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Returning 35 results for 'constant rules granting to have remind'.
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Monsters
Fizban's Treasury of Dragons
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
. Extracurriculars. The player notes the Extracurriculars in which their character is participating. The player should also note each Extracurricular’s NPC member. Remind players that while their character
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
. Extracurriculars. The player notes the Extracurriculars in which their character is participating. The player should also note each Extracurricular’s NPC member. Remind players that while their character
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Everyone’s Unhappy The Nine Hells is a place of abject misery where no one is happy. Weaker devils are exploited and tormented by their superiors. Stronger devils live in constant fear of being
creatures to become apathetic and spiteful. They take perverse delight in spreading their unhappiness like a contagion. You can remind players that the Nine Hells is a place of misery and suffering in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Everyone’s Unhappy The Nine Hells is a place of abject misery where no one is happy. Weaker devils are exploited and tormented by their superiors. Stronger devils live in constant fear of being
creatures to become apathetic and spiteful. They take perverse delight in spreading their unhappiness like a contagion. You can remind players that the Nine Hells is a place of misery and suffering in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
aspect; by its behavior or its very nature, it sets an example that you seek to emulate. Guiding Aspects d6 Guiding Aspect 1 Yew trees remind you of renewing your mind and spirit, letting the old
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
aspect; by its behavior or its very nature, it sets an example that you seek to emulate. Guiding Aspects d6 Guiding Aspect 1 Yew trees remind you of renewing your mind and spirit, letting the old
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
upgrades for a franchise headquarters, and more. This chapter also introduces company positions — a new set of rules for franchise characters granting access to unique, tier-based abilities that can help a
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
surest sign of Lolth’s approval. No tactic is outside the rules in this ongoing conflict. Raids against another house’s outlying property (farming caverns, trade caravans, or hunting parties) are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
again until you finish a long rest.
When the characters acquire this link, remind them about the Power of Secrets rules. Allow them to spend any secrets they’ve gained so far as usual.
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
service, or a craft that supports by providing income. Houses are in constant competition with one another. They vie for money, for prestige, and, more than anything else, for power over others — the
surest sign of Lolth’s approval. No tactic is outside the rules in this ongoing conflict. Raids against another house’s outlying property (farming caverns, trade caravans, or hunting parties) are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or use the social interaction rules in the Dungeon Master’s Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or use the social interaction rules in the Dungeon Master’s Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warlock. Standard Dark Spellcaster Franchise Rules
No summoning circles in the bathroom. No “tentacle talk” during mealtimes. You must wear a gag at bedtime. That constant screaming makes it hard for
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warlock. Standard Dark Spellcaster Franchise Rules
No summoning circles in the bathroom. No “tentacle talk” during mealtimes. You must wear a gag at bedtime. That constant screaming makes it hard for
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
reroll it? When it lands cocked against a book, do you pull the book away and see where it lands or reroll the die? Work with your players to answer these questions, and record the answers as house rules
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
granting insight, but also in expressing the awesome fury of the storm. Where others see only chaos and destruction in storms, he sees them as shaping the firmament in ways that challenge and engage
constant, makes the ideal counter to the wise yet temperamental Keranos. Another interesting relationship exists with Purphoros. The passions of the divine blacksmith run hot, as does the need to create. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged, while granting freedom to the golems that survived the war. Rules for making warforged characters can be found in chapter 3.
Healing, while only someone with House Lyrandar’s Mark of Storms can pilot an airship. Chapter 3 provides more details about dragonmarks and the dragonmarked houses, along with rules for creating
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
warforged, while granting freedom to the golems that survived the war. Rules for making warforged characters can be found in chapter 3.
Healing, while only someone with House Lyrandar’s Mark of Storms can pilot an airship. Chapter 3 provides more details about dragonmarks and the dragonmarked houses, along with rules for creating