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Returning 34 results for 'construct replaces grim to have reflecting'.
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Necromancer
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Monsters
Volo's Guide to Monsters
, stoneskin
5th level (2 slots): Bigby's hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a creature that is
neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.Withering
monsters
":"Slashing"} Slashing damage. If the target is a creature other than a Construct or Undead, it suffers a bleeding wound. While suffering from a bleeding wound, the target loses 4 (1d8);{"diceNotation":"1d8
successful DC 15 Wisdom (Medicine) check. All wounds close if the target regains any Hit Points.
Grim Glittering (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":" Grim
monsters
Construct instead.
Legendary Resistance (1/Day). If Lady’s Whisper would fail a saving throw, they can choose to succeed instead. If they do, its Death’s Grace trait doesn’t function
Attack;Opportunity Attacks.Lady’s Whisper is a powerful servitor of Nhimbaloth, a unique skeletal creature related to the lesser deaths that serve the Grim Reaper. They speak only rarely
races
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
races
unique construct created by magic, mysterious science, or both.
Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, each
.
Their rarity among the peoples of Etharis and the grim rumors that swirl around them most often leave arisen socially isolated. But not all arisen are driven to nihilism by the bleakness of their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
door, stoneskin
5th level (2 slots): Bigby’s hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a
creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
door, stoneskin
5th level (2 slots): Bigby’s hand, cloudkill
6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a
creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual
danger. When such a guardian is created, the magic that animates it is intertwined with a bonded command amulet. Any creature that has a shield guardian’s command amulet can control that Construct and, in
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warrior’s face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warrior’s face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
looming threat that’s a grim reminder of the Radiant Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kids’ unicorn costume. The children don’t know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
The pool in this room once served as a reflecting pool for a pillar sculpted with images of serene, intertwined snakes with glowing crystalline eyes. The waters have since been despoiled by rotting
. Regardless of the saving throw result, the creature also receives the following grim vision: Within an expanse of broken worlds drifts a gargantuan alien form—one that is far from a centipede yet
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
The pool in this room once served as a reflecting pool for a pillar sculpted with images of serene, intertwined snakes with glowing crystalline eyes. The waters have since been despoiled by rotting
. Regardless of the saving throw result, the creature also receives the following grim vision: Within an expanse of broken worlds drifts a gargantuan alien form—one that is far from a centipede yet
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Grim Hollow Heritages The following sections present the heritages available to players in a Grim Hollow campaign, divided into the three categories of common heritages, rare heritages, and eldritch
rigid caste system reflecting this view.
The mystic caste comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste
Magic Items
Infernal Machine Rebuild
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
and prove unflinchingly positive as they evangelize in public. Prison Jared Blando Map 2.3: Spire of the Grixitt in the Prison A single grim blemish of gray stone and metal rises above Sigil’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
and prove unflinchingly positive as they evangelize in public. Prison Jared Blando Map 2.3: Spire of the Grixitt in the Prison A single grim blemish of gray stone and metal rises above Sigil’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a robed figure with a grim skull for a face. Before the statue, a pair of skeletons kneel, holding an altar of polished black stone between them.
This shrine is under the effect of a hallow spell
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a robed figure with a grim skull for a face. Before the statue, a pair of skeletons kneel, holding an altar of polished black stone between them.
This shrine is under the effect of a hallow spell
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
now stands watch in area B24, and the other is here. The ancient construct is equivalent to a stone golem with 102 hit points and no Multiattack action (challenge rating 4 instead of 8). Roleplaying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
now stands watch in area B24, and the other is here. The ancient construct is equivalent to a stone golem with 102 hit points and no Multiattack action (challenge rating 4 instead of 8). Roleplaying
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted
and unsettling, revealing some element of the environment’s history and putting the character in the place of someone who suffered a grim fate there. 81–85 A coffin or small enclosed space in the region
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted
and unsettling, revealing some element of the environment’s history and putting the character in the place of someone who suffered a grim fate there. 81–85 A coffin or small enclosed space in the region
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon sometimes wracks its minions’ minds with fear to the point of insanity, with the fog that spreads throughout its forest reflecting those minions’ tortured dreams. Living Treasures. A green
power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon sometimes wracks its minions’ minds with fear to the point of insanity, with the fog that spreads throughout its forest reflecting those minions’ tortured dreams. Living Treasures. A green
power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to