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Returning 35 results for 'constantly reflection guild to have ruled'.
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Species
Eberron: Rising from the Last War
Headquarters: Stormhome (Aundair)
House Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water elementals and are faster than any mundane vessel. Control of sea and river trade
controls the air in a literal way. The Raincallers’ Guild can use the Mark of Storms to control the weather for its clients.
For many of the house’s members, the house is more than a
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
last five thousand years, while Khorvaire is constantly evolving. As an elf, consider your relationship with the past. Do you value the traditions of your ancestors? Or do you fear that your people
Backgrounds
Guildmasters’ Guide to Ravnica
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
I’ve
member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
greater claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into
Backgrounds
Guildmasters’ Guide to Ravnica
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
spells
curse advances to Stage 1.Stage 1. The cursed creature is compelled to stop and admire itself whenever it sees its reflection. It constantly fusses over its appearance.Stage 2. The cursed creature
becomes obsessed with looking for its reflection wherever it goes, including in the eyes of its foes. Attacks against the cursed creature have Advantage.Stage 3. The cursed creature is driven to find or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1L. Chapel Over the years, this chapel has been consecrated to several different deities, depending on who ruled the castle. Now it is a shrine to Tiamat, adorned with a handsome wooden statue of the
reflection on how the world will suffer when the Queen of Dragons rises. Treasure A hidden compartment beneath Tiamat’s black dragon head contains a dagger of venom. It can be found with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1L. Chapel Over the years, this chapel has been consecrated to several different deities, depending on who ruled the castle. Now it is a shrine to Tiamat, adorned with a handsome wooden statue of the
reflection on how the world will suffer when the Queen of Dragons rises. Treasure A hidden compartment beneath Tiamat’s black dragon head contains a dagger of venom. It can be found with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
vastly outweighed its overt ones. Eventually the guild disappeared into the shadows, and most Ravnicans came to doubt its existence. An immortal entity, Szadek ruled the guild for ten thousand years until he was arrested and killed in the turmoil of the Decamillennial Celebration.
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
vastly outweighed its overt ones. Eventually the guild disappeared into the shadows, and most Ravnicans came to doubt its existence. An immortal entity, Szadek ruled the guild for ten thousand years until he was arrested and killed in the turmoil of the Decamillennial Celebration.
couriers, information brokers, and librarians. But Szadek also used his guild’s expertise at gathering information to build a vast spy network, and before long, the secret operations of the guild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Lyrandar Leader: Esravash d’Lyrandar Headquarters: Stormhome (Aundair) House Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water elementals and are faster than
domination of overland travel. House Lyrandar also controls the air in a literal way. The Raincallers’ Guild can use the Mark of Storms to control the weather for its clients. For many of the house’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Lyrandar Leader: Esravash d’Lyrandar Headquarters: Stormhome (Aundair) House Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water elementals and are faster than
domination of overland travel. House Lyrandar also controls the air in a literal way. The Raincallers’ Guild can use the Mark of Storms to control the weather for its clients. For many of the house’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
silkball and takes fair play very seriously. Woe betide any participant who feels the wrath of her whistle. Rosie is also an enthusiastic participant in Strixhaven’s Live-Action Roleplaying Guild. She
.
Extracurriculars: Live-Action Roleplaying Guild
Job: Intramural Fields referee
Bond Boon: Rosie’s energy is contagious. Whenever you travel any significant distance, you can reach your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
password constantly, fearing someone might have infiltrated their members’ ranks. You watch a figure approach an oak door with a slide window. The figure knocks, and a guard opens the window and says
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
silkball and takes fair play very seriously. Woe betide any participant who feels the wrath of her whistle. Rosie is also an enthusiastic participant in Strixhaven’s Live-Action Roleplaying Guild. She
.
Extracurriculars: Live-Action Roleplaying Guild
Job: Intramural Fields referee
Bond Boon: Rosie’s energy is contagious. Whenever you travel any significant distance, you can reach your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
password constantly, fearing someone might have infiltrated their members’ ranks. You watch a figure approach an oak door with a slide window. The figure knocks, and a guard opens the window and says
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them — often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds don’t disrupt Guild
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Lyrandar House Lyrandar has long ruled the seas. Their galleons harness air and water elementals and are faster than any mundane vessel. Control of the sea and river trade gave Lyrandar
. House Lyrandar also controls the air in a more literal way. The Raincallers’ Guild can use the Mark of Storms to control the weather for its clients, but at a considerable price. House Lyrandar is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. The Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Lyrandar House Lyrandar has long ruled the seas. Their galleons harness air and water elementals and are faster than any mundane vessel. Control of the sea and river trade gave Lyrandar
. House Lyrandar also controls the air in a more literal way. The Raincallers’ Guild can use the Mark of Storms to control the weather for its clients, but at a considerable price. House Lyrandar is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thousands of years ago, the elves of the distant continent of Xen’drik rose up against the giants who ruled over them. This rebellion is the defining event in elf history. As the ancient war progressed
thousand years, while Khorvaire is constantly evolving. Whatever the origin of your elf character, consider your relationship with the past: Do you value the traditions of your ancestors? Or do you fear that your people are too mired in the past, and need to find a way to adapt and move forward?
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thousands of years ago, the elves of the distant continent of Xen’drik rose up against the giants who ruled over them. This rebellion is the defining event in elf history. As the ancient war progressed
thousand years, while Khorvaire is constantly evolving. Whatever the origin of your elf character, consider your relationship with the past: Do you value the traditions of your ancestors? Or do you fear that your people are too mired in the past, and need to find a way to adapt and move forward?
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
your interactions with the leadership of the guild are with people (or spirits) who occupy the rank just above yours. This hierarchy has corruption in it at every level, and at any time your superiors
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years