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Returning 35 results for 'construct religion grungs to have remove'.
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construct religions grungs to have remove
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construct region grants to have remove
Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
fighting the mechachimera notes that each of its heads features a slot from which a charged disk protrudes slightly. A character within 5 feet of the construct who succeeds on a DC 10 Dexterity (Sleight of
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature claims the stone without getting bitten. On a
Species
Strixhaven: A Curriculum of Chaos
of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character
Construct type.
Life Span
The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player
Species
Dragonlance: Shadow of the Dragon Queen
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Species
Spelljammer: Adventures in Space
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect
Species
Spelljammer: Adventures in Space
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the
Species
Spelljammer: Adventures in Space
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Species
Spelljammer: Adventures in Space
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Species
Spelljammer: Adventures in Space
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of
Species
Spelljammer: Adventures in Space
Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
regain all expended Hit Dice and remove 2 levels of exhaustion. Infused Water. Water taken from the waterfall retains the imbued positive energy for 24 hours, during which time the water sheds dim light
in a 5-foot radius. A creature that isn’t a Construct or an Undead that drinks the water gains 2d10 temporary hit points and the benefits of a greater restoration spell. A creature that gains these
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including every player character, has a
. Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Cogwork Archivist
Large Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2
)
INT
17 (+3)
WIS
11 (+0)
CHA
6 (−2)
Skills Arcana +5, History +5, Nature +5, Religion +5, Perception +2
Damage Immunities poison
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wiggan’s cult contacts helped remove a couple of his rivals, and assured him his wealth and influence could only increase as the cult ascended to power. Among the Nettlebees, Wiggan’s secret is known only
and grandfather’s new religion, but he remains unaware of its true nature. In fact, Wiggan and Bertram don’t know the cult’s ultimate aims, only that it reveres a mighty earth power. After the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flying rocking horse, modify the following boxed text to remove all mention of the horse: Creaking softly, a rocking horse moves back and forth near the door. Peeling paint covers its limbs, and its
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 15 Intelligence (Religion) check suggests that the statue is a representation of Dendar the Night Serpent, the yuan-ti god of nightmares. Any character who touches the statue is cursed
. Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every
tells you what your character’s creature type is. Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
Any character who succeeds on a DC 15 Intelligence (Religion
succeed on a DC 18 Wisdom saving throw or manifest a character flaw that lasts until the victim is subjected to a remove curse spell, a greater restoration spell, or similar magic. The flaw supersedes any
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including
has the Construct type. Life Span The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Height and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dex 15 +2 +2 Con 10 +0 +0 Mod Save Int 14 +2 +2 Wis 14 +2 +2 Cha 11 +0 +0
Skills Arcana +4, History +4, Religion +4
Vulnerabilities Psychic
Senses Darkvision 60 ft.; Passive Perception
-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. Creature Type Every creature in D&D, including
has the Construct type. Life Span The typical life span of a player character in D&D is about a century, assuming the character doesn’t meet a violent end on an adventure. Height and Weight Player
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, History +12, Perception +8, Religion +12
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight 120 ft.; Passive Perception 18
Languages Celestial, Common
CR
, Prestidigitation
1/Day Each: Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Torm’s presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
knows the prayer by heart, but another creature can invoke a suitable prayer with a successful DC 10 Intelligence (Religion) check. While the prayer is being spoken, one character must spend the next 5
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too
sprouts wooden teeth, becoming a mouth that bites anything that tries to remove the gem; a creature trying to remove the gem must make a DC 20 Dexterity saving throw. On a successful save, the creature
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Whenever you tell a lie, you lose the ability to speak for 1d8 hours. A remove curse spell or similar magic is usually enough to end a Fey curse on a creature, but some Fey curses are tenacious and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became an archdevil, but not before Yael and I took her sword, hoping it could redeem Zariel someday. I gave up my magic and memories, and Yael gave her life to construct this place to protect the
who died in Idyllglen are not able to remove the sword from the stone. Once the sword is removed from its stone, a character can attune to it immediately if the sword deems that character worthy, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Skills Arcana +4, History +4, Religion +4
Damage Vulnerabilities psychic
Senses darkvision 60 ft., passive Perception 12
Languages understands
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
succeeds on a DC 15 Intelligence (Religion) check discerns that these materials describe various rites practiced by Orcus worshipers. Ghostly Librarian. The spectral figure in the alcove is the Ghost of
action and makes a successful DC 15 Intelligence (Religion) check discerns the way to lay her spirit to rest: either by removing all the books and scrolls from the library or by destroying them. Melindra
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
)
CON
17 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws Wis +8, Cha +7
Skills Insight +12, Perception +8, Religion +7
Damage Immunities fire
eye socket. The gem functions as her eye and grants her truesight (included above). The gem can’t be removed while Kansaldi is alive. When she dies, a creature can remove the gem as an action. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
Saving Throws Int +3, Wis +6
Skills History +3, Religion +3
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic
until removed by the Remove Curse spell or other magic.
Unholy Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against