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Returning 35 results for 'constant revere guard to her renowned'.
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Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from
Species
Mythic Odysseys of Theros
The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they
. I miss that kind of innocence.
6
I don’t talk about it among other leonin, but I actually revere the gods and try to please them by my actions.
Leonin Names
Along with their
Monsters
Fizban's Treasury of Dragons
bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea with its wielder
serves as a mobile rookery for a flock of pteranodon;pteranodons and eats fish they drop.
4
A young dragon turtle has been enslaved by an aboleth and forced to guard the creature’s lair
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
attached to.
Personality Traits
d8
Personality Trait
1
I can’t wait to see what I become next!
2
I am convinced that everything inclines toward constant improvement
Monsters
Fizban's Treasury of Dragons
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
moonstone dragon has partnered with an androsphinx to guard a precious treasure, taking the place of the sphinx’s slain gynosphinx partner.
3
An ancient moonstone dragon is summoned to mediate a
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following. Constant Struggle
people can reclaim this lost glory. The Dhakaani were renowned for their martial skill, but also for their discipline. Muut roughly translates to “duty”—your duty to your empire, your clan, your commander
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following: Constant Struggle
glory. The Dhakaani were renowned for their martial skill and their discipline. Muut roughly translates to “duty”—your duty to your empire, your clan, and your commander. Muut is expected; if you have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following: Constant Struggle
glory. The Dhakaani were renowned for their martial skill and their discipline. Muut roughly translates to “duty”—your duty to your empire, your clan, and your commander. Muut is expected; if you have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Half-Orc Deities As befits their dual nature, many half-orcs revere deities from both the human and the orc pantheons. Alone or among themselves, half-orcs offer prayers to orc deities, particularly
Gruumsh, is the god of pure, brute strength, renowned for his power but disdained by some for his oafishness. Horde Leader The patron deity of half-orcs is the war god Ilneval. He has the title of War
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following. Constant Struggle
people can reclaim this lost glory. The Dhakaani were renowned for their martial skill, but also for their discipline. Muut roughly translates to “duty”—your duty to your empire, your clan, your commander
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
day, but those who remain are exhausted from their daily labor and the constant guard shifts to keep the camp safe from monsters and wildlife. The leader of the settler camp is a witty elderly female
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Half-Orc Deities As befits their dual nature, many half-orcs revere deities from both the human and the orc pantheons. Alone or among themselves, half-orcs offer prayers to orc deities, particularly
Gruumsh, is the god of pure, brute strength, renowned for his power but disdained by some for his oafishness. Horde Leader The patron deity of half-orcs is the war god Ilneval. He has the title of War
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
day, but those who remain are exhausted from their daily labor and the constant guard shifts to keep the camp safe from monsters and wildlife. The leader of the settler camp is a witty elderly female
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
that causes nature to flourish. Dangerous fauna and flora guard Claugiyliamatar’s treasure hoard, which includes several crystal balls and statues of powerful female humanoids. A cabal of evil human
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
that causes nature to flourish. Dangerous fauna and flora guard Claugiyliamatar’s treasure hoard, which includes several crystal balls and statues of powerful female humanoids. A cabal of evil human
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
on male shield dwarves. Shield dwarves are renowned artisans, particularly in metal and stone. They tend to focus more on sturdiness in their craft than on the artistic flourishes and gilding favored
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
on male shield dwarves. Shield dwarves are renowned artisans, particularly in metal and stone. They tend to focus more on sturdiness in their craft than on the artistic flourishes and gilding favored
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
to the possibility of assassination or betrayal by unknown threats that stand ready to pounce on the beholder the instant it lets its guard down. Complementing this ever-present, passive paranoia is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
to the possibility of assassination or betrayal by unknown threats that stand ready to pounce on the beholder the instant it lets its guard down. Complementing this ever-present, passive paranoia is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
bard in fine style — while also being careful to guard any secrets the noble’s household doesn’t want retold or sung across Faerûn. Not all wandering performers are true bards, nor are all bards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
bard in fine style — while also being careful to guard any secrets the noble’s household doesn’t want retold or sung across Faerûn. Not all wandering performers are true bards, nor are all bards
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). The exterior of the prison, including the guard towers, is 0 degrees Fahrenheit
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). The exterior of the prison, including the guard towers, is 0 degrees Fahrenheit
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). The exterior of the prison, including the guard towers, is 0 degrees Fahrenheit
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). Lighting. Unless the text for a location states otherwise, all courtyards
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). The exterior of the prison, including the guard towers, is 0 degrees Fahrenheit
duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple protocol keeps
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Calishite inhabitants fiercely guard their home from the Guild and the rest of Baldur’s Gate. Little Calimshan is further detailed in "Little Calimshan". Norchapel. The quietest of the Outer City
overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous diversity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). Lighting. Unless the text for a location states otherwise, all courtyards
given time. While on duty, each guard wears a tunic that bears the Lords’ Alliance emblem: a gold crown on a red field. Prisoners. All prisoners in Revel’s End are identified by a number. This simple