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Returning 10 results for 'console wearing revenant'.
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Magic Items
The Book of Many Things
Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and can’t be used. Any magic items you’re carrying drop in an
wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Console The door frame has a platinum coin wedged into it (see area 19). Bolted to the floor in the middle of the room is an iron console that resembles a pedestal with a slanted top. Protruding
from the console are three brass levers arranged side by side, with the outer levers in the up position and the middle lever in the down position. To the right of the levers are five brass buttons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
. Embedded in the console is an ornate metal joystick (see “Treasure” below) and three metal buttons labeled “Hover,” “Land,” and “Teleport.” The rest of the saucer’s interior is taken up by arcane
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the tower’s guards are attacked, this patrol arrives to aid their allies in
2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the tower’s entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
zombies 17 1d6 scarecrows 18 1d8 Strahd zombies (see appendix D) 19 1 will-o’-wisp 20 1 revenant Use the descriptions that follow to help run each random encounter. The table entries are presented in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
wrap around you. You have the restrained condition until the chains are destroyed or you are freed. While you have this condition, you can’t cast spells, and any magic items you’re wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor. P4: Hidden Sanctum Access Rooms This small, empty room bears a heavy stone door opposite its entrance.
The stone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moon Ghaunadaur CE Oozes, slimes, outcasts War Purple eye with black sclera Keptolo CE Beauty, hedonism, fertility Nature, Trickery Mushroom Kiaransalee CE Necromancy Arcana,* Death Drow hand wearing
by bringing them back as undead, but unlike other gods of similar sort, Kiaransalee doesn’t offer the undeath of lichdom but a lowly existence as a banshee, a revenant, or a wight. Drow believe that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pocket. 3 A bariaur wanderer (see Morte’s Planar Parade) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with the bonus action gained from this trait. Psychic Defense Githzerai monk Apply the monster’s Wisdom modifier to its actual AC if the monster isn’t wearing armor or wielding a shield. Rampage Gnoll
Bullywug — Tunneler Umber hulk — Turn Immunity Revenant — Turn Resistance Lich — Two Heads Ettin — Undead Fortitude Zombie Increase the monster’s effective hit points based on the expected challenge






