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Returning 35 results for 'construct reflecting glass to have resist'.
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Monsters
The Wild Beyond the Witchlight
Hooves. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Hooves"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage
Equipment
This small handheld device features a glass pane with a glowing display that responds to your touch.
The controller is powered by an energy cell stored in the device. Placing a full energy cell in
the device gives the device 3 charges.
As an action while holding this device, you can expend 1 of its charges to cause one of the following effects:
Control. One Construct of your choice within 60
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
, the creature is immune to this mirror’s effect for the next 24 hours.
While paralyzed by the mirror, the creature sees events from their past reflected in the mirror’s glass. These
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
adaptations of life.
7
I can’t resist prying into anything forbidden, since it must be terribly interesting.
8
I employ a highly technical vocabulary to avoid imprecision and ambiguity
monsters
":"Slashing"} Slashing damage. If the target is a creature other than a Construct or Undead, it suffers a bleeding wound. While suffering from a bleeding wound, the target loses 4 (1d8);{"diceNotation":"1d8
ability of the caster.Some golem crafters build golems from magically empowered glass and treated lead, as these glass golems are exceptionally sharp. In the early days of Nhimbaloth’s worship in
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from the structure, and a mélange of confections decorates its exterior: lollipops, taffy, truffles, and other bite-size delights. Colorful sheets of sugar glass form its windowpanes, planks of pink
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from the structure, and a mélange of confections decorates its exterior: lollipops, taffy, truffles, and other bite-size delights. Colorful sheets of sugar glass form its windowpanes, planks of pink
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Xarrorn The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics. Duergar Xarrorn
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate mail)
Hit
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Xarrorn The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics. Duergar Xarrorn
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate mail)
Hit
resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the
of domed theaters and libraries—and the air-filled, cosmopolitan City of Glass. Marid Large Elemental (Genie), Chaotic Neutral
AC 17 Initiative +5 (15)
HP 229 (17d10 + 136)
Speed 30 ft., Fly 60
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the mirror there, pulls out Maddgoth’s helm, and gives it to the nearest character. 25b. Maddgoth’s Study The stained glass panes of this door have been shattered, creating holes through which
usable as an arcane focus. Maddgoth took the spellbooks from scores of dead wizards and used them to construct the desk and chair for himself. Any character who examines the furniture can quickly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the mirror there, pulls out Maddgoth’s helm, and gives it to the nearest character. 25b. Maddgoth’s Study The stained glass panes of this door have been shattered, creating holes through which
usable as an arcane focus. Maddgoth took the spellbooks from scores of dead wizards and used them to construct the desk and chair for himself. Any character who examines the furniture can quickly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treacherous coasts. Marids vary in appearance, their bodies reflecting the colors of the waves while distinctive fins and scales accent their features. Marids lend their powers and knowledge of the
of domed theaters and libraries—and the air-filled, cosmopolitan City of Glass. Marid Large Elemental (Genie), Chaotic Neutral
AC 17 Initiative +5 (15)
HP 229 (17d10 + 136)
Speed 30 ft., Fly 60
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
construct such spaces within baubles of glass and crystal. These notes explain how the apparatus’s biomechanical umbilicus (an atropal’s augmented umbilical cord) can be used to connect with the baubles
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispel magic spell (DC 16), and creatures and objects can pass right through it. 39b. Jade Staff Fragments Display Niches. Four pieces of a shattered jade staff are encased behind glass in niches evenly
spaced along the west wall. Each niche is 4 feet tall, 1 foot wide, 1 foot deep, and lit with ambient magical light.
Secret Door. A secret door in the south wall opens into area 39c.
The glass
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispel magic spell (DC 16), and creatures and objects can pass right through it. 39b. Jade Staff Fragments Display Niches. Four pieces of a shattered jade staff are encased behind glass in niches evenly
spaced along the west wall. Each niche is 4 feet tall, 1 foot wide, 1 foot deep, and lit with ambient magical light.
Secret Door. A secret door in the south wall opens into area 39c.
The glass
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Alchemist’s Supplies Alchemist’s supplies enable a character to produce useful concoctions, such as acid or alchemist’s fire. Components. Alchemist’s supplies include two glass beakers, a metal frame to
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Alchemist’s Supplies Alchemist’s supplies enable a character to produce useful concoctions, such as acid or alchemist’s fire. Components. Alchemist’s supplies include two glass beakers, a metal frame to
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head