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Returning 35 results for 'consort read groups to her region'.
Other Suggestions:
consult read group to her reason
consult read group to her religion
consult read ground to her regions
consult read group to her region
consult read groups to her region
Monsters
Mythic Odysseys of Theros
.
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
tirelessness, which makes them exceptional guards. In the necropoleis, this sees many Returned employed as sentries, though they might also be messengers or laborers. If threatened, groups of these Returned
Monsters
The Book of Many Things
Alien Mind. Magic and other features can’t determine the corrupter’s creature type. If a creature tries to read the corrupter’s thoughts, that creature must succeed on a DC 20
poison;{"diceNotation":"6d6","rollType":"damage","rollAction":"Traps (Poison)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing
Monsters
The Book of Many Things
Inviolate Presence. The veiled presence can’t be targeted by divination magic or by features that would read its mind or determine its creature type.
Legendary Resistance (3/Day). If the
action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more of the following effects:
Corruption Abounds. While within 3 miles of the
Monsters
The Book of Many Things
can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Dyrrn’s thoughts or deals psychic damage to it, that creature must succeed on a DC 23 Intelligence saving throw or be stunned for 1 minute. The stunned
Effects
A region containing a passage to Dyrrn’s lair is warped in one or more of these ways:
Plants and animals raised within 2 mile of the passage have twisted, aberrant forms. Use the
Monsters
Mythic Odysseys of Theros
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusa’s skin
creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
Regional Effects
The region containing Hythonia’s
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
Monsters
Mythic Odysseys of Theros
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
The region containing Arasta’s lair is warped by her presence, which creates one or more of the following effects:
Spiders and insects within 1 mile of Arasta’s lair serve as her eyes
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
monsters
Ancestral Shame. If a creature that can speak Orc within 30 feet of the reaper takes an action to read aloud the names carved in the stone on the reaper’s back, the reaper takes 20 Radiant
memorial stone upon its back. If one can read aloud the names inscribed there, their purity will burn away the reaper's fury.The Chained Reaper’s Lair
The Chained Reaper’s lair is a mausoleum
monsters
Inscrutable Mind. If a creature tries to read the worm’s mind, that creature must succeed on a DC 19 Intelligence saving throw or have the Stunned condition. The creature repeats the save at
it. The region containing the White Worm’s lair is changed by its presence, creating the following effects:
Alien Growth. Strange life grows rampant within 1 mile of the lair. In that region
Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
in the area reshapes to assume the appearance of a location sought by one intelligent creature whose mind the balhannoth has read (see Regional Effects below). The transformation affects nonliving
the balhannoth attacks the target.
Regional Effects
A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence, which creates one or more of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acquire it from characters who have slain a dragon. Aside from greed, such groups can have any number of motivations for seeking a dragon’s treasure. Often, such groups seek to draw on the magic of a
small kingdom
2 Destroy a large magical ward protecting a region
3 Create a dead magic zone where spells and magic items won’t function
4 Repair the fabric of magic in a dead magic zone
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acquire it from characters who have slain a dragon. Aside from greed, such groups can have any number of motivations for seeking a dragon’s treasure. Often, such groups seek to draw on the magic of a
small kingdom
2 Destroy a large magical ward protecting a region
3 Create a dead magic zone where spells and magic items won’t function
4 Repair the fabric of magic in a dead magic zone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
please. Abanasinia Several peaceful communities dot the Abanasinia region, including Solace, a village built among the branches of towering Vallenwood trees. In recent years, the theocratic Seekers have
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, the whole gate-town tipped right into the Beastlands!”
–Zendri Cork, halfling herbalist at Camp Greenbriar
As the characters approach Faunel, read or paraphrase the following description: The
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, the whole gate-town tipped right into the Beastlands!”
–Zendri Cork, halfling herbalist at Camp Greenbriar
As the characters approach Faunel, read or paraphrase the following description: The
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
please. Abanasinia Several peaceful communities dot the Abanasinia region, including Solace, a village built among the branches of towering Vallenwood trees. In recent years, the theocratic Seekers have
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
Solamnia, who are dedicated to upholding the cause of good. Although the Knights don’t exercise political power in the region, it is not unreasonable for the player characters to be their agents, on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
Solamnia, who are dedicated to upholding the cause of good. Although the Knights don’t exercise political power in the region, it is not unreasonable for the player characters to be their agents, on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shared World Some groups take a large, established campaign setting and divide it up geographically so different DMs can run separate campaigns in the same setting. In theory, characters can travel
from one DM’s region of the world to another’s, creating continuity in the campaign even as characters might be involved in several plotlines. Rather than dividing a campaign geographically, you and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
The Sands of Sute The desert between the old riverbed and the Sun’s Throne Mountains is the largest, most inhospitable region of Har’Akir. Two mighty sandstorms rage over the region: the Breath of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
both groups pose to the region. They need the help of adventurers if they want their rebuilt settlement to survive the danger.
threats of the surrounding wilderness. Two forces of evil are on the rise nearby, eager to control the region around Leilon and eventually the Sword Coast for themselves. The first is a cult of Talos
Compendium
- Sources->Dungeons & Dragons->Divine Contention
both groups pose to the region. They need the help of adventurers if they want their rebuilt settlement to survive the danger.
threats of the surrounding wilderness. Two forces of evil are on the rise nearby, eager to control the region around Leilon and eventually the Sword Coast for themselves. The first is a cult of Talos
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moon knows the Rite of the Wicker Giant, a ritual that can restore nature’s balance in the troubled region. Several groups have set up camps on the slopes below Scarlet Moon Hall, waiting for Elizar to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shared World Some groups take a large, established campaign setting and divide it up geographically so different DMs can run separate campaigns in the same setting. In theory, characters can travel
from one DM’s region of the world to another’s, creating continuity in the campaign even as characters might be involved in several plotlines. Rather than dividing a campaign geographically, you and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moon knows the Rite of the Wicker Giant, a ritual that can restore nature’s balance in the troubled region. Several groups have set up camps on the slopes below Scarlet Moon Hall, waiting for Elizar to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Part 3: Etharis Lore
Maria Trofimova The people, places, and groups that comprise the Grim Hollow setting are often reacting to the horrors and challenges that abound in Etharis. In more than a
few instances, however, they are adding to the troubles rather than offering solace.
Every region of Grim Hollow, from the vampire-ruled lands of Ostoya to the mist-shrouded and faerie-cursed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayers attacked the area long ago, the groups didn’t fight alongside one another and were individually annihilated. Only monsters live in the crossroads region today. Humanoids rarely travel
security in exchange for inclusion in svirfneblin trade contracts, while the drow simultaneously negotiated fair prices for duergar goods. Tensions between the three groups were always present. When
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arborean Springs Read or paraphrase the following aloud when the characters approach Arborean Springs: A small town surrounded by ancient stone walls perches on a rocky outcropping overlooking a
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Drought Elder The Drought Elder rots within a region of the Far Realm filled with shadows and dead stars. Characters who pass through the Hammock of Worlds emerge within the gigantic, lifeless
, yet still malicious being. The Drought Elder cannot move, but it is aware of creatures within itself and uses its powerful telepathy to read their thoughts. However, as an immortal being that embodies