Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'constant rules gnome to have recently'.
Other Suggestions:
constantly rules gnome to have recent
constantly rules gnome to have recently
Monsters
Waterdeep: Dragon Heist
who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper's persona to lead a secret life of crime. Like many other nobles
houses don't have skeletons in their closets. But just because of a little family squabble that went public, the Rosznar name has been said with a sneer for a century. As part of the family's constant
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler&rsquo
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
grandest deep gnome strongholds, which existed for more than two thousand years until it was overrun a little more than a century ago by the dark elves of Menzoberranzan. The deep gnomes recently reclaimed
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
follows. 9 or less: The character notices nothing. 10–12: The character notices that the gnome who recently joined the caravan shows an interest in the human who joined at the same time and who was
welcomed aboard one of the cult wagons as a passenger. They aren’t together, but during stops, the gnome often sidles up near enough to overhear anything the human might say, and she has also been spotted
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
follows. 9 or less: The character notices nothing. 10–12: The character notices that the gnome who recently joined the caravan shows an interest in the human who joined at the same time and who was
welcomed aboard one of the cult wagons as a passenger. They aren’t together, but during stops, the gnome often sidles up near enough to overhear anything the human might say, and she has also been spotted
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
surest sign of Lolth’s approval. No tactic is outside the rules in this ongoing conflict. Raids against another house’s outlying property (farming caverns, trade caravans, or hunting parties) are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
surest sign of Lolth’s approval. No tactic is outside the rules in this ongoing conflict. Raids against another house’s outlying property (farming caverns, trade caravans, or hunting parties) are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
stolen a dangerous magic item from a wizard’s workshop, without any idea of what it actually does.
7 A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
stolen a dangerous magic item from a wizard’s workshop, without any idea of what it actually does.
7 A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Warehouse Secrets Grotten Longflint (NE female gnome spy) describes herself as an adventurer, but her current trade is burglar and pickpocket. She is understandably circumspect about her business
, and discusses nothing without receiving a “consulting fee” of 100 gp up front. A character who succeeds on a DC 15 Charisma (Persuasion) check can get her down to 50 gp, but no lower. Recently, Grotten
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Warehouse Secrets Grotten Longflint (NE female gnome spy) describes herself as an adventurer, but her current trade is burglar and pickpocket. She is understandably circumspect about her business
, and discusses nothing without receiving a “consulting fee” of 100 gp up front. A character who succeeds on a DC 15 Charisma (Persuasion) check can get her down to 50 gp, but no lower. Recently, Grotten
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
) check reveals the following: One of the dead male humans has a black, winged snake (the symbol of the Black Network) tattooed on his right forearm. The dead gnome has dry waste on his boots and cloak
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
) check reveals the following: One of the dead male humans has a black, winged snake (the symbol of the Black Network) tattooed on his right forearm. The dead gnome has dry waste on his boots and cloak
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
area C20. Sarcelle’s Secret. A prisoner named Sarcelle recently received a disturbing vision. The characters can learn about Sarcelle’s recent vision in area C5. Umberto’s Secret. The characters can
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Free Rules necessary to play this adventure. The adventure, set in Greyhawk, is designed for four to six level 4 characters. Accompanying the adventure are character sheets for the six protagonists of
different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Free Rules necessary to play this adventure. The adventure, set in Greyhawk, is designed for four to six level 4 characters. Accompanying the adventure are character sheets for the six protagonists of
different set of adventurers who recently tumbled into the D&D multiverse. Each player can choose one of these characters or provide a character of their own.