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                        Returning 11 results for 'constant fiends'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     that vent noxious fumes or searing flames. Gehenna is the birthplace of yugoloths, greedy and selfish Fiends that dwell here in great numbers.  Layers of Gehenna   Layer Description   Khalas Lava
                                                
                                            
                                                
                                                     illuminates clouds of volcanic ash and steam from the River Styx. Chamada Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     life battling fiends. Why have you left your post? Have you had a vision from Kalok Shash? Are you pursuing a rogue demon? Have you been given a quest by the leader of your tribe? Most of the
                                                
                                            
                                                
                                                    , who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     between Fiends is a constant threat on most of the Lower Planes, even when it is incidental to the missions that bring characters to those planes. A simple quest to find a treasure lost in Hades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
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 Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
                                                
                                            
                                                
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Ashtakala Legends say that a single city of fiends remains intact. Stories describe Ashtakala as a city of basalt and brass, filled with rakshasas and demons. If it exists, it is shielded by powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     celestials and fiends that embody these ideas. Irian: The Eternal Dawn. A plane of light and hope, Irian is the source of positive energy in Eberron. Kythri: The Churning Chaos. The plane of chaos and change
                                                
                                            
                                                
                                                    , Kythri is a morphic realm in constant flux. Lamannia: The Twilight Forest. While it is called a “Forest”, Lamannia embodies primordial nature, and contains every possible natural environment. It is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     any other Lord of the Nine. A Shabby Kingdom The layer of Minauros teeters on the edge of ruin. The realm is a great swamp, interspersed with cities and fortresses that are in constant need of repair
                                                
                                            
                                                
                                                     necessary to keep the soul marketplace in the Sinking City functioning. Devils and fiends from across the planes gather here to trade souls. The place bustles with activity as caravans arrive and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     force that holds darkness at bay, or as a destroyer and a force for change. Fernia is home to all manner of fire elementals and to celestials and fiends that embrace the same ideals. Efreeti pashas and
                                                
                                            
                                                
                                                    .  Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
 A woman’s deep, dark laugh echoes in your mind as the drow wizard
                                                
                                            
                                                
                                                     stare down at the red-hot metal on their anvils. The constant rhythm of their hammering falters. Suddenly, brother turns against brother as minds turn inward upon themselves. Sparks fly and a city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     bubbling acid, molten lava, and liquid shadow. Unicorns, bariaurs, and various Fiends get their hooves trimmed in grooming rooms, and galeb duhr sigh as they settle into boiling tubs of mud. Patrons dry off
                                                
                                            
                                                
                                                     market’s constant commotion. Scents collide in the winding stalls: warm, right-angled bread loaves prepared fresh by modron bakers; spotted mushrooms hocked by bullywug grocers; and perfumed holy water sold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
                                                
                                            
                                                
                                                     know where they can go for help. Chronically understaffed, especially in those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
                                                
                                            
                                                
                                                     those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non
                                                
                                            
                                        





