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Returning 35 results for 'construct religious group to have returned'.
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contract religious groups to have returner
Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
. Whelm has ties to the dwarf clan that created it, called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. Whelm’s purpose is to protect dwarves. Conflict arises if the
Monsters
Acquisitions Incorporated
you get taken prisoner by a group of sociopathic adventurers who end up letting you die after you save their sorry lives. One minute, you’re a dead goblin named Splug. And then you’re alive
staff. When that happens, the collateral damage sometimes inspires some collateral damage of its own. No one is entirely sure how many times Splugoth the Returned has actually returned from the dead
Magic Items
Curse of Strahd
she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a
one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
returned to Easthaven, he ordered his companion to stay with the Dzaan's Simulacrum;simulacrum and watch over it and the buried Netherese spire.
Monsters
The Book of Many Things
point maximum to 0.
Drink Breath. The breath drinker targets a creature that has the incapacitated condition or that the breath drinker is grappling and that isn’t a Construct or an Undead. The
reduces the target’s Charisma to 0, the target dies. Until the breath drinker dies, the dead target can’t be returned to life by any means short of divine intervention. On a successful save
Monsters
The Wild Beyond the Witchlight
creature she sees when she awakens after a long rest. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects
returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which
Monsters
The Wild Beyond the Witchlight
of a symbolic depiction of one. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another
wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv's Cauldron with the ability to freeze time. When their sister returned, the hags used
Backgrounds
Baldur’s Gate: Descent into Avernus
religious service. The Gods of the Multiverse section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Backgrounds
Guildmasters’ Guide to Ravnica
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
.
6
I do what I can to help out the spouse of a comrade who died in battle.
Flaws
d6
Flaw
1
I act bravely when I’m in a group, but I’m a coward when I&rsquo
Monsters
Fizban's Treasury of Dragons
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2
A half-amethyst dragon cares for an amethyst dragon wyrmling sibling after the disappearance of their dragon
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
monsters
Gaze. The bodak stares at a creature they can see within 30 feet of it. If that creature isn’t a Construct or Undead, it is subjected to the following effect. Constitution Saving Throw: DC 16
them into soul-shredding undead known as bodaks.
Children of Belcorra
The Children of Belcorra are a group of deep gnomes who swore their allegiance to Belcorra when she was still a mortal, five
monsters
its turn on that Initiative. The Humanoid can’t be returned to life until the new shrouded is destroyed.
Graveyard Warding. The shrouded can’t move through a space with a barrier or line
isn’t a Construct or Undead in a 30-foot Emanation originating from the shrouded. Failure: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Toxic Thoughts", "rollDamageType
monsters
: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Quill", "rollDamageType":"Piercing"} Piercing damage. If the target is a creature that isn’t an Undead or Construct, it is
Each: Enthrall, Fireball, Locate Creature (unlimited range when targeting creatures who returned to life a soul he trapped through a contract), Private Sanctum, Silence, Wall of ForceUrevian is a
monsters
Construct, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum is reduced by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll
urdefhan war champion who leads the largest and most active group of adversaries the characters will face in the Abomination Vaults. His confrontation with the characters is inevitable, because he
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
impending doom. Acolytes prepare for a couatl festival Religious Order Perks With a religious order as your group’s patron, you gain the following perks. Divine Service. In times of need, your group can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
impending doom. Acolytes prepare for a couatl festival Religious Order Perks With a religious order as your group’s patron, you gain the following perks. Divine Service. In times of need, your group can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter. Aberration Woe strider
Celestial Archon of fallen stars
Ashen rider
Winged bull
Winged lion
Construct Anvilwrought raptor
Bronze sable
Burnished heart
Colossus of Akros
Gold
harpy
Fleecemane lion
Hippocamp
Hythonia*
Ironscale hydra
Nyx-fleece ram
Polukranos
Theran chimera
Tromokratis*
Two-headed cerberus
Typhon
Underworld cerberus
Undead Flitterstep eidolon
Ghostblade eidolon
Phylaskia
Returned drifter
Returned palamnite
Returned sentry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Your group acts in the service of one of Khorvaire’s most prominent or obscure religious institutions. Perhaps you’re a team of devotees pursuing a cause for your faith, or maybe
when confronted with the miraculous. The patronage of a religious order isn’t simply a matter of each member of your group belonging to the same faith. An actual organization—with its own resources, goals, and leaders—sponsors and directs your adventures.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Your group acts in the service of one of Khorvaire’s most prominent or obscure religious institutions. Perhaps you’re a team of devotees pursuing a cause for your faith, or maybe
when confronted with the miraculous. The patronage of a religious order isn’t simply a matter of each member of your group belonging to the same faith. An actual organization—with its own resources, goals, and leaders—sponsors and directs your adventures.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
chapter. Aberration Woe strider
Celestial Archon of fallen stars
Ashen rider
Winged bull
Winged lion
Construct Anvilwrought raptor
Bronze sable
Burnished heart
Colossus of Akros
Gold
harpy
Fleecemane lion
Hippocamp
Hythonia*
Ironscale hydra
Nyx-fleece ram
Polukranos
Theran chimera
Tromokratis*
Two-headed cerberus
Typhon
Underworld cerberus
Undead Flitterstep eidolon
Ghostblade eidolon
Phylaskia
Returned drifter
Returned palamnite
Returned sentry
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Example Patrons Here are some of the most likely patrons for an adventuring group. Presented in alphabetical order, these patrons can serve as inspiration for you to create patrons of your own
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Example Patrons Here are some of the most likely patrons for an adventuring group. Presented in alphabetical order, these patrons can serve as inspiration for you to create patrons of your own
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Contacts Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Contacts Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of
liaison within the religious order. Order Contact d8 Contact 1 A cloistered priest with little worldly experience who doesn’t really understand what you do but seems to approve of it anyway 2 A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called to serve a group, such as the elemental gods Akadi, Grumbar, Kossuth, and Istishia, while others serve deities that are intertwined gods, such as the elves’ Angharradh. Some clerics in Faerûn
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called to serve a group, such as the elemental gods Akadi, Grumbar, Kossuth, and Istishia, while others serve deities that are intertwined gods, such as the elves’ Angharradh. Some clerics in Faerûn
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be