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                        Returning 35 results for 'constantly wearing resents'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
                                                
                                            
                                                
                                                     a charming grin
2
Bows theatrically
3
Constantly flips their dagger
4
Punctuates sentences with a boisterous “Ha-HA!”
5
Sings catchy sea chanteys
6
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
                                                
                                            
                                                
                                                     honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in battle with
                                                
                                            
                                                
                                                     minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
                                                
                                            
                                                
                                                     in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    . Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
                                                
                                            
                                                
                                                     a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
                                                
                                            
                                                
                                                     constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
                                                
                                            
                                                
                                                     the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
                                                
                                            
                                                
                                                     Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
                                                
                                            
                                                
                                                     bats are plentiful. In areas where they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness.
If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes  d8 Flourish   1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
                                                
                                            
                                                
                                                     one language (usually Common)
 Challenge 3 (700 XP) Proficiency Bonus +2
 Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Hekaton and the storm giants her whole life. She resents Hekaton for stifling her ambitions, and she lives for the day when the gods finally elevate her kind above storm giants. Internally, Sansuri is
                                                
                                            
                                                
                                                     reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is almost constantly busy; it’s rare to see the large piers unoccupied. Guarded warehouses are a common sight in this district, and it is considered suspicious behavior to walk near those places at
                                                
                                            
                                                
                                                     one to their home, and you’ll get a wish. Fail, and they’ll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and they’ll connect you with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , multicolored skin. 
   3  You have exceptionally large ears. 
   4  A glittering mist constantly surrounds you. 
   5  You have a small spectral horn on your forehead, like a little unicorn horn. 
   6  Your
                                                
                                            
                                                
                                                     them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     fourth word you speak. 
   3  You have a second set of ears that emerge and retract whenever you are actively listening. 
   4  You can’t bear to touch anything valuable without wearing gloves. 
   5
                                                
                                            
                                                
                                                     so quickly that you must cut it during every short or long rest. 
   10  When people call you by your correct name, you constantly admonish them by telling them your correct name. 
   Master of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     concentrating on a spell). Any equipment the pixie wears or carries is invisible with it.
Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk
                                                
                                            
                                                
                                                     send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
 Tiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     squats in front of the forge (which is similar to the one in area 16a).
 Smiths. Two sweaty, female duergar are fashioning an iron javelin. Both are unarmored, wearing leather aprons and gloves. One of
                                                
                                            
                                                
                                                     constantly put each other down. They otherwise behave similarly to the duergar in area 17c. 17e. Armory Stone pegs in the walls display six dwarf-sized suits of scale mail, ten helmets, ten shields, thirteen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature’s equipment.
 As an action, a creature within 5 feet of the bodytaker plant that
                                                
                                            
                                                
                                                     mimicking. 
   2  The podling lavishes affection on plants and views houseplants with excessive sympathy. 
   3  The podling relishes exposing its skin to the sun. It resents clothing and hair. 
   4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     protection, creatures feel safe from the threat of encroaching civilization and the insidious spread of evil.
 A unicorn roams its domain constantly, moving ever so carefully so as not to disturb other
                                                
                                            
                                                
                                                     are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
 Legendary Actions
 The unicorn can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
                                                
                                            
                                                
                                                     Blade Bazaar. Every time they roam the market, they have a 20 percent chance to see a derro dressed in rags styled as an imitation of a fancy jacket, wearing a wide-brimmed hat with two tentacles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    , thereby forcing the lich to return in a distorted form, robbed of most of its power. An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally
                                                
                                            
                                                
                                                     is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
 
 Form of the Great Old One Multiple entities bear the title Great Old One. You may roll on the Great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions.   Fire Giant
 Huge giant
                                                
                                            
                                                
                                                    , though, keeping their hearth fires burning bright and wearing heavy woolen clothing and furs to stay warm.
 Martial Experts. From birth, a fire giant is taught to embrace a legacy of war. At the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to make
                                                
                                            
                                                
