Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'construct wonders religious'.
Other Suggestions:
construct wander religion
construct wander religious
construct wonders religions
construct wonder religious
Monsters
Fizban's Treasury of Dragons
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2
A half-amethyst dragon cares for an amethyst dragon wyrmling sibling after the disappearance of their dragon
Species
Fizban's Treasury of Dragons
, and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
races
Mordenkainen Presents: Monsters of the Multiverse
recite cryptic but beautiful poems about their advent being a blessed event in which they were sent into the multiverse to observe and catalog its many wonders.
Whatever their true origin, kenku are
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don
races
Mordenkainen Presents: Monsters of the Multiverse
its natural wonders.
Lizardfolk have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards.
Creating Your Character
At 1st
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
. The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
. The center of Gond’s worship on the Sword Coast lies in Baldur’s Gate, where the faithful have erected two huge structures in honor of the Wonderbringer: a temple called the High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
advancing the cause of the knights templar, and one wonders if those issues are tied to her Karrnathi origin. Though her wisdom and sound judgment are not in dispute, it seems that Sir Baerdren fears that she
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
magic item. 8 A source of magical wonders, such as a giant tree or mystical pool. 9 The vault of an archdevil, a wicked god, or another extraplanar villain. 10 The weapon that slew the dracolich.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
advancing the cause of the knights templar, and one wonders if those issues are tied to her Karrnathi origin. Though her wisdom and sound judgment are not in dispute, it seems that Sir Baerdren fears that she
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The body of a servant or an ancestor. 3 The core of a dracolich’s melted hoard. 4 A corrupted dragon egg. 5 A dragon horn a hero took as a trophy. 6 A nation’s royal or religious treasure. 7 A powerful
magic item. 8 A source of magical wonders, such as a giant tree or mystical pool. 9 The vault of an archdevil, a wicked god, or another extraplanar villain. 10 The weapon that slew the dracolich.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
piercing or slashing weapon. Several of Thessalar’s prized sculptors have been lured away from the temple by Moghadam, his rival artificer, with promises of false payment to help construct the Tomb of
‘Gygax,’ and for her role in crafting Queen Ehlissa’s Marvelous Nightingale, one of the artifacts appearing in the first edition Dungeon Masters Guide. When operated, this magical-mechanical marvel would shoot eye rays of different colors and effects, and produce songs able to work magical wonders.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
piercing or slashing weapon. Several of Thessalar’s prized sculptors have been lured away from the temple by Moghadam, his rival artificer, with promises of false payment to help construct the Tomb of
‘Gygax,’ and for her role in crafting Queen Ehlissa’s Marvelous Nightingale, one of the artifacts appearing in the first edition Dungeon Masters Guide. When operated, this magical-mechanical marvel would shoot eye rays of different colors and effects, and produce songs able to work magical wonders.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
every level, chamber, and vault of Gauntlgrym would take up an entire volume of its own, and the characters have limited time to see the wonders of the dwarven city. GAUNTLGRYM: GENERAL FEATURES
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
every level, chamber, and vault of Gauntlgrym would take up an entire volume of its own, and the characters have limited time to see the wonders of the dwarven city. GAUNTLGRYM: GENERAL FEATURES
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
sadism. Some of the city’s evil faiths have begun to take notice of Nysene’s games, however, with Bane’s faith seeing a talent worth cultivating in Eomane House. Hall of Wonders This large, stately
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
sadism. Some of the city’s evil faiths have begun to take notice of Nysene’s games, however, with Bane’s faith seeing a talent worth cultivating in Eomane House. Hall of Wonders This large, stately
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
sadism. Some of the city’s evil faiths have begun to take notice of Nysene’s games, however, with Bane’s faith seeing a talent worth cultivating in Eomane House. Hall of Wonders This large, stately
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
sadism. Some of the city’s evil faiths have begun to take notice of Nysene’s games, however, with Bane’s faith seeing a talent worth cultivating in Eomane House. Hall of Wonders This large, stately
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and disbanding on a
monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
gates. Here crime and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and
disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
consequences. The Power of Worship. Genies acknowledge the gods as powerful entities but have no desire to court or worship them. They find the endless fawning and mewling of religious devotees tiresome — except
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
gates. Here crime and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and
disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and poverty are contrasted by wonders from afar and the riches of cultures across Faerûn. The mix of wanderers and refugees remains in constant flux, with communities forming and disbanding on a
monthly basis. None can possibly keep track of all the foreign traditions or the dangerous — sometimes outright evil — religious practices observed in the Outer City. As a result, Baldur’s Gate has widely
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepkingdom’s lore. However, ultimate political and religious power is held by the Deepking and the lairds. Deepking Horgar Steelshadow V Deepking Horgar V ascended to the throne in 1372 DR. He is a
to chafe under the Keepers’ control. He now wonders why he is content with a mere trickle of gold and a paltry handful of slaves, when he could simply force the entire city to bend knee to him and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepkingdom’s lore. However, ultimate political and religious power is held by the Deepking and the lairds. Deepking Horgar Steelshadow V Deepking Horgar V ascended to the throne in 1372 DR. He is a
to chafe under the Keepers’ control. He now wonders why he is content with a mere trickle of gold and a paltry handful of slaves, when he could simply force the entire city to bend knee to him and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her spiritual mission, he’s eager for their help. Personality Trait. “Embrace the world’s wonders, but be wary of its dangers.” Ideal. “Life and nature are marvels that must be protected at all costs
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her spiritual mission, he’s eager for their help. Personality Trait. “Embrace the world’s wonders, but be wary of its dangers.” Ideal. “Life and nature are marvels that must be protected at all costs
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Watchful Order present the cavalry with illusory foes to fight, allowing the griffon riders to engage in thrilling battles as the people watch. Marpenoth 3: Day of Wonders The imaginative
that worked marvelously on the way up but was incapable of descending. Marchell was rescued by the Griffon Cavalry, but his flying chair drifted away and was never seen again. Day of Wonders Marpenoth 7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the Watchful Order present the cavalry with illusory foes to fight, allowing the griffon riders to engage in thrilling battles as the people watch. Marpenoth 3: Day of Wonders The imaginative
that worked marvelously on the way up but was incapable of descending. Marchell was rescued by the Griffon Cavalry, but his flying chair drifted away and was never seen again. Day of Wonders Marpenoth 7
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a treasure trove of information, and there’s no telling what wonders it holds! As an example, he shows the characters an intricately carved figurine of an imp that he has found and is taking back to
attacks. Animated Broom Animated Broom
Small construct
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a treasure trove of information, and there’s no telling what wonders it holds! As an example, he shows the characters an intricately carved figurine of an imp that he has found and is taking back to
attacks. Animated Broom Animated Broom
Small construct
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. V9: Underground Wonders Exhibit Glittering ore and gemstones are arranged in velvet-backed display cases. Informational placards explain local geologic history.
Two guards patrol this exhibit and
archaeological tools are on display here. Informational placards label them as tools famous local experts used to dig up the wonders found in the museum. Murals along the south wall depict famous digs.
Two