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Returning 35 results for 'construct weaker rumors'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Monsters
Fizban's Treasury of Dragons
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Monsters
Fizban's Treasury of Dragons
hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2
It is difficult for anyone not of dragonkind to penetrate the twisting
enigma for other creatures. (Any)
4
Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Monsters
Fizban's Treasury of Dragons
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creatures—especially while I can turn
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Monsters
Fizban's Treasury of Dragons
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
races
unique construct created by magic, mysterious science, or both.
Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, each
.
Their rarity among the peoples of Etharis and the grim rumors that swirl around them most often leave arisen socially isolated. But not all arisen are driven to nihilism by the bleakness of their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
a clay golem, a shield guardian, or another weaker Construct. Ghostly Allies. When the characters battle the behir, their ghostly allies harry and distract the creature, giving it disadvantage on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
a clay golem, a shield guardian, or another weaker Construct. Ghostly Allies. When the characters battle the behir, their ghostly allies harry and distract the creature, giving it disadvantage on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
fights with the cunning of a skilled warrior, taking to the air as it attacks weaker characters and spellcasters first. However, a helmed horror lacks the insight to change its environment, fortify it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, including another nabassu. Most other demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to
killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, including another nabassu. Most other demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to
killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some
hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some
hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
bandit captain), who are heading to the monastery to join its ranks. They possess rumors and fragments of a map, and are keen to steal the characters’ resources — especially if Gearbox the modron is present.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
bandit captain), who are heading to the monastery to join its ranks. They possess rumors and fragments of a map, and are keen to steal the characters’ resources — especially if Gearbox the modron is present.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
gods, whether by mediating, forcing a truce, or siding with the weaker group to defeat the stronger one.
A Kruphix Campaign A campaign structured around champions of Kruphix can embrace moral
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the agents sent to stop you.
5 Investigate rumors of an unearthed divine relic and decide whether it’s safe to be in the mortal realm.
6 End a conflict between the followers of two other
gods, whether by mediating, forcing a truce, or siding with the weaker group to defeat the stronger one.
A Kruphix Campaign A campaign structured around champions of Kruphix can embrace moral
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
rumors exist that Fierna has stolen the secret of how to travel freely between the Nine Hells and the Material Plane from the archlich Vecna. The fact that the denizens of the Nine Hells take such rumors seriously is a clear indication of their respect for Fierna’s power.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
rumors exist that Fierna has stolen the secret of how to travel freely between the Nine Hells and the Material Plane from the archlich Vecna. The fact that the denizens of the Nine Hells take such rumors seriously is a clear indication of their respect for Fierna’s power.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comfortable for creatures not suited to underwater life. In many ways, a mythal is less like a spell or a magic item than a living creation of magic, capable of growing stronger or weaker, absorbing
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
comfortable for creatures not suited to underwater life. In many ways, a mythal is less like a spell or a magic item than a living creation of magic, capable of growing stronger or weaker, absorbing
twist and reknit themselves depending on the magic involved.
Dispel Magic. Dispel magic unwinds and prematurely ends magic, unraveling whatever construct of the Weave was put in place.
Antimagic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
rumors of a lost city buried under the Reghed Glacier—a fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
rumors of a lost city buried under the Reghed Glacier—a fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or difficulty. If an organization is useful but significantly weaker than the guild, the Xanathar is likely to absorb its members and resources into its guild (either immediately or gradually) so it
dragon in humanoid form. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Rumors occasionally surface about a monstrous crime lord
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or difficulty. If an organization is useful but significantly weaker than the guild, the Xanathar is likely to absorb its members and resources into its guild (either immediately or gradually) so it
dragon in humanoid form. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Rumors occasionally surface about a monstrous crime lord
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
every chapter: Stewardship. We are custodians of the worlds, not rulers, and we work to preserve what has been entrusted to our care. Protection. Smaller and weaker peoples deserve our protection, not
the giant is a dangerous marauder. 4 A giant knight is convinced the adventurers pose a threat and must be eliminated. 5 Following rumors of a “dangerous giants’ hideout” in the mountains, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
every chapter: Stewardship. We are custodians of the worlds, not rulers, and we work to preserve what has been entrusted to our care. Protection. Smaller and weaker peoples deserve our protection, not
the giant is a dangerous marauder. 4 A giant knight is convinced the adventurers pose a threat and must be eliminated. 5 Following rumors of a “dangerous giants’ hideout” in the mountains, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
obtained from a member of Bregan D’aerthe or some other dark elf. If the characters have encountered no drow, they might hear rumors that Xanathar employs a drow advisor. Shapechanger Any living creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
obtained from a member of Bregan D’aerthe or some other dark elf. If the characters have encountered no drow, they might hear rumors that Xanathar employs a drow advisor. Shapechanger Any living creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.”
There is actually no poison gas in the room, but as the characters spend time in here trying to get to the cure, describe how they seem to be getting weaker and weaker. They should feel as if time is
challenge of ascending the northern steps, where the warrior stands. The warrior, a helmed horror, animates and attacks when it is approached. Once the construct is defeated, the characters can proceed to the