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Returning 35 results for 'constant reciting guide to have regarded'.
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Magic Items
Dungeon Master’s Guide
This treatise, composed by Iggwilv the archmage, documents the Abyss;Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
peppered with a parental attitude toward strangers. Another is a mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable
feats
Wayfinder's Guide to Eberron
Dragonmark Flaws table.
Aberrant Dragonmark Flaws
d8
Flaw
1
Your mark is a source of constant physical pain.
2
Your mark whispers to you. Its meaning can be unclear.
3
When
options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fighter Fighters are common in almost every guild, with Dimir as the notable exception. In a world where constant tension among the guilds often blooms into physical violence, fighters are the core
, Rakdos, Selesnya, Simic Eldritch Knight Azorius, Boros, Izzet, Rakdos *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fighter Fighters are common in almost every guild, with Dimir as the notable exception. In a world where constant tension among the guilds often blooms into physical violence, fighters are the core
, Rakdos, Selesnya, Simic Eldritch Knight Azorius, Boros, Izzet, Rakdos *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Master’s Guide) 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide) THE WITCH QUEEN’S CAULDRON
As explained in the description of
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Master’s Guide) 1 minor detrimental property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide) THE WITCH QUEEN’S CAULDRON
As explained in the description of
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, eladrin, and other fey, these bards learn to use their magic to delight and captivate others. The bards of this college are regarded with a mixture of awe and fear. Their performances are the stuff of
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the optional loyalty rule from chapter 4 of the Dungeon Master’s Guide. To convert a quality score into an individual’s loyalty score, add 10 to the crew’s quality score. Mutiny A poorly led or
score increases by 1d4. Shore Leave Life aboard a ship is a constant wear on the crew. Spending time in port allows the crew to relax and regain its composure. If a crew’s quality score is 3 or lower, the score increases by 1 for each day the crew spends in port or ashore.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the optional loyalty rule from chapter 4 of the Dungeon Master’s Guide. To convert a quality score into an individual’s loyalty score, add 10 to the crew’s quality score. Mutiny A poorly led or
score increases by 1d4. Shore Leave Life aboard a ship is a constant wear on the crew. Spending time in port allows the crew to relax and regain its composure. If a crew’s quality score is 3 or lower, the score increases by 1 for each day the crew spends in port or ashore.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You also develop a random flaw from the Aberrant Dragonmark Flaws table. Aberrant Dragonmark Flaws d8 Flaw 1 Your mark is a source of constant physical pain. 2 Your mark whispers to you. Its
the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level. If the character gains a boon, the DM chooses it or determines it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You also develop a random flaw from the Aberrant Dragonmark Flaws table. Aberrant Dragonmark Flaws d8 Flaw 1 Your mark is a source of constant physical pain. 2 Your mark whispers to you. Its
the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level. If the character gains a boon, the DM chooses it or determines it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your people’s society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
difficult for any individual hunting guild to grow to the size or reputation of a mercenary band like the Company of Free Swords. Difficulty recruiting new hunters has been a constant issue for the guilds
hunting guild might also hire the expertise of an adventuring party directly, consulting a wizard in matters of the arcane, or asking a ranger to guide them through a dense wilderness. Conversely
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
regarded as a hero who saved his city from an undead scourge, giving rise to the holy nation of Elturgard.
“Hailed as a savior, Thavius made all citizens of Elturel swear an oath called the Creed
you faithfully as both a guide and an advisor.”
Gargauth’s offer is genuine, for the fiend desperately wants the shield taken to the Nine Hells. It believes (incorrectly) that it will be able to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Platinum Rooms share the following features: Ceilings. Enclosed areas have 15-foot-high ceilings. Climate Control. All the Platinum Rooms have breathable air, normal gravity, and a constant temperature of
plane. The features here affect the areas on map 14.1 and 50 feet beyond that area. Beyond that, the plane functions as detailed in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Platinum Rooms share the following features: Ceilings. Enclosed areas have 15-foot-high ceilings. Climate Control. All the Platinum Rooms have breathable air, normal gravity, and a constant temperature of
plane. The features here affect the areas on map 14.1 and 50 feet beyond that area. Beyond that, the plane functions as detailed in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. The divided nature of the forlarren reflects their origin, marking each one as two entities trapped in a single form. One forlarren might present itself as a friendly, agreeable guide that helps
mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
regarded as a hero who saved his city from an undead scourge, giving rise to the holy nation of Elturgard.
“Hailed as a savior, Thavius made all citizens of Elturel swear an oath called the Creed
you faithfully as both a guide and an advisor.”
Gargauth’s offer is genuine, for the fiend desperately wants the shield taken to the Nine Hells. It believes (incorrectly) that it will be able to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
. The divided nature of the forlarren reflects their origin, marking each one as two entities trapped in a single form. One forlarren might present itself as a friendly, agreeable guide that helps
mirthful sybarite with an unfettered love of food, drink, and romance. When dealing with the forlarren, the only constant is the malleable, chaotic, and temperamental nature they all share. When its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
. 7 I feel far more comfortable around animals than people. 8 I was, in fact, raised by wolves. d6 Ideal 1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Network’s payroll. Treasure. If the characters seem nice, Zira grants them a special favor (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide). When they call in the
shrub. These awakened plants speak Common and heed the party’s commands. Treasure. Tharra offers to guide the party to the Evermoor Way, north of the forest. If they accept, they have no hostile