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Returning 35 results for 'constantly wearing refers'.
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constantly wearing reverts
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Monsters
Acquisitions Incorporated
refers to as “the sauce” — a whirlwind of kicks and punches to one or the other haunches that can inspire even the toughest half-orc to sprint toward anyplace Rosie isn't. As an increasing number of
endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
a charming grin
2
Bows theatrically
3
Constantly flips their dagger
4
Punctuates sentences with a boisterous “Ha-HA!”
5
Sings catchy sea chanteys
6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with
minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
Monsters
Waterdeep: Dungeon of the Mad Mage
can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
bats are plentiful. In areas where they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness.
If
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 2: Student Art Gallery This clue refers to the Student and Alumni Art Gallery in area B12. When the characters wander through the gallery, they see a portrait of several older alumni wearing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Clue 2: Student Art Gallery This clue refers to the Student and Alumni Art Gallery in area B12. When the characters wander through the gallery, they see a portrait of several older alumni wearing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
Glamoured Studded Leather Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC
Snaring Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you’re wearing them, you can use your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
Glamoured Studded Leather Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC
Snaring Wondrous item, uncommon (requires attunement)
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you’re wearing them, you can use your
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pompous man who refers to himself in the third person 3 Jeniana Damaritz (lawful neutral human), an aloof woman who talks to only the most well-dressed of the characters 4 Pelten Kiwaris (chaotic
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pompous man who refers to himself in the third person 3 Jeniana Damaritz (lawful neutral human), an aloof woman who talks to only the most well-dressed of the characters 4 Pelten Kiwaris (chaotic
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +2
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing, turns invisible for 1 hour. The effect ends if the creature attacks or casts a spell. 12 For the next 24 hours, each nonmagical weapon carried by the creature glows with a faint purple light
the little dwarves under the mountain! One of them hides the key to my heart!” This clue refers to the stone fresco in area 6c and the magic heart in area 14b.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +2
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing, turns invisible for 1 hour. The effect ends if the creature attacks or casts a spell. 12 For the next 24 hours, each nonmagical weapon carried by the creature glows with a faint purple light
the little dwarves under the mountain! One of them hides the key to my heart!” This clue refers to the stone fresco in area 6c and the magic heart in area 14b.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
halfling refers to as “the sauce” — a whirlwind of kicks and punches to one or the other haunches that can inspire even the toughest half-orc to sprint toward anyplace Rosie isn’t. As an increasing number
the endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
halfling refers to as “the sauce” — a whirlwind of kicks and punches to one or the other haunches that can inspire even the toughest half-orc to sprint toward anyplace Rosie isn’t. As an increasing number
the endless movements and intricate patterns of the sky. However, the Beestinger clan has a less metaphysical reputation in the eyes of many people, as constantly swirling rumors attempt to connect the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your
them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your
them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fourth word you speak.
3 You have a second set of ears that emerge and retract whenever you are actively listening.
4 You can’t bear to touch anything valuable without wearing gloves.
5
so quickly that you must cut it during every short or long rest.
10 When people call you by your correct name, you constantly admonish them by telling them your correct name.
Master of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fourth word you speak.
3 You have a second set of ears that emerge and retract whenever you are actively listening.
4 You can’t bear to touch anything valuable without wearing gloves.
5
so quickly that you must cut it during every short or long rest.
10 When people call you by your correct name, you constantly admonish them by telling them your correct name.
Master of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
is an efreeti named Taraz the Fair. The name has nothing to do with his sense of justice or fair play, however, but refers to the light hues of his fiery hair. Xonthal trapped Taraz and was trying to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
is an efreeti named Taraz the Fair. The name has nothing to do with his sense of justice or fair play, however, but refers to the light hues of his fiery hair. Xonthal trapped Taraz and was trying to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
is an efreeti named Taraz the Fair. The name has nothing to do with his sense of justice or fair play, however, but refers to the light hues of his fiery hair. Xonthal trapped Taraz and was trying to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
-looking oversized furnishings. In the center of the room, a red-skinned creature wearing armor of flame, bronze, and volcanic stone sits cross-legged on the floor, studying a chessboard.
The creature
is an efreeti named Taraz the Fair. The name has nothing to do with his sense of justice or fair play, however, but refers to the light hues of his fiery hair. Xonthal trapped Taraz and was trying to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk
send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
Tiny
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk
send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
Tiny
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
squats in front of the forge (which is similar to the one in area 16a).
Smiths. Two sweaty, female duergar are fashioning an iron javelin. Both are unarmored, wearing leather aprons and gloves. One of
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen