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Returning 15 results for 'construct wilds rites'.
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Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Gingerbrute “The unlabeled vial was not vanilla extract after all.”
—Todwin Mallow, now-destitute baker
Gingerbread cookies baked in the wilds of Eldraine—or made from ingredients grown there
gingerbrute, the cookie causes mayhem throughout the kitchen before running to the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Gingerbrute “The unlabeled vial was not vanilla extract after all.”
—Todwin Mallow, now-destitute baker
Gingerbread cookies baked in the wilds of Eldraine—or made from ingredients grown there
gingerbrute, the cookie causes mayhem throughout the kitchen before running to the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
dooms upon isolated villages. Your adventures might lead characters into Kalakeri’s deepest wilds to rediscover lost secrets, save innocents, or curry favor with a faction. Consider the plots on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
dooms upon isolated villages. Your adventures might lead characters into Kalakeri’s deepest wilds to rediscover lost secrets, save innocents, or curry favor with a faction. Consider the plots on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an object that was lost in the wilds. 15 Discover the fate of a missing group of explorers. 16 Pursue fleeing foes. 17 Assess the size of an approaching army. 18 Escape the reign of a tyrant. 19
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an object that was lost in the wilds. 15 Discover the fate of a missing group of explorers. 16 Pursue fleeing foes. 17 Assess the size of an approaching army. 18 Escape the reign of a tyrant. 19
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
Seasons Four holy sites, corresponding to the four seasons, stand in or near the polis and serve as temples—primarily for the rites of Karametra and Nylea, but also to the other gods to an extent. These
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as well. He later brought these two prisoners to his lab and has been performing magical rites on them, draining their vitality and will to keep them in a state between life and death. Map 3.2 shows
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to