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Returning 14 results for 'consort winds repairing'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but he is depicted as female as often as he is depicted as male. Goddess of Wisdom Angharradh, triune goddess of wisdom and the fierce mother-protector of the elf people, is Corellon’s consort. Her
three aspects are: Aerdrie Faenya, wild goddess of the winds and weather, as well as patron of the avariel; Hanali Celanil, the Winsome Rose, goddess of love, beauty, art, and enchantment; and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but he is depicted as female as often as he is depicted as male. Goddess of Wisdom Angharradh, triune goddess of wisdom and the fierce mother-protector of the elf people, is Corellon’s consort. Her
three aspects are: Aerdrie Faenya, wild goddess of the winds and weather, as well as patron of the avariel; Hanali Celanil, the Winsome Rose, goddess of love, beauty, art, and enchantment; and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, generate weather effects, and so on. The castle will drift on powerful winds that carry it northward, where it ultimately crashes on the Miklos Glacier in the Spine of the World Mountains. Repairing the
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
power, generate weather effects, and so on. The castle will drift on powerful winds that carry it northward, where it ultimately crashes on the Miklos Glacier in the Spine of the World Mountains
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, generate weather effects, and so on. The castle will drift on powerful winds that carry it northward, where it ultimately crashes on the Miklos Glacier in the Spine of the World Mountains. Repairing the
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
power, generate weather effects, and so on. The castle will drift on powerful winds that carry it northward, where it ultimately crashes on the Miklos Glacier in the Spine of the World Mountains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
pleasant and rich, roamed by Baklunish nomads. The former Suloise capital, by contrast, in the heart of the Sea of Dust, is beset by howling winds, terrible dust storms, and rains of volcanic ash and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
pleasant and rich, roamed by Baklunish nomads. The former Suloise capital, by contrast, in the heart of the Sea of Dust, is beset by howling winds, terrible dust storms, and rains of volcanic ash and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
to surmount. Brutally cold winds, avalanches, and icy rifts are the least of a traveler’s problems in the Spine of the World. Clans of giants, goblinoids, and orcs dwell there, holding every cavern or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
to surmount. Brutally cold winds, avalanches, and icy rifts are the least of a traveler’s problems in the Spine of the World. Clans of giants, goblinoids, and orcs dwell there, holding every cavern or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. Jilar is obsessed with rare woods; she pays
ship, battering it with monstrous waves and howling winds that give way to peaceful waters and calm weather in the space of a moment.
Procan’s domain is the sea, and whatever the oceans touch, he bears
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. Jilar is obsessed with rare woods; she pays
ship, battering it with monstrous waves and howling winds that give way to peaceful waters and calm weather in the space of a moment.
Procan’s domain is the sea, and whatever the oceans touch, he bears
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the