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Returning 13 results for 'constant crossing'.
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content crossing
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
look up in Callestan, you see twinkling lights, to be sure. But those aren’t stars, and that isn’t the sky. You’re looking up through a mile of bridges and platforms crossing the well, looking up at
the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You look up in Callestan, you see twinkling lights, to be sure. But those aren’t stars, and that isn’t the sky. You’re looking up through a mile of bridges and platforms crossing the well, looking up
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, Kythri is a morphic realm in constant flux. Lamannia: The Twilight Forest. While it is called a “Forest”, Lamannia embodies primordial nature, and contains every possible natural environment. It is
reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, with a several batteries of ballistae on impressive cog-run cranking mounts that allow for a nearly constant cycle of firing and reloading from any of the wall emplacements. Though the folk of
of street network that tends to delineate most large settlements; instead it has a single street running inside the circular town wall, and another pair of straight roads crossing the town north-to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard. The knights can’t afford to be anything but vigilant, and fortunately for the folk of Elturgard, they are just that. I regard crossing the border into Elturgard as a relief, for it usually
sun is. This constant daylight lessens the farther one travels from Elturel, casting a sort of wan dawn light for fifty or so miles around the city. Beyond that, the orb is visible as a bright beacon in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
realms of the storm giants, which maintain a constant watch for the all-important signs. In ages past, when giant dynasties reigned, the signs that accompanied the leader of them all were clear and
invariably draws their attention is an elemental crossing — where the Material Plane and the Elemental Planes intersect and interact. Elemental influence pervades the architecture of storm giants and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
, first eliminating water and then conjuring clean water to replace it. The oven maintains a constant temperature suitable for cooking. These furnishings are too heavy to be moved. The only people who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
fanatics in chapter 8. Development. Once the characters have explored Talhundereth and the Crypt of the Talhund, they should head to Gibbet Crossing if they haven’t done so already.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Pressure. If the characters maximize the water pressure both here and in area C12, the basins in areas C14 and area C15 start to overflow (see area C8 for more information). C13: Wall Crossing This small
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud






