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Returning 35 results for 'construct reason guide to have refer'.
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Monsters
Curse of Strahd
attack.
Brothers and Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is
Strahd, and his wish is their command. Barovian witches sometimes refer to themselves as the brothers and sisters of Strahd, though never to Strahd's face.
Pack Rats with Cats. Barovian witches are
Monsters
Strixhaven: A Curriculum of Chaos
Campus Knowledge. While at Strixhaven, the guide can’t become lost by magical or nonmagical means. The guide also has advantage on ability checks made to locate creatures or objects at
Strixhaven.
Univocal Speech. When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says.
Unusual Nature. The guide doesn’t require air, food
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
” encompasses all fiends. The people of Theros might refer to “demons” or “devils” interchangeably, having no understanding of the difference between fiendish species or
Monsters
Icewind Dale: Rime of the Frostmaiden
. Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her
Monsters
Icewind Dale: Rime of the Frostmaiden
;Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Guide to determine the hit points of an inanimate object if they become necessary.
A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
Backgrounds
Baldur’s Gate: Descent into Avernus
be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that
my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against
Monsters
Icewind Dale: Rime of the Frostmaiden
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every part of their body with clothing when exposure to light is a risk. The light a darkling
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
call him Dubh Catha ("Dark Crow" in Common). So great was the Summer Queen's wrath that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or
.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every
monsters
isn’t a Construct or Undead in a 30-foot Emanation originating from the shrouded. Failure: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Toxic Thoughts", "rollDamageType
any ability to reason and corrupted by the deathly mists known as the Shroud. They are raw emotional energy, unfettered and unleashed, manifested into being. The shrouded are constantly whispering about
monsters
Construct instead.
Legendary Resistance (1/Day). If Lady’s Whisper would fail a saving throw, they can choose to succeed instead. If they do, its Death’s Grace trait doesn’t function
"} Psychic damage, and Lady’s Whisper regains Hit Points equal to the Psychic damage dealt.
Guide’s Step. Lady’s Whisper moves up to half their Speed without provoking Opportunity
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.
Scythe. Melee Weapon Attack: +14
monsters
, Dagon can expend a use to take one of the following actions. Dagon regains all expended uses at the start of each of its turns. If Dagon is unable to use legendary actions for any reason, it
to town.
Hidden Horrors. While Dagon is considered the most powerful of the deep ones, other, similarly ancient creatures have gained similar levels of power. Deep one writings refer to Mother Hydra
Firbolg
Legacy
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Species
Volo's Guide to Monsters
Reason for Adventuring
1
Outcast for murder
2
Outcast for severely damaging home territory
3
Clan slain by invading humanoids
4
Clan slain by a dragon or demon
5
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6
Aspiration. I seek to prove myself
Kenku
Legacy
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Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Distant Lands This Wayfinder’s Guide focuses on the continent of Khorvaire and the city of Sharn. But Khorvaire is only one continent of many, and in time adventurers may wish to explore distant
lands. Here is an overview of the other regions of Eberron. If you wish to know more, refer to the sources presented in the appendix.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Distant Lands This Wayfinder’s Guide focuses on the continent of Khorvaire and the city of Sharn. But Khorvaire is only one continent of many, and in time adventurers may wish to explore distant
lands. Here is an overview of the other regions of Eberron. If you wish to know more, refer to the sources presented in the appendix.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their coins? Is there a convention for naming characters? This Wayfinder’s Guide is an overview. If you want more information on a particular subject, refer to the sources in the Appendix. But for now, here are a few useful facts about everyday life in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their coins? Is there a convention for naming characters? This Wayfinder’s Guide is an overview. If you want more information on a particular subject, refer to the sources in the Appendix. But for now, here are a few useful facts about everyday life in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Guide Construct 1 Tanazir Quandrix Dragon 24 Velomachus Lorehold Dragon 25 Witherbloom Apprentice Humanoid 2 Witherbloom Pledgemage Humanoid 4 Witherbloom Professor of Decay Humanoid 7 Witherbloom Professor of Growth Humanoid 7
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Guide Construct 1 Tanazir Quandrix Dragon 24 Velomachus Lorehold Dragon 25 Witherbloom Apprentice Humanoid 2 Witherbloom Pledgemage Humanoid 4 Witherbloom Professor of Decay Humanoid 7 Witherbloom Professor of Growth Humanoid 7
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Guide to Cheese Conditioning It is important to rotate samples to the next shelf space every season to keep track of their age. Each season, I make a control sample from ordinary curds, an
of sample, refer to the Cheese Sample Observations chart. Cheese Sample Observations Conditions Control Experimental Salable Season was mostly wet Cheese develops holes No change Rind turns pink
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Roc’s Nest The stone giants refer to the roc of Deadstone Cleft as the Jotunglang (meaning “the giant above”). To sneak past the gargantuan bird, the party must succeed on a DC 14 group Dexterity
a scratched-up wooden chest containing 4,500 sp as well as 1d3 magic items. Roll on Magic Item Table H in chapter 7 of the Dungeon Master’s Guide for the first item, and on Table B for any other items.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Roc’s Nest The stone giants refer to the roc of Deadstone Cleft as the Jotunglang (meaning “the giant above”). To sneak past the gargantuan bird, the party must succeed on a DC 14 group Dexterity
a scratched-up wooden chest containing 4,500 sp as well as 1d3 magic items. Roll on Magic Item Table H in chapter 7 of the Dungeon Master’s Guide for the first item, and on Table B for any other items.