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Returning 35 results for 'constantly receives groups to her refuses'.
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Monsters
Baldur’s Gate: Descent into Avernus
has an unnerving smile — hence his name.
A more apt name for this eladrin would be Smiler the Beguiler, as he’s constantly trying to intoxicate others with his relentless optimism and
. Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.
Infighting and treachery brought skull lords into existence. The
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
Monsters
Fizban's Treasury of Dragons
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Monsters
Waterdeep: Dungeon of the Mad Mage
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she creates. She constantly doubts the adoration she receives from her daughters and worshipers. Lorinda requires constant proof of their love. Lorinda can create hexblood children for others, but any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she creates. She constantly doubts the adoration she receives from her daughters and worshipers. Lorinda requires constant proof of their love. Lorinda can create hexblood children for others, but any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Martira Bay The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make
conspiracies from the city’s notorious fortress, the Black Tower (see “Other Groups” later in this chapter for details). An unprecedented number of serial killers prey on Martira Bay, most infamously the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Martira Bay The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make
conspiracies from the city’s notorious fortress, the Black Tower (see “Other Groups” later in this chapter for details). An unprecedented number of serial killers prey on Martira Bay, most infamously the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
flattery. 2 The giant refuses to bend over, sit, or kneel in the presence of smaller creatures. 3 The giant ignores the names of smaller creatures, referring to them with generic labels (such as “human” or
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
flattery. 2 The giant refuses to bend over, sit, or kneel in the presence of smaller creatures. 3 The giant ignores the names of smaller creatures, referring to them with generic labels (such as “human” or
“armor shaker”). 4 The giant’s first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter. 5 The giant constantly demeans or patronizes smaller creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
while also secretly hosting a cell of the Ulmist Inquisition (see “Other Groups” later in this chapter). There’s also the herbalist shop of the scholar Rudolph van Richten. When van Richten is away
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
while also secretly hosting a cell of the Ulmist Inquisition (see “Other Groups” later in this chapter). There’s also the herbalist shop of the scholar Rudolph van Richten. When van Richten is away
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
rarest trees in the Feywild and then dipped in silver
3 A small mithral ball that shows significant scuffing, as the dragon plays with it constantly
4 A mobile from which hang six figurines
day for clues about the vista’s whereabouts
6 An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
rarest trees in the Feywild and then dipped in silver
3 A small mithral ball that shows significant scuffing, as the dragon plays with it constantly
4 A mobile from which hang six figurines
day for clues about the vista’s whereabouts
6 An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and other participants charge down. The two groups will clash midway in a mock fight, with the mercenaries’ Istarian forces eventually retreating. Participants are encouraged to use their own armor but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and other participants charge down. The two groups will clash midway in a mock fight, with the mercenaries’ Istarian forces eventually retreating. Participants are encouraged to use their own armor but
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dozen other cadets (a mixture of acolyte, apprentice wizard, and bandits), all lined up before the counter or seated at tables. Each character who joins the line receives a bowl containing a smoky
groups to create a competitive training exercise on the academy’s Simulations Deck. The Simulations Deck is a magical marvel equipped with three simulation chambers that magically create the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dozen other cadets (a mixture of acolyte, apprentice wizard, and bandits), all lined up before the counter or seated at tables. Each character who joins the line receives a bowl containing a smoky
groups to create a competitive training exercise on the academy’s Simulations Deck. The Simulations Deck is a magical marvel equipped with three simulation chambers that magically create the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyrs of the Skola Vale The satyrs of the Skola Vale are wild and free. They have taboos, but not laws, influence fluctuates constantly, and all are free to make merry in any way they please, so
. Distinctions are few among satyrs, but several notable groups are detailed here. Dawngreets Dawngreets are satyr emissaries, explorers, and storytellers sent to other communities throughout the world. They
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyrs of the Skola Vale The satyrs of the Skola Vale are wild and free. They have taboos, but not laws, influence fluctuates constantly, and all are free to make merry in any way they please, so
. Distinctions are few among satyrs, but several notable groups are detailed here. Dawngreets Dawngreets are satyr emissaries, explorers, and storytellers sent to other communities throughout the world. They
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
Siraj Fakhri
The Syndicate maintains a tenuous peace with the other factions. Groups like the Watchers and the Augustine Trading Company are technically at war with them, but often hire their
system of local, regional, and global networks. Local leaders are trusted to handle day-to-day operations. They report to regional lieutenants who coordinate efforts and make sure that no local groups
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
and their underlings constantly vie with one another for power and influence, and this competition frequently sends Red Wizards far from Thay to seek new spells, recover lost artifacts, and create
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
and their underlings constantly vie with one another for power and influence, and this competition frequently sends Red Wizards far from Thay to seek new spells, recover lost artifacts, and create
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
constantly changes to ensure that characters within it remain separated and unable to find each other. Visibility within the maze is limited to 20 feet because of the churning fog. Spells that are altered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
refuses to part with it. Characters who observe Meloon during this exchange can ascertain what’s going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
refuses to part with it. Characters who observe Meloon during this exchange can ascertain what’s going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
constantly changes to ensure that characters within it remain separated and unable to find each other. Visibility within the maze is limited to 20 feet because of the churning fog. Spells that are altered