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Returning 35 results for 'construct rare grim to her respectively'.
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Monsters
The Book of Many Things
knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
, knights who track the Grim Harrow through the multiverse might resemble rangers instead of paladins.
In addition, Sir Jared, detailed at the end of chapter 10, can serve as a model for knights with a lower challenge rating.
Monsters
Mythic Odysseys of Theros
sentinels is a mystery, and of all Purphoros’s original anvilwroughts, this construct is the most difficult to control. A sentinel often operates without a master, stalking the high places of
role, with some behaving like companionable creatures or stoic guardians.
A few extremely rare and valuable anvilwroughts were crafted by the hand of Purphoros himself. A number of these magnificent
Magic Items
Princes of the Apocalypse
rare occasions it uses a limited form of telepathy to bring to the wielder’s mind a couplet or stanza of ancient Dwarvish verse.
Personality. Orcsplitter is grim, taciturn, and inflexible. It
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Goliath
Legacy
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Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Necromancer
Legacy
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Monsters
Volo's Guide to Monsters
, stoneskin
5th level (2 slots): Bigby's hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a creature that is
neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.Withering
monsters
":"Slashing"} Slashing damage. If the target is a creature other than a Construct or Undead, it suffers a bleeding wound. While suffering from a bleeding wound, the target loses 4 (1d8);{"diceNotation":"1d8
successful DC 15 Wisdom (Medicine) check. All wounds close if the target regains any Hit Points.
Grim Glittering (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":" Grim
Simulacrum
Legacy
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Spells
Basic Rules (2014)
. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands
abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The
monsters
"} Piercing damage. If the target is a creature that isn’t an Undead or Construct, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target’s Hit Point
urdefhans are born to battle, but a rare few eschew manufactured weapons and fight only with their jaws and their fists. Those who survive become terrors of the battlefield and masters of unarmed combat
monsters
Construct instead.
Legendary Resistance (1/Day). If Lady’s Whisper would fail a saving throw, they can choose to succeed instead. If they do, its Death’s Grace trait doesn’t function
Attack;Opportunity Attacks.Lady’s Whisper is a powerful servitor of Nhimbaloth, a unique skeletal creature related to the lesser deaths that serve the Grim Reaper. They speak only rarely
races
A dhampir is marked by a forbidding birthright—a humanoid half-cursed with vampirism, living as a mortal but touched by a dreaded immortal power. A dhampir possesses many of the grim features
will is strong enough to resist it.
Always spawned from creatures of other heritages, dhampir are incredibly rare and vary widely in form and temperament. The only thing all dhampir truly share is the
races
unique construct created by magic, mysterious science, or both.
Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, each
.
Their rarity among the peoples of Etharis and the grim rumors that swirl around them most often leave arisen socially isolated. But not all arisen are driven to nihilism by the bleakness of their
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck from anyone who resists, and obedient enough to do what the grim champions tell it. But this combination is rare, so the grim champions must often settle for imperfect servants. The most common
Joining the Grim Harrow Most members of the Grim Harrow are souls slain by the avatar of death (as summoned by a Deck of Many Things). However, not all such souls are deemed worthy of joining the
races
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, including powerful magic items, rare spells, and depositories of ancient lore. Since making the Gardens of Decay their home, the creatures of the Grim Harrow can leave it only for limited periods (see
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Choosing a Heritage For Grim Hollow campaigns, available heritages are grouped into three categories—common heritages, rare heritages, and eldritch heritages. The common heritages of Etharis are the
dragonborn, dwarves, elves, gnomes, halflings, and humans whose cultures and nations have defined the history of the continent. The rare heritages are the folk who dwell on the fringes of more
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
deck from anyone who resists, and obedient enough to do what the grim champions tell it. But this combination is rare, so the grim champions must often settle for imperfect servants. The most common
Joining the Grim Harrow Most members of the Grim Harrow are souls slain by the avatar of death (as summoned by a Deck of Many Things). However, not all such souls are deemed worthy of joining the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, including powerful magic items, rare spells, and depositories of ancient lore. Since making the Gardens of Decay their home, the creatures of the Grim Harrow can leave it only for limited periods (see
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
choose to use that method for your Grim Hollow game, you can do so. Each heritage presented in this chapter features base traits shared by all characters of that heritage, plus eight traditional
traits that create a typical member of that heritage. However, a Grim Hollow campaign also allows players to build unique characters built on a diverse range of traits. Selecting the traditional traits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mace of Smiting Weapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you
roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mace of Smiting Weapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you
roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mace of Smiting Weapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you
roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mace of Smiting Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a
20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mace of Smiting Weapon (Mace), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you
roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mace of Smiting Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a
20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
Harrowing Hunts Domenico Cava A Harrowing Hunt The Grim Harrow keeps a close eye on the planar portals contained in a glass tower within the Gardens of Decay known as Death’s Aperture (see the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage
if it isn’t a construct or an undead. You also gain 10 temporary hit points. Sword of Life Stealing and Sword of Sharpness
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage
if it isn’t a construct or an undead. You also gain 10 temporary hit points. Sword of Life Stealing and Sword of Sharpness
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Life Stealing Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll a 20 on the d20
for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.