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Returning 35 results for 'construct ward ritual'.
Other Suggestions:
construct world ritual
construct war rival
construct work ritual
construct ways ritual
construct were ritual
Monsters
Strixhaven: A Curriculum of Chaos
Regeneration. As long as the pledgemage has at least 1 hit point remaining, the pledgemage regains 5 hit points at the start of its turn.
Verdant Talisman. At the end of a 10-minute ritual, the
another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.Briar Vine. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Briar Vine
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ritual heal Arcane Ward? No. Casting a spell as a Ritual doesn’t use a spell slot, and the Arcane Ward regains Hit Points when the Abjurer casts an Abjuration spell with a spell slot. How does Arcane
Wizard Is an Abjurer’s Arcane Ward healed only when the ward has 0 Hit Points? The ward regains Hit Points whenever the Abjurer casts an Abjuration spell with a spell slot, not just when the ward has
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Ritual heal Arcane Ward? No. Casting a spell as a Ritual doesn’t use a spell slot, and the Arcane Ward regains Hit Points when the Abjurer casts an Abjuration spell with a spell slot. How does Arcane
Wizard Is an Abjurer’s Arcane Ward healed only when the ward has 0 Hit Points? The ward regains Hit Points whenever the Abjurer casts an Abjuration spell with a spell slot, not just when the ward has
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer, including a ritual, can restore hit points to the abjurer’s Arcane Ward. How does Arcane Ward interact with
Wizard Is an abjurer’s Arcane Ward healed only when the ward has 0 hit points? The ward regains hit points whenever the abjurer casts an abjuration spell of 1st level or higher, not just when the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer, including a ritual, can restore hit points to the abjurer’s Arcane Ward. How does Arcane Ward interact with
Wizard Is an abjurer’s Arcane Ward healed only when the ward has 0 hit points? The ward regains hit points whenever the abjurer casts an abjuration spell of 1st level or higher, not just when the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in
.)
Sword burst * (conj.)
1st Level
Tasha’s caustic brew * (evoc.)
2nd Level
Augury (divin., ritual)
Enhance ability (trans.)
Tasha’s mind whip * (ench.)
3rd Level
Intellect fortress * (abjur
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spell’s school of magic is noted, and if a spell can be cast as a ritual, the ritual tag appears after the spell’s name. Each spell is in the Player’s Handbook, unless it has an asterisk (a spell in
.)
Sword burst * (conj.)
1st Level
Tasha’s caustic brew * (evoc.)
2nd Level
Augury (divin., ritual)
Enhance ability (trans.)
Tasha’s mind whip * (ench.)
3rd Level
Intellect fortress * (abjur
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
, can be controlled using the ring. The Avowed permit skitterwidgets under the characters’ control to remain in Candlekeep, but not in the Inner Ward. Stray skitterwidgets are eventually hunted down and destroyed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
, can be controlled using the ring. The Avowed permit skitterwidgets under the characters’ control to remain in Candlekeep, but not in the Inner Ward. Stray skitterwidgets are eventually hunted down and destroyed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
a clay golem, a shield guardian, or another weaker Construct. Ghostly Allies. When the characters battle the behir, their ghostly allies harry and distract the creature, giving it disadvantage on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s hoard to perform some great ritual. The Hoard Magic table suggests some possibilities. Hoard Magic d6 Magical Motivation
1 Create a permanent protective ward covering a city-state or
small kingdom
2 Destroy a large magical ward protecting a region
3 Create a dead magic zone where spells and magic items won’t function
4 Repair the fabric of magic in a dead magic zone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
a clay golem, a shield guardian, or another weaker Construct. Ghostly Allies. When the characters battle the behir, their ghostly allies harry and distract the creature, giving it disadvantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s hoard to perform some great ritual. The Hoard Magic table suggests some possibilities. Hoard Magic d6 Magical Motivation
1 Create a permanent protective ward covering a city-state or
small kingdom
2 Destroy a large magical ward protecting a region
3 Create a dead magic zone where spells and magic items won’t function
4 Repair the fabric of magic in a dead magic zone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
return to his true form, which is a human. Riffel agrees to take the characters to the Three Moons Vault’s secret entrance. Before the party leaves, Argentia leads a quick rite to cast a protective ward
” subsection of the “Three Moons Vault” section). The wardens have enough power to cast this ritual only once, so it’s imperative Riffel return to Bittergrass Fen with Valendar as soon as possible.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
stone (transmutation)
Investiture of wind (transmutation)
Primordial ward (abjuration)
7th Level
Whirlwind (evocation)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
return to his true form, which is a human. Riffel agrees to take the characters to the Three Moons Vault’s secret entrance. Before the party leaves, Argentia leads a quick rite to cast a protective ward
” subsection of the “Three Moons Vault” section). The wardens have enough power to cast this ritual only once, so it’s imperative Riffel return to Bittergrass Fen with Valendar as soon as possible.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
stone (transmutation)
Investiture of wind (transmutation)
Primordial ward (abjuration)
7th Level
Whirlwind (evocation)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Inspired Hands, the temple of Gond in the Sea Ward, a month ago. The construct hitched a ride on House Gralhund’s coach. Yalah Gralhund befriended it, offered it shelter, and used it as a servant until she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Inspired Hands, the temple of Gond in the Sea Ward, a month ago. The construct hitched a ride on House Gralhund’s coach. Yalah Gralhund befriended it, offered it shelter, and used it as a servant until she
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
have access to it. If you’d like to use any of these spells, talk to your DM, who may allow some, all, or none of them. Spells Level Spell School Conc. Ritual Class 0 Booming Blade Evocation No No
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
Range: Touch
Components: V, S, M (ruby dust worth 1,000+ GP)
Duration: 1 day
You create a ward against magical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
(transmutation)
Investiture of stone
(transmutation)
Investiture of wind
(transmutation)
Primordial ward
(abjuration)
7th Level Whirlwind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Artificer Spell List Here’s the list of spells you consult when you learn an artificer spell. The list is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Artificer Spell List Here’s the list of spells you consult when you learn an artificer spell. The list is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
Range: Touch
Components: V, S, M (ruby dust worth 1,000+ GP)
Duration: 1 day
You create a ward against magical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Forbiddance 6th-level abjuration (ritual) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1
day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forbiddance Level 6 Abjuration (Cleric) Casting Time: 10 minutes or Ritual
Range: Touch
Components: V, S, M (ruby dust worth 1,000+ GP)
Duration: 1 day
You create a ward against magical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
(transmutation)
Investiture of stone
(transmutation)
Investiture of wind
(transmutation)
Primordial ward
(abjuration)
7th Level Whirlwind
(evocation)