                                                    /day: dominate monster
 Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
 Legendary Actions
 Bael can take 3 legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to
                                                
                                            
                                                
                                                     can’t be charmed or frightened until the end of his next turn.
 Teleport. Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
                                                
                                            
                                                
                                                     must make a DC 15 Dexterity check, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. A creature wearing metal armor has disadvantage on this saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Hate’s Embrace dwells in this grand hall, placed here by Ozzadraz long ago to guard the githyanki exiles’ most sacred objects. The naga resents and fears Xabazhut and Ozzadraz, but with the dragon in its
                                                
                                            
                                                
                                                     Mind Flayer and a Cyclops Sentry in the center of the room, with the illithid hovering in the air above and behind the cyclops. Characters who aren’t wearing circlets can’t affect or perceive these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     troop movements on the table when the characters arrive. Hundreds of tiny spiders constantly scuttle over and around the demon. Camlash doesn’t consider intruders much of a threat and gloats about how
                                                
                                            
                                                
                                                     damage.
 Teleport. Camlash magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
  Chris Seaman   Causing a Rout. Lolth’s forces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (lawful neutral) who are wearing patchwork rags and furs (AC 12). Strapped to the back of each stilt walker is a wire cage padded with straw and filled with 1d20 eggs of various sizes and colors. These
                                                
                                            
                                                
                                                     bucket and a withered head of cabbage. It decides on a large gourd. 2 A bullywug bedecked in the trappings of a monarch constantly adjusts his ill-fitting crown of lily blossoms while leafing through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     rage. Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often
                                                
                                            
                                                
                                                     immediately after it attacks.
 Duergar Mind Master Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     “Elemental Magic Items” section. They are often wearing it when encountered. Feathergale Knight
 Medium humanoid (human), lawful evil
 Armor Class 16 (scale)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft
                                                
                                            
                                                
                                                    ): blade ward, gust,* light, prestidigitation
 1st level (4 slots): feather fall, jump, thunderwave
 2nd level (2 slots): gust of wind
 Unarmored Defense. While the hurricane is wearing no armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     glyphs carved upon it. In the center of the door is carved an eagle killing a serpent. Two stone warriors dressed in loincloths and wearing panther masks are sculpted into the door posts.
 The
                                                
                                            
                                                
                                                     constantly. Anyone who tries to ascend them makes no progress (though they can be descended normally). Once the characters reach the crystal cylinder, the couatl again speaks to them, still hidden from sight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     skeletons, many still wearing rusted armor or tattered robes.
 Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
                                                
                                            
                                                
                                                     the dining table are the ghostly figures of three dwarves: one wearing vestments and two in sturdy armor. They murmur to each other in somber tones.
 In life, the three ghosts were an adventuring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Against a target is wearing no armor, the reaver deals an extra die of damage with this sword
                                                
                                            
                                                
                                                    , or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Characters who explore the mines come across three rust monsters scrounging for iron ore. The rust monsters, which came up from the Underdark, attack anyone wearing metal armor or carrying metal shields or
                                                
                                            
                                                
                                                     Elevator The elevator shaft terminates in this room. A large stone wheel next to the iron cage turns constantly.
 Elevator Shaft. The 10-foot-wide stone shaft ascends 100 feet to area X6 and 200 feet to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     evil and bellicose, Drexa believes he should be one of the leaders of the Crushing Wave. He resents that such a position wasn’t given to him. Those who look likely to overthrow Gar Shatterkeel, or who
                                                
                                            
                                                
                                                     pools of water or atop ledges along the walls. Those walls are covered by huge growths of shelf fungi. Water drips constantly from above.
  The influences of elemental earth and elemental water meet in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Barovia, Strahd has many spies, from swarms of bats to wandering Vistani, who report to him at dawn and dusk each day. These agents constantly patrol the land of Barovia and report everything they see
                                                
                                            
                                                
                                                     with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. You can’t tell whether it’s a man or a woman. It stops, sniffs the air, and laughs like a
                                                
                                            
                                        





