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                        Returning 35 results for 'construct willing released'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):
3/day each: plane shift (only self and up to one incapacitated creature, which is considered willing
                                                
                                            
                                                
                                                     for the spell), webThe retriever is a potent, spider-like Construct conceived and built by Underdark followers of Lolth for one original purposeâto prowl the Abyss and capture demons for these
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
                                                
                                            
                                                
                                                     Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one that youâre perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
                                                
                                            
                                                
                                                    .
 
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
                                                
                                            
                                                
                                                     once if a fight breaks out. Hrosskâs job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     knight once they realize heâs willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
                                                
                                            
                                                
                                                     knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     chamber from passage by creatures that arenât mind flayers or star spawn. What do they know? The eidolon is aware of the illithidsâ goal and is most ready and willing to do its part, as the result
                                                
                                            
                                                
                                                    . This allows the ceiling to slowly descend, clicking loudly.
 If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
                                                
                                            
                                                
                                                     are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that theyâre allowed to use for a time (until it mysteriously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose â to prowl the Abyss and capture demons for the drow to enslave or use in their
                                                
                                            
                                                
                                                     rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     their fair share of the hidden cache of gold. But the Gralhunds arenât willing to put their trust entirely in the Black Network; they sent out their own agent to shadow the Zhents, eliminate Dalakhar
                                                
                                            
                                                
                                                     Inspired Hands, the temple of Gond in the Sea Ward, a month ago. The construct hitched a ride on House Gralhundâs coach. Yalah Gralhund befriended it, offered it shelter, and used it as a servant until she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The marinersâ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
                                                
                                            
                                                
                                                    , and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The marinersâ guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     Construct, Typically Neutral
  Armor Class 14 (natural armor)
 Hit Points 110 (13d10 + 39)
 Speed 0 ft., fly 60 ft. (hover)
 
   STR
  1 (â5) 
 
  DEX
  13 (+1) 
 
  CON
  16 (+3
                                                
                                            
                                                
                                                     a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractineâs demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     willing to pay the price. Seeker of Knowledge. As a custodian of rare knowledge, the sphinx might have long coveted the knowledge of the monasteryâs brains in jars â all of them creatures with
                                                
                                            
                                                
                                                     toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
                                                
                                            
                                                
                                                     chapter). Convincing him to join the party requires a successful DC 17 Charisma (Persuasion) check. Flying Rocking Horse Medium Construct, Unaligned
 Armor Class 15 (natural armor)
 Hit Points 22 (4d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Retriever The retriever is a potent, spider-like Construct conceived and built by Underdark followers of Lolth for one original purposeâto prowl the Abyss and capture demons for these cultists to
                                                
                                            
                                                
                                                     to others, since Lolthâs cultists donât want to take the chance that their creations will be turned against them. Retriever
 Large Construct, Typically Lawful Evil
 Armor Class 19 (natural armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     construct, unaligned
 Armor Class 14 (natural armor)
 Hit Points 18 (4d4 + 8)
 Speed 10 ft., fly 60 ft.
   STR
 12 (+1)
 
  DEX
 16 (+3)
 
  CON
 14 (+2)
 
  INT
 3 (â4)
 
  WIS
 14 (+2
                                                
                                            
                                                
                                                     magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
 Bronze Sable
(JASPER
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Yarek released the devil, it immediately murdered him. To fulfill its agreement with the mage, the devil must now kill Skrianna. Wards placed on these chambers prevent the devil from leaving, however
                                                
                                            
                                                
                                                     is reluctant to take on a well-armed band of adventurers, since the outcome is likely to conflict with its goals of survival and escape. If the characters are willing to free it from the confines of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     coliseumâs wings. Map 8.3 depicts the coliseumâs arena. The three tiers of matches are as follows: Dyson Logos  Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arenaâone
                                                
                                            
                                                
                                                     and swap with another willing participant. A participantâs companions can join them in the coliseumâs wings between matches. Pit Masterâs Challenge Characters who win three matches gain Khaiâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
                                                
                                            
                                                
                                                    , while the howling has attracted the notice of hungry spiders. Characters willing to free the creature might befriend it or return it to the hags for a favor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
 Actions
 Multiattack. The hag makes two Claw attacks.
 Claw. Melee Attack Roll
                                                
                                            
                                                
                                                     spell kills the target, its soul is trapped in the hagâs soul bag, and the target canât be raised from the dead until its soul is released.
 Spellcasting. The hag casts one of the following spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -Towns, Kapanuk was of little use to his captors. If released, Kapanuk tries to acquire some weapons and armor. He also invites the characters to return with him to Wyrmdoom Crag, where his kin will
                                                
                                            
                                                
