perception 17
 Languages Common, Infernal, telepathy 120 ft.
 Challenge 13 (10,000 XP)
 Diabolical Sense. The narzugon has advantage on Wisdom (Perception) checks made to
                                                
                                            
                                                
                                                     creature of evil alignment)
 A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     poster consists of a portrait of the boy drawn in ink, above which are the following words in the Elvish script: Wanted: Will of the Feywild!
 Each poster promises a different reward for Will’s capture
                                                
                                            
                                                
                                                     ability to speak and understand Common. 8 “Special offer! Bring this impetuous brat to me, and you can claim one item of your choice from my workshop.” Granny Nightshade is true to her word: the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    (+2)
 
  CHA
 14(+2)
Skills Arcana +3, Deception +4, Perception +4, Stealth +3
 Senses darkvision 60 ft., passive Perception 14
 Languages Common, Draconic, Sylvan
 Challenge 3 (700 XP
                                                
                                            
                                                
                                                    . A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.
 A coven consists of three hags so that any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Camp The makeshift camp, shown on map 5.2, consists of a few tents and a small fire. The camp is situated in the center of a small clearing. As the characters approach the camp, they overhear one of
                                                
                                            
                                                
                                                     the goblins complaining about their leader in Common: “Hope the others made it back, else Ruxithid’s gonna have our heads!”
 Currently, three goblin psi brawlers (see appendix A) remain at the camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     blizzard. The ship’s cocaptains, Vorryn Q’uuol and Dredavex Sinfiz, are chaotic neutral gnome ceremorphs, which are smaller-than-normal mind flayers spawned from gnome hosts. Their crew consists of
                                                
                                            
                                                
                                                     threatened, the ceremorphs react with deadly intent; otherwise, they shun combat. Roleplaying the Gnome Squidlings The gnome squidlings have a blind hunger for brains that often overrides their common sense
                                                
                                            
                                        





