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Returning 35 results for 'construct reason guide to her resides'.
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Monsters
Strixhaven: A Curriculum of Chaos
Campus Knowledge. While at Strixhaven, the guide can’t become lost by magical or nonmagical means. The guide also has advantage on ability checks made to locate creatures or objects at
Strixhaven.
Univocal Speech. When the guide speaks, any creature that knows at least one language and can hear the guide understands what it says.
Unusual Nature. The guide doesn’t require air, food
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01–20
“My anger consumes me. I can’t be
Monsters
Icewind Dale: Rime of the Frostmaiden
;Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
Monsters
Icewind Dale: Rime of the Frostmaiden
winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Guide to determine the hit points of an inanimate object if they become necessary.
A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
Monsters
Icewind Dale: Rime of the Frostmaiden
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
monsters
isn’t a Construct or Undead in a 30-foot Emanation originating from the shrouded. Failure: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Toxic Thoughts", "rollDamageType
any ability to reason and corrupted by the deathly mists known as the Shroud. They are raw emotional energy, unfettered and unleashed, manifested into being. The shrouded are constantly whispering about
monsters
Construct instead.
Legendary Resistance (1/Day). If Lady’s Whisper would fail a saving throw, they can choose to succeed instead. If they do, its Death’s Grace trait doesn’t function
"} Psychic damage, and Lady’s Whisper regains Hit Points equal to the Psychic damage dealt.
Guide’s Step. Lady’s Whisper moves up to half their Speed without provoking Opportunity
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.
Scythe. Melee Weapon Attack: +14
Charlatan
Legacy
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Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to repay the individual’s patronage or for mutual benefit. Knowledge Sought. The characters have prior reason to find the portrait or seek knowledge they believe someone in the Cognoscenti Esoterica
possesses. However, the knowledge actually resides in Constantori’s Portrait. Strike a Blow. One or more characters have clashed with the Agile Hand in the past and want to strike a blow against the troublesome thieves’ guild.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to repay the individual’s patronage or for mutual benefit. Knowledge Sought. The characters have prior reason to find the portrait or seek knowledge they believe someone in the Cognoscenti Esoterica
possesses. However, the knowledge actually resides in Constantori’s Portrait. Strike a Blow. One or more characters have clashed with the Agile Hand in the past and want to strike a blow against the troublesome thieves’ guild.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
—especially followers of Zariel. See appendix B for Sir Ursas’s stat block. A Paladin in Hell Sir Ursas’s Manor Sir Ursas resides in a veritable stronghold located outside the city limits. Its grounds are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
—especially followers of Zariel. See appendix B for Sir Ursas’s stat block. A Paladin in Hell Sir Ursas’s Manor Sir Ursas resides in a veritable stronghold located outside the city limits. Its grounds are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Guide Construct 1 Tanazir Quandrix Dragon 24 Velomachus Lorehold Dragon 25 Witherbloom Apprentice Humanoid 2 Witherbloom Pledgemage Humanoid 4 Witherbloom Professor of Decay Humanoid 7 Witherbloom Professor of Growth Humanoid 7
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Guide Construct 1 Tanazir Quandrix Dragon 24 Velomachus Lorehold Dragon 25 Witherbloom Apprentice Humanoid 2 Witherbloom Pledgemage Humanoid 4 Witherbloom Professor of Decay Humanoid 7 Witherbloom Professor of Growth Humanoid 7
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces The assailants the cult throws against the characters should be adjusted for the strength of the party. Using foes from the First Attack Cult Forces table, construct this first attack as
a hard encounter using the guidelines in the Dungeon Master’s Guide. First Attack Cult Forces Creature XP Value Dragonclaw 200 Dragonwing 450 Dragonfang 1,100 Half-blue dragon gladiator* 1,800
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
body is an empty vessel, and Trobriand is unaware of what’s happening to it while his spirit resides elsewhere. Destroying this body prevents Trobriand’s spirit from returning to it when the spirit is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they struck with Bavlorna Blightstraw in chapter 2 might also require the characters to pay Loomlurch a visit. Guide from Thither to Yon Squirt, an animated oilcan, can guide characters from Thither to
Yon and back to Thither. Squirt resides at Little Oak (see “Locations in Thither”). If you choose not to run the Little Oak encounter, you can place Squirt in another location that the characters are likely to visit.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the Temple of Moloch, where the other half still resides. If brought to life, the statue uses the stone golem stat block, and the sculptors use it to attack the tomb’s girallon guards and flee
superior mason’s tools here. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Each guide can return to its agent’s manor at any time. Each guide is an unaligned Medium construct with AC 20, 50 hit points, and a speed of 20 feet. It has no attacks, and has a +0 modifier for all
Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventure’s set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they struck with Bavlorna Blightstraw in chapter 2 might also require the characters to pay Loomlurch a visit. Guide from Thither to Yon Squirt, an animated oilcan, can guide characters from Thither to
Yon and back to Thither. Squirt resides at Little Oak (see “Locations in Thither”). If you choose not to run the Little Oak encounter, you can place Squirt in another location that the characters are likely to visit.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
, it’s rare for a campus guide to need its own maps, as these gregarious automatons have a gift for finding things on campus, often popping up at the most inopportune times. Strixhaven Campus Guide
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Each guide can return to its agent’s manor at any time. Each guide is an unaligned Medium construct with AC 20, 50 hit points, and a speed of 20 feet. It has no attacks, and has a +0 modifier for all
Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventure’s set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
, it’s rare for a campus guide to need its own maps, as these gregarious automatons have a gift for finding things on campus, often popping up at the most inopportune times. Strixhaven Campus Guide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
body is an empty vessel, and Trobriand is unaware of what’s happening to it while his spirit resides elsewhere. Destroying this body prevents Trobriand’s spirit from returning to it when the spirit is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the Temple of Moloch, where the other half still resides. If brought to life, the statue uses the stone golem stat block, and the sculptors use it to attack the tomb’s girallon guards and flee
superior mason’s tools here. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp. Manipulating Time Having a mechanical guide spend 1 charge in this area