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Returning 35 results for 'console whisper rolls'.
Other Suggestions:
consult whisper rules
console whispers rules
Monsters
Quests from the Infinite Staircase
. Members whisper in the presence of outsiders and pepper their speech with lies, even obvious ones. Such behavior isn’t rude among members, who view deceit as worthy of celebration, not
chastisement.Aura of Deception (1/Day). The champion emits an aura of ghostly illusions that fills a 10-foot-radius sphere centered on itself. While this aura is active, creatures have disadvantage on attack rolls
Monsters
The Book of Many Things
Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Poison Blade"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d4 + 5
Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
would be lost.
Cryptic Whispers
Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed
Monsters
Acquisitions Incorporated
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
Monsters
Acquisitions Incorporated
charmed, and magic can't put him to sleep.
Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate
when enemies hear K'thriss whisper the deep truths of the Ur — typically something about how on a geologic time scale, everyone's desires are meaningless — they remember it.
K'thriss's familiar
Monsters
Eberron: Rising from the Last War
target can’t regain hit points until the start of Illmarrow’s next turn. If the target is undead, it also has disadvantage on attack rolls against Illmarrow until the end of her next turn
would be exterminated to the last member, and the Mark of Death would be eliminated from the world.
The line of Vol had long been rivals of the Undying Court, and many whisper even today that the
Monsters
Fizban's Treasury of Dragons
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
a DC 15 Dexterity saving throw or take 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"", "rollDamageType":"radiant"} radiant damage and be outlined in the glow. Attack rolls made
Monsters
Fizban's Treasury of Dragons
actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
":"radiant"} radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature within the turret has disadvantage on ability checks and attack rolls. Creatures with resistance or immunity to thunder damage are immune to this disorientation. A creature that touches or enters
that offer a spectacular view of the surrounding region. A magic control console made of copper and gold occupies this chamber.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature within the turret has disadvantage on ability checks and attack rolls. Creatures with resistance or immunity to thunder damage are immune to this disorientation. A creature that touches or enters
that offer a spectacular view of the surrounding region. A magic control console made of copper and gold occupies this chamber.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
console the child, with little effect. Shemshime’s influence has begun to reach into the world. When Ebder stops singing, roll on the Shemshime’s Influence table to find out what happens next. Haunting
Shemshime’s rhyme, roll on the Shemshime’s Influence table to determine what happens. Add more of these rolls as you see fit, even during later events.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
console the child, with little effect. Shemshime’s influence has begun to reach into the world. When Ebder stops singing, roll on the Shemshime’s Influence table to find out what happens next. Haunting
Shemshime’s rhyme, roll on the Shemshime’s Influence table to determine what happens. Add more of these rolls as you see fit, even during later events.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
learn from Kas in chapter 10 about Vecna’s location, they still know where the lich-god weaves his ritual. When a character spends a secret, every character in the party gains advantage on d20 rolls
Magic Items
Infernal Machine Rebuild
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
WHISPERS
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed’s body. At the end of a
cursed has advantage on the attack rolls of opportunity attacks.
False Appearance. While the stone cursed remains motionless, it is indistinguishable from a normal statue.
Actions
Petrifying
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures that whisper secrets. 4 A hidden shrine with a patchwork depiction of a new kuo-toa deity. 5 The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. 6 A pool filled
+2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Spear. Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
into the victim’s past or find lore that otherwise would be lost. Cryptic Whispers Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in
Languages the languages it knew in life
Challenge 1 (200 XP) Proficiency Bonus +2
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attacks.
False Appearance. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings, except to whisper eerie riddles to those they’re about to consume. Cloaker Large Aberration, Chaotic Neutral
AC 14 Initiative +5 (15)
HP 91 (14d10 + 14)
Speed 10 ft., Fly 40 ft
cloaker has Disadvantage on attack rolls.
Actions
Multiattack. The cloaker makes one Attach attack and two Tail attacks.
Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings, except to whisper eerie riddles to those they’re about to consume. Cloaker Large Aberration, Chaotic Neutral
AC 14 Initiative +5 (15)
HP 91 (14d10 + 14)
Speed 10 ft., Fly 40 ft
cloaker has Disadvantage on attack rolls.
Actions
Multiattack. The cloaker makes one Attach attack and two Tail attacks.
Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
WHISPERS
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed’s body. At the end of a
cursed has advantage on the attack rolls of opportunity attacks.
False Appearance. While the stone cursed remains motionless, it is indistinguishable from a normal statue.
Actions
Petrifying
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically
outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creatures that whisper secrets. 4 A hidden shrine with a patchwork depiction of a new kuo-toa deity. 5 The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. 6 A pool filled
+2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Spear. Melee
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spells such as thorn whip. And when enemies hear K’thriss whisper the deep truths of the Ur — typically something about how on a geologic time scale, everyone’s desires are meaningless — they remember it
sunlight, K’thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting. K’thriss’s innate spellcasting ability is Charisma (spell save
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a row: Beguiling Whisper. The dragon telepathically
outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
into the victim’s past or find lore that otherwise would be lost. Cryptic Whispers Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in
Languages the languages it knew in life
Challenge 1 (200 XP) Proficiency Bonus +2
Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attacks.
False Appearance. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spells such as thorn whip. And when enemies hear K’thriss whisper the deep truths of the Ur — typically something about how on a geologic time scale, everyone’s desires are meaningless — they remember it
sunlight, K’thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting. K’thriss’s innate spellcasting ability is Charisma (spell save
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
determine its creature type.
Actions
Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or
range 60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 11 (2d10) poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
determine its creature type.
Actions
Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling Whisper.
Poison Blade. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or
range 60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 11 (2d10) poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) check loosens their tongues. If the lizardfolk aren’t tied up, characters have disadvantage on these rolls because the lizardfolk think them soft-hearted. Lizardfolk know that they’re transporting
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) check loosens their tongues. If the lizardfolk aren’t tied up, characters have disadvantage on these rolls because the lizardfolk think them soft-hearted. Lizardfolk know that they’re transporting
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tongues. If the lizardfolk aren’t tied up, characters have disadvantage on these rolls because the lizardfolk think them soft-hearted. Lizardfolk know that they’re transporting treasure to the castle
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
tongues. If the lizardfolk aren’t tied up, characters have disadvantage on these rolls because the lizardfolk think them soft-hearted. Lizardfolk know that they’re transporting treasure to the castle
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message