                                                     next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
 The construct is a duergar hammerer (see appendix C
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     killed or captured, the remaining goblins are willing to negotiate a truce, though itâs up to the characters to initiate the negotiations. The goblins are prepared to give up the iron ingots in exchange
                                                
                                            
                                                
                                                     released it, but all other creatures on the battlefield are fair game. It would sooner eat a goblin than anything else, given how badly the goblins have treated the bears. The goblins run away from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
                                                
                                            
                                                
                                                     Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughterâs foolishness and awaits the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     spirit magic. His time at Prismari was hardly wasted, however. Combining his artistic skill with his keen spiritual sense, Hofri could visualize a spiritâs mortal appearance and construct a viable
                                                
                                            
                                                
                                                     Lorehold professor of chaos) is a Humanoid resembling a bipedal elephant. She proudly admits that she is willing to work hard to be as lazy as possible. She turns her brilliant mind to constructing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     read them like they were childrenâs books. Itâs a useful talent, and one that youâre perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
                                                
                                            
                                                
                                                     kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
                                                
                                            
                                                
                                                    , in area S11. The Eagle. The eagle is a battering ram. If released using a lever near the doors to area S4, the ram attacks an area that starts at the doors to area S4, extending 30 feet along a 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     doorâs five slots, the door automatically opens into this area and activates the creatures in the next room. 4. Mechachimera This chamber holds a construct chimera, Screveâs crowning achievement before he
                                                
                                            
                                                
                                                     moves to place itself between the characters and the prisoner. It uses the stat block of a chimera with these changes: It is a construct. It has immunity to poison and psychic damage. In addition to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
                                                
                                            
                                                
                                                     construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hooburâs power, and acts as the archmageâs unwitting ally. In his current state, Wizzy can cast only
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     do not share your alignment.
64
As a bonus action, you cause yourself and a willing ally you can see to swap positions by teleportation.
Whenever you roll a 1 on a d20 roll, you and an ally
                                                
                                            
                                                
                                                     dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DMâs discretion.
A tiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     holds a giant owl. Jarl Storvald uses the owl to deliver messages to his fleet. A wooden latch keeps the cage shut. If the owl is released, it flies off, locates the Krigvind, and reports to Storvald
                                                
                                            
                                                
                                                     statistics of a mule, with the following changes. It is a construct. It follows the orders of its assembler. It is immune to poison and psychic damage; the charmed, frightened, paralyzed, petrified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     clowns,* and one space guppy.* (Creatures marked with an asterisk are described in Booâs Astral Menagerie.) Creatures released in this manner materialize in unoccupied spaces on the arena floor as close
                                                
                                            
                                                
                                                     to the mirror as possible. If the mirror is shattered, all creatures trapped inside it are released at once. 2: Armory Two walls of force (see âMagical Effectsâ above) seal off this chamber, where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Secretary Wei fails, as she ignores the characters. Zhong Yin. Zhong Yin is shocked at Secretary Weiâs betrayal. From this point on, the spy is willing to aid the characters and will share any information in
                                                
                                            
                                                
                                                     dragonâs shackles and will do anything to prevent the dragon from being released. Secret of Longevity. If Tulao is freed or if any of the mages are captured and coerced, they explain whatâs happening here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ) check. If released, the giant lizards attack any creature they donât recognize. As an action, a character can calm a lizard with a successful DC 10 Wisdom (Animal Handling) check, changing its attitude
                                                
                                            
                                                
                                                     toward the party from hostile to indifferent. If the check succeeds by 5 or more, the lizard becomes friendly and willing to serve them as a mount. F3: Outer Hall This grand room is completely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Negotiation. An old curse binds Issem to the Doomvault and to the service of the Thayans, but he hates the Red Wizards, so he is willing to talk. He can offer two pieces of lore (see âDoomvault Lore
                                                
                                            
                                                
                                                    â above), and he allows prisoners and the characters to leave the area. He is willing to lie to any Thayans who seek the characters and help them cover their tracks. Issem warns anyone who tries to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effectively incarcerated within a central temple. Kenku priests brought regular sacrificial victims â both willing and unwilling â to stand before the medusaâs gaze. And when Gloine Nathair-Nathair
                                                
                                            
                                                
                                                     13 Intelligence (Arcana) check. They also describe Kwalishâs desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the cityâs materials to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the door without a key or anyone not of Cassalanter blood who opens Victoroâs desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoroâs desk is
                                                
                                            
                                                
                                                     dancing in it. Stairs lead down to the foyer (area C5) and up to a hallway outside areas C17 and C19. Dancing Construct. The dressed âmannequinâ is a magical construct that serves as a dance partner. It
                                                
                                            
                                        






