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Returning 35 results for 'constant returner groups to her recovery'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
becomes less fertile each year, groups of young farmers and adventurers have begun to plant crops along the dangerous borderlands called the Rattle. Despite the constant threat of monstrous predators
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
becomes less fertile each year, groups of young farmers and adventurers have begun to plant crops along the dangerous borderlands called the Rattle. Despite the constant threat of monstrous predators
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hook Horror A fierce predator of the Underdark, the hook horror aggressively defends its hunting grounds. The subterranean caverns where these creatures dwell echo with the constant clacking and
to flee.
Dedicated Clans. Hook horrors live in extended family groups or clans. Each clan is ruled by the eldest female, who typically places her mate in charge of the clan’s hunters. Hook horrors lay eggs, which are clustered in a central, well-defended area of a clan’s home caverns.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hook Horror A fierce predator of the Underdark, the hook horror aggressively defends its hunting grounds. The subterranean caverns where these creatures dwell echo with the constant clacking and
to flee.
Dedicated Clans. Hook horrors live in extended family groups or clans. Each clan is ruled by the eldest female, who typically places her mate in charge of the clan’s hunters. Hook horrors lay eggs, which are clustered in a central, well-defended area of a clan’s home caverns.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
relationships with the factions, different groups might recommend different courses of action to the heroes. It falls to the players to figure out how they want to proceed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zariel’s chief corruptors. By funding evil groups, making and distributing weapons
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
major cities and fortresses. Villagers have abandoned their homes, fleeing the constant predation of dragons. In many cities, all-out panic has created a growing movement in favor of agreeing to the
relationships with the factions, different groups might recommend different courses of action to the heroes. It falls to the players to figure out how they want to proceed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zariel’s chief corruptors. By funding evil groups, making and distributing weapons
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
stay alive. They never leave their homes needlessly. Folk that must travel do so in large groups or with armed escorts as best they can, always sticking to the road, whether wayfaring through Ostoya’s
deep into the earth, it’s always best to leave it be and never venture inside. Even the weather in Ostoya brings death. Rain can be nearly constant, and without sun, the air is rarely warm. Sickness
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
faction to another—the only constant in the City of Doors is the Lady of Pain herself. If you’d like to create and be part of your own faction, ask your DM about doing just that.
Your faction should
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
faction to another—the only constant in the City of Doors is the Lady of Pain herself. If you’d like to create and be part of your own faction, ask your DM about doing just that.
Your faction should
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as groups of adventurers try to gain
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as groups of adventurers try to gain
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
disinclination toward travel, the githzerai send groups away from Limbo on a regular basis to keep from giving ground in their battles against the githyanki and the mind flayers. Adamantine Citadels When
efforts to the constant campaign against the githyanki, the githzerai’s enmity for the illithids is even older. On one thing the githyanki and the githzerai can agree: the mind flayers must pay for what
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
disinclination toward travel, the githzerai send groups away from Limbo on a regular basis to keep from giving ground in their battles against the githyanki and the mind flayers. Adamantine Citadels When
efforts to the constant campaign against the githyanki, the githzerai’s enmity for the illithids is even older. On one thing the githyanki and the githzerai can agree: the mind flayers must pay for what
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different. The Order of the Gauntlet emphasizes faith, vigilance, and constant struggle against threats of evil. Many of its members are clerics and paladins, but the order welcomes anyone who shares its
ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past, the cult was more active
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
different. The Order of the Gauntlet emphasizes faith, vigilance, and constant struggle against threats of evil. Many of its members are clerics and paladins, but the order welcomes anyone who shares its
ideals. Discipline is key, and the order is distinctly more structured and hierarchical than the Harpers. The top concern of both groups is the Cult of the Dragon. In the past, the cult was more active
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and flags of its two groups of guardians, the Hellriders and the Companions. It might be fairly said that the only reason Elturgard can exist as a nation is because of these knights, for it faces
that surround the small nation. Additionally, the High Observer is known to employ groups of adventurers in matters of importance to the nation. Though it has many paladins and clerics in its ranks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and flags of its two groups of guardians, the Hellriders and the Companions. It might be fairly said that the only reason Elturgard can exist as a nation is because of these knights, for it faces
that surround the small nation. Additionally, the High Observer is known to employ groups of adventurers in matters of importance to the nation. Though it has many paladins and clerics in its ranks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
(or two groups of giants), a clash between a giant and another powerful monster (such as a dragon, a dinosaur, a purple worm, or the tarrasque), or the stirring of a truly colossal giant (such as the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
(or two groups of giants), a clash between a giant and another powerful monster (such as a dragon, a dinosaur, a purple worm, or the tarrasque), or the stirring of a truly colossal giant (such as the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ever since the gray dwarves revolted against them, but consider their brains a delicacy. Duergar serve as a constant reminder to the illithids that any creatures that serve them must be kept dimwitted
groups, and their fear and despair in the face of a mind flayer incursion make their brains tasty to the illithid palate. They are also relatively easy for larger, stronger humanoid thralls to control
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ever since the gray dwarves revolted against them, but consider their brains a delicacy. Duergar serve as a constant reminder to the illithids that any creatures that serve them must be kept dimwitted
groups, and their fear and despair in the face of a mind flayer incursion make their brains tasty to the illithid palate. They are also relatively easy for larger, stronger humanoid thralls to control