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Returning 11 results for 'construct warrens regarded'.
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Monsters
Quests from the Infinite Staircase
":"damage", "rollAction":"Fortified Pickaxe", "rollDamageType":"force"} force damage. If the target is a Construct or an object, the attack is automatically a critical hit.
Communal Spellcasting (2/Day
buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
condition.
Fortified Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
throw or have the prone condition.
Fortified Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
throw or have the prone condition.
Fortified Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
condition.
Fortified Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
spends entirely too much time in the cult’s trophy locker, a cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan
fellow Calishite in the Outer City. There they used what little wealth they’d been able to bring with them to construct a new home — a traditional Calishite settlement that would be precisely as friendly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nimoar. The illusion typically lasts from midday to sunset (unless someone has the audacity and magical might to dispel it) and is regarded as a stunning work of magical art. Flamerule 3–5: Sornyn Sornyn
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan Generations ago, a fleet of Calishite refugees fleeing war in
wealth they’d been able to bring with them to construct a new home — a traditional Calishite settlement that would be precisely as friendly to Baldur’s Gate as the Baldurians had been to them. Though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan Generations ago, a fleet of Calishite refugees fleeing war in
wealth they’d been able to bring with them to construct a new home — a traditional Calishite settlement that would be precisely as friendly to Baldur’s Gate as the Baldurians had been to them. Though
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
spends entirely too much time in the cult’s trophy locker, a cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan
fellow Calishite in the Outer City. There they used what little wealth they’d been able to bring with them to construct a new home — a traditional Calishite settlement that would be precisely as friendly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nimoar. The illusion typically lasts from midday to sunset (unless someone has the audacity and magical might to dispel it) and is regarded as a stunning work of magical art. Flamerule 3–5: Sornyn Sornyn
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians