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Returning 35 results for 'constantly wearing render'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
a charming grin
2
Bows theatrically
3
Constantly flips their dagger
4
Punctuates sentences with a boisterous “Ha-HA!”
5
Sings catchy sea chanteys
6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with
minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
Monsters
Waterdeep: Dungeon of the Mad Mage
can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
bats are plentiful. In areas where they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness.
If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
windows and many of the doors render them immune to all damage and their locks impossible to pick, although a knock spell or similar magic opens a locked window or door. Assume a door is unlocked and a
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
windows and many of the doors render them immune to all damage and their locks impossible to pick, although a knock spell or similar magic opens a locked window or door. Assume a door is unlocked and a
wearing a crown is mounted above each magically locked door, identifying which iron guardian must wear the crown for it to be unlocked. Creatures whose names have been penned inside Zybilna’s ritual book
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +2
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
one language (usually Common)
Challenge 3 (700 XP) Proficiency Bonus +2
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your
them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
is running out.” Mine Carts The axles, wheels, and brake handles of the mine carts are rusted in place. A prestidigitation cantrip or similar magic can free the mechanisms and render a mine cart
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your
them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
is running out.” Mine Carts The axles, wheels, and brake handles of the mine carts are rusted in place. A prestidigitation cantrip or similar magic can free the mechanisms and render a mine cart
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fourth word you speak.
3 You have a second set of ears that emerge and retract whenever you are actively listening.
4 You can’t bear to touch anything valuable without wearing gloves.
5
so quickly that you must cut it during every short or long rest.
10 When people call you by your correct name, you constantly admonish them by telling them your correct name.
Master of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fourth word you speak.
3 You have a second set of ears that emerge and retract whenever you are actively listening.
4 You can’t bear to touch anything valuable without wearing gloves.
5
so quickly that you must cut it during every short or long rest.
10 When people call you by your correct name, you constantly admonish them by telling them your correct name.
Master of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
constantly send their agents across the planes in search of artifacts, powerful creatures to recruit, and other resources that could lead to a key advantage in the war. Adventurers of great repute might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
constantly send their agents across the planes in search of artifacts, powerful creatures to recruit, and other resources that could lead to a key advantage in the war. Adventurers of great repute might
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk
send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
Tiny
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk
send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
Tiny
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
squats in front of the forge (which is similar to the one in area 16a).
Smiths. Two sweaty, female duergar are fashioning an iron javelin. Both are unarmored, wearing leather aprons and gloves. One of
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
squats in front of the forge (which is similar to the one in area 16a).
Smiths. Two sweaty, female duergar are fashioning an iron javelin. Both are unarmored, wearing leather aprons and gloves. One of
constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.
As an action, a creature within 5 feet of the bodytaker plant that
brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.
As an action, a creature within 5 feet of the bodytaker plant that
brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
room. Acererak cast a wish spell to render Belchorzh invisible. A successful dispel magic (DC 19) cast on the beholder or contact with an antimagic field ends its invisibility. Belchorzh reacts to
causing it to emit a magical magnetic field. Each creature in the room wearing metal armor is pulled to the sphere and becomes stuck to it, as does any metal weapon or object that isn’t secured or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to
can’t be charmed or frightened until the end of his next turn.
Teleport. Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, thereby forcing the lich to return in a distorted form, robbed of most of its power. An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally
is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
Form of the Great Old One Multiple entities bear the title Great Old One. You may roll on the Great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
protection, creatures feel safe from the threat of encroaching civilization and the insidious spread of evil.
A unicorn roams its domain constantly, moving ever so carefully so as not to disturb other
are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
Legendary Actions
The unicorn can take 3 legendary actions, choosing from the options below. Only one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
, though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the