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Returning 35 results for 'construct warning rendering'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns in search of a rare crystal known as chardalyn. With it, they’re building a mighty construct that will lay waste to Ten-Towns if nothing is done to stop it.
“Our militia captured one of the
map of Icewind Dale. If the characters ask to speak with the captured duergar, the speaker informs them that the duergar was put to death following the interrogation, to keep him escaping and warning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns in search of a rare crystal known as chardalyn. With it, they’re building a mighty construct that will lay waste to Ten-Towns if nothing is done to stop it.
“Our militia captured one of the
map of Icewind Dale. If the characters ask to speak with the captured duergar, the speaker informs them that the duergar was put to death following the interrogation, to keep him escaping and warning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Influence Keranos is the embodiment of wisdom and insight unhindered by compassion or patience. Just as the storm vents its fury unpredictably and without warning, so does Keranos deliver
mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Influence Keranos is the embodiment of wisdom and insight unhindered by compassion or patience. Just as the storm vents its fury unpredictably and without warning, so does Keranos deliver
mortals. His blasts of lightning set house and forest ablaze, thus rendering the soil clear for new life and new creations. His is a vision he alone is equipped to see. He is content to watch his divine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their imminent arrival with an intimidating display. Combat robots display a wide range of voices. Some units
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit with a ranged attack roll using Whelm, the target takes an extra 1d8 Force damage, or an extra 4d8 Force damage if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or
ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan. Conceptopolis Weapon of Warning (Trident), +1 Weapon (War Pick), Wind Fan, Winged Boots, Wings of Flying
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their imminent arrival with an intimidating display. Combat robots display a wide range of voices. Some units
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit with a ranged attack roll using Whelm, the target takes an extra 1d8 Force damage, or an extra 4d8 Force damage if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or
ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan. Conceptopolis Weapon of Warning (Trident), +1 Weapon (War Pick), Wind Fan, Winged Boots, Wings of Flying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
can’t be knocked over, but it can be destroyed, rendering the generator irreparable. The pedestal is a Small object with AC 13, 20 hit points, and immunity to poison and psychic damage. Treasure. The diamond is worth 5,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
can’t be knocked over, but it can be destroyed, rendering the generator irreparable. The pedestal is a Small object with AC 13, 20 hit points, and immunity to poison and psychic damage. Treasure. The diamond is worth 5,000 gp.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Words of warning in the MANUAL OF CLAY GOLEMS
Clay Golem
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.”
— Words of warning in the MANUAL OF CLAY GOLEMS
Clay Golem
Large construct, unaligned
Armor Class 14 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 20 ft.
STR
20 (+5)
DEX
9
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
treasury engine, with its canister housed atop the actual engine mounting, rendering it immobile. While investigating the laboratory workings in this area, the devil inadvertently found its brain magically
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
treasury engine, with its canister housed atop the actual engine mounting, rendering it immobile. While investigating the laboratory workings in this area, the devil inadvertently found its brain magically
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are laboriously collected and taken from the basement. Over time, a similar construct could be used as an offensive upgrade to the franchise’s headquarters, either as part of future franchise
enterprise. The light is a warning beacon for ships traveling the coast between Neverwinter and Luskan, but it needs someone to keep it running. Before the Order of the Stout Half-Pint moved in, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are laboriously collected and taken from the basement. Over time, a similar construct could be used as an offensive upgrade to the franchise’s headquarters, either as part of future franchise
enterprise. The light is a warning beacon for ships traveling the coast between Neverwinter and Luskan, but it needs someone to keep it running. Before the Order of the Stout Half-Pint moved in, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals can’t even agree on
alive—a hovering, sapient Construct that feeds on Xaos’s disorderly residents. Periodically, Automata deploys modrons to recover the lost unit, but they are swallowed just the same, absorbed into the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals can’t even agree on
alive—a hovering, sapient Construct that feeds on Xaos’s disorderly residents. Periodically, Automata deploys modrons to recover the lost unit, but they are swallowed just the same, absorbed into the
Magic Items
Infernal Machine Rebuild
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
away from the events of the wedding itinerary are given a warning the first time, then questioned more carefully and searched each time thereafter. Evidence of theft or other lawbreaking could result in
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through 4 but is choked with rubble, rendering it impassable. P11. Upside-Down Laboratory This chamber appears to have been a wizard’s laboratory, as evidenced by the upside-down storage cupboards and
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through 4 but is choked with rubble, rendering it impassable. P11. Upside-Down Laboratory This chamber appears to have been a wizard’s laboratory, as evidenced by the upside-down storage cupboards and
results. (Warning Dzaan’s simulacrum about this risk does not discourage it from using the rune chamber.) Illusory Objects. When one or more illusory objects are placed under the crystal disk, the disk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
resplendent courthouses. Headquarters of the Mercykillers, the Prison is a warning to wrongdoers of the full penalty of law. The Prison’s architecture is anathema to hope and light. During the dark and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
resplendent courthouses. Headquarters of the Mercykillers, the Prison is a warning to wrongdoers of the full penalty of law. The Prison’s architecture is anathema to hope and light. During the dark and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) crippled by Thayan magic, floats near the ceiling, trying to remain unnoticed while intruders enter. Thaxalia’s central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye
rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) crippled by Thayan magic, floats near the ceiling, trying to remain unnoticed while intruders enter. Thaxalia’s central eye and two of its eyestalks have been maimed by the Red Wizards, rendering those eye
rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish: “Halt! These candied apples are reserved for children and the
Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that compel it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters attempt to pick any of the candied apples, one candy dryad ceases hiding and issues the following warning in Elvish: “Halt! These candied apples are reserved for children and the
Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that compel it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ledge and intones the following warning in Common: “I am Duhlark Kolat, the great wizard and master of this tower! How dare you invade my home! Leave at once or be destroyed by magic beyond your
operation, forcing the wizard to spend time and resources defeating the fiend and replacing slain underlings. K16. Construct Workshop The invisible staircase from area K15 ends in front of a closed door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ledge and intones the following warning in Common: “I am Duhlark Kolat, the great wizard and master of this tower! How dare you invade my home! Leave at once or be destroyed by magic beyond your
operation, forcing the wizard to spend time and resources defeating the fiend and replacing slain underlings. K16. Construct Workshop The invisible staircase from area K15 ends in front of a closed door