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Returning 35 results for 'construct receive grants to her revere'.
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Monsters
Fizban's Treasury of Dragons
those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and
, thaumaturgy
1/day each: enhance ability, flame strike, mass cure wounds, revivify, tonguesDragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those
Monsters
Fizban's Treasury of Dragons
devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs
Monsters
Fizban's Treasury of Dragons
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
return.
Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers have personal stories of
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
monsters
is a ghoul in the Cult of the Canker who believes that marking scraps of dead flesh, with tattoos or otherwise, grants the flesh increased spiritual power. Most can’t help but consume the flesh
of flesh from the corpse of a non-Construct creature that died within the past hour. The ghoul regains 10 Hit Points if the creature was Undead, or 5 Hit Points if it was any other creature. The
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Followers Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive
magical power from the dragon in return. Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10
your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points. Healing can't restore temporary hit points, and they can't be added together. If you have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10
your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points. Healing can’t restore temporary hit points, and they can’t be added together. If you have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Followers Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive
magical power from the dragon in return. Dragon followers might serve and revere any kind of dragon, and their behavior and beliefs reflect the ethos of the dragon they follow. Many dragon followers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10
your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points. Healing can't restore temporary hit points, and they can't be added together. If you have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10
your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points. Healing can’t restore temporary hit points, and they can’t be added together. If you have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
: Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a god’s favored servant complete a holy quest An adventurer might also receive a blessing in advance of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few features have additional rules when
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few features have additional rules when
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points can’t be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points can’t be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points can’t be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blessings A character might receive a blessing from a deity for doing something truly momentous — an accomplishment that catches the attention of both gods and mortals. Killing rampaging gnolls
: Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a god’s favored servant complete a holy quest An adventurer might also receive a blessing in advance of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points can’t be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
receiving Temporary Hit Points doesn’t count as healing. Because Temporary Hit Points aren’t Hit Points, a creature can be at full Hit Points and receive Temporary Hit Points. If you have 0 Hit Points, receiving Temporary Hit Points doesn’t restore you to consciousness. Only true healing can save you.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
might receive a monstrous bodyguard or assistant (such as a bugbear, a kenku, or a wererat), who has secret instructions to kill the guild member if they fail to complete the assignment as ordered. The
guild grants access to secret tunnels and safe houses (hidden cellars) underneath Waterdeep. Xanathar might send a gazer (see appendix B) to help (and spy on) an up-and-coming guild member.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust Charms At the DM’s discretion, characters who join the Heralds of Dust or otherwise prove themselves to the faction might receive one of the following supernatural charms from a god
of death, a powerful spirit, or Factol Skall. See the Dungeon Master’s Guide for more information on supernatural gifts. Charm of the Dead Truce This charm grants you respect among the dead. Hostile
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust Charms At the DM’s discretion, characters who join the Heralds of Dust or otherwise prove themselves to the faction might receive one of the following supernatural charms from a god
of death, a powerful spirit, or Factol Skall. See the Dungeon Master’s Guide for more information on supernatural gifts. Charm of the Dead Truce This charm grants you respect among the dead. Hostile
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
might receive a monstrous bodyguard or assistant (such as a bugbear, a kenku, or a wererat), who has secret instructions to kill the guild member if they fail to complete the assignment as ordered. The
guild grants access to secret tunnels and safe houses (hidden cellars) underneath Waterdeep. Xanathar might send a gazer (see appendix B) to help (and spy on) an up-and-coming guild member.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A spellcaster can
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A spellcaster can
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Armor Upgrades An infernal war machine can receive one armor upgrade. Sample upgrades are described below. Canian Armor The infernal iron used to make the vehicle was mined on Cania, the coldest
archdevil Mammon plates the vehicle’s exterior. This gold can’t be removed without destroying the vehicle and turns to dust when the infernal war machine drops to 0 hit points. Gilded death armor grants the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Armor Upgrades An infernal war machine can receive one armor upgrade. Sample upgrades are described below. Canian Armor The infernal iron used to make the vehicle was mined on Cania, the coldest
archdevil Mammon plates the vehicle’s exterior. This gold can’t be removed without destroying the vehicle and turns to dust when the infernal war machine drops to 0 hit points. Gilded death armor grants the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Yuan-ti The detached, intellectual nature of the yuan-ti doesn’t lend itself to fervent or devout worship in the manner that others revere their deities. Nonetheless, they acknowledge a
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of