Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'construct whispers reflects'.
Other Suggestions:
construct whispers reflect
construct whispers reflected
construct whisper reflect
constructed whisper reflects
construct whisper reflected
Monsters
Curse of Strahd
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
Monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
Monsters
Fizban's Treasury of Dragons
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Monsters
Fizban's Treasury of Dragons
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
actions; the dragon can’t take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature
monsters
Construct instead.
Legendary Resistance (1/Day). If Lady’s Whisper would fail a saving throw, they can choose to succeed instead. If they do, its Death’s Grace trait doesn’t function
until the end of their next turn.
Sibilant Whispers. Wisdom Saving Throw: DC 18, any creature that starts its turn in a 20-foot Emanation originating from Lady’s Whisper. Failure: The
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
races
The arisen are spoken of in fearful whispers across Etharis, all too often proclaimed unnatural entities that can be neither trusted nor redeemed. For although they are humanoids, each arisen is a
unique construct created by magic, mysterious science, or both.
Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, each
monsters
. Constitution Saving Throw: DC 15, one creature other than a Construct or Undead within 30 feet. Failure: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Blood Call", "rollDamageType
casts Command. He can’t take this action again until the start of his next turn.In life, the Crimson Abbot was a virtuous crusader named Sir Marius Renathyr but was seduced by the sweet whispers of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
town’s numerous venues, such as the Harmonic Hall school of music and the acoustically complex Amphitheater of Harmonia, which projects whispers in some areas and silences screams in others. Artists vie
its dramatic decor and overly critical clientele, and it’s widely rumored that performers who fail to impress at the exclusive club go into exile. The bloodier truth reflects the fact that the club’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
town’s numerous venues, such as the Harmonic Hall school of music and the acoustically complex Amphitheater of Harmonia, which projects whispers in some areas and silences screams in others. Artists vie
its dramatic decor and overly critical clientele, and it’s widely rumored that performers who fail to impress at the exclusive club go into exile. The bloodier truth reflects the fact that the club’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
destroy the sand’s guardians from the Giant Construct Encounters table (see chapter 3), and fill a vial with the magical sand, the giant helps them create a sentient magic item. Ravenous Star An azer
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
destroy the sand’s guardians from the Giant Construct Encounters table (see chapter 3), and fill a vial with the magical sand, the giant helps them create a sentient magic item. Ravenous Star An azer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness. Hit Points A ship component is destroyed and becomes unusable when it drops
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness. Hit Points A ship component is destroyed and becomes unusable when it drops
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A Lich’s Lair A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
A Lich’s Lair A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with
powerful guardians and traps. Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
homunculus is reduced to inert material if its creator dies.
A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features table to inspire a
.
8 Woven and patchwork, like a well-loved toy.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft.
Mod Save
Str 4 −3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
homunculus is reduced to inert material if its creator dies.
A homunculus’s appearance reflects its creator’s tastes. Roll on or choose a result from the Homunculus Features table to inspire a
.
8 Woven and patchwork, like a well-loved toy.
Homunculus Tiny Construct, Neutral
AC 13 Initiative +2 (12)
HP 4 (1d4 + 2)
Speed 20 ft., Fly 40 ft.
Mod Save
Str 4 −3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
into the victim’s past or find lore that otherwise would be lost. Cryptic Whispers Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in
response to a verbal question posed to the skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again. Stone Cursed
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
into the victim’s past or find lore that otherwise would be lost. Cryptic Whispers Even though a creature transformed into a stone cursed is long dead, a vague whisper of their memories lives on in
response to a verbal question posed to the skull by the character. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again. Stone Cursed
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
WHISPERS
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed’s body. At the end of a
. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.
Stone Cursed
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 19
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
WHISPERS
Even though creatures transformed into stone cursed are long dead, a vague whisper of their memories lives on in the obsidian skull embedded within the stone cursed’s body. At the end of a
. Once this check is made, whether it succeeds or fails, the skull can’t be used in this manner again.
Stone Cursed
Medium construct, lawful evil
Armor Class 17 (natural armor)
Hit Points 19
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
whispers to one creature within range of the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and
in it, its face depicting the card that affected you 5 A yellowed Humanoid tooth that whispers eerily when placed under a pillow 6 A keepsake from someone you were once close to but who is now your enemy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Skilled, or Tough feat (your choice). Your choice of feat reflects how you’ve dealt with the terrible loss that changed your life forever. If you’ve kept your senses sharp for every opportunity and
in it, its face depicting the card that affected you 5 A yellowed Humanoid tooth that whispers eerily when placed under a pillow 6 A keepsake from someone you were once close to but who is now your enemy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
perceptiveness and intuition. Insight reflects a character’s skill at reading other people’s moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
success and failure.
Jared: Ismark leans toward you, Gareth, with a suspicious glance at the other people in the tavern, like he’s worried they’re eavesdropping. He whispers, “The Devil Strahd
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
perceptiveness and intuition. Insight reflects a character’s skill at reading other people’s moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
success and failure.
Jared: Ismark leans toward you, Gareth, with a suspicious glance at the other people in the tavern, like he’s worried they’re eavesdropping. He whispers, “The Devil Strahd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Magic Items
Infernal Machine Rebuild
.
07
You can cast the speak with animals spell at will, but can use it to communicate only with insects.
Disturbing whispers on the edge of hearing haunt all creatures within 30 feet of you
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
structure in the region whispers faintly. Any creature within 60 feet of the structure that can hear it must succeed on a DC 12 Wisdom saving throw or be charmed. While charmed in this way, the creature must
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
structure in the region whispers faintly. Any creature within 60 feet of the structure that can hear it must succeed on a DC 12 Wisdom saving throw or be charmed. While charmed in this way, the creature must
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
unbelievable stage production. 8 A bleary-eyed astronomer stumbles into the party, while fearfully watching the heavens. If asked, she points toward the sky and whispers, “The stars aren’t right. The dark times
spends entirely too much time in the cult’s trophy locker, a cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan