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                        Returning 34 results for 'constructed force'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    -foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6);{"diceNotation
                                                
                                            
                                                
                                                    ":"6d6", "rollType":"damage", "rollAction":"Pillar of Truth", "rollDamageType":"force"} force damage, and the creature reverts to its original form (if itâs in a different form) and canât
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    ", "rollAction":"Pincer", "rollDamageType":"force"} force damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the incapacitated condition until the end of its
                                                
                                            
                                                
                                                     which end in powerful pincers.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands from the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     magically seals shut around the object, and no magic can force the box open. The sealed box becomes immune to all damage as well. Every infernal puzzle box is constructed with a unique means of opening it
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Claw","rollDamageType":"force"} force damage.
Many-Tailed Whip. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Many-Tailed Whip"} to hit, reach 30 ft., one target
                                                
                                            
                                                
                                                     and the other planes.
Most of Molochâs cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ", "rollDamageType":"force"} force damage.
Frightful Presence. Each creature of Baphometâs choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1
                                                
                                            
                                                
                                                    , the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     puzzle box is placed in it, the container magically seals shut around the object, and no magic can force the box open. The sealed box becomes immune to all damage as well. Every infernal puzzle box is
                                                
                                            
                                                
                                                     constructed with a unique means of opening it. The trick to solving the puzzle is always mundane, never magical. Once a creature figures out the trick or sequence of steps needed to open a particular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Tsien Chiang Tsien Chiang When Tsien Chiang was a child, her home was destroyed by a colonizing force, forcing her to flee into frozen mountains where she expected to die. Fortunately, a gold dragon
                                                
                                            
                                                
                                                     home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
                                                
                                            
                                                
                                                     the protection of a force of bearded devils. The dwarf headed into the Serpent Hills after killing the yuan-ti.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
                                                
                                            
                                                
                                                     the protection of a force of bearded devils. The dwarf headed into the Serpent Hills after killing the yuan-ti.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesnât require air, food, drink, or sleep. Helmed Horror
 Medium construct, neutral
 Armor
                                                
                                            
                                                
                                                    )
Skills Perception +4
 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that arenât adamantine
 Damage Immunities force, necrotic, poison
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Trobriand has a master ring that lets him override the commands of other ring wearers without causing a scaladar to shut down. Trobriandâs rings function only in Undermountain. Constructed Nature. A
                                                
                                            
                                                
                                                    )
 
  DEX
 10(+0)
 
  CON
 25(+7)
 
  INT
 1(â5)
 
  WIS
 12(+1)
 
  CHA
 1(â5)
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     character who actually feels inside the chest will find a rod that protrudes vertically from the bottom. This lever moves easily, and if it is pulled with any force it will open a trapdoor in this
                                                
                                            
                                                
                                                     tomb, except where otherwise noted, are constructed as covered pits. Each one is 10 feet deep and concealed by a counterweighted trapdoor that looks like the floor and opens as soon as any person steps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
                                                
                                            
                                                
                                                     to sell their expertise in the crafting or vetting of contracts. Constructed Nature. A marut doesnât require air, food, drink, or sleep. Marut
 Large construct (inevitable), lawful neutral
 Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, itâs common for
                                                
                                            
                                                
                                                     lost.
 Actions
 Multiattack. The guardian makes two Fist attacks.
 Fist. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Force damage.
 Reactions
 Protection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     powerful force that must be taken down; he trusts only himself to identify and eliminate agents of tyranny. Fake Quill. Renekor the beholder has imprisoned Arrant Quill in a magic painting. Furthermore
                                                
                                            
                                                
                                                     or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains
                                                
                                            
                                                
                                                    . Hit: 17 (2d8 + 8) force damage.
 Many-Tailed Whip. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 13 (2d4 + 8) lightning damage plus 11 (2d10) thunder damage. If the target is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     constructed from an augmented beholderâs or astral dreadnoughtâs eye set within a mechanical socket. A successful DC 15 Intelligence (Arcana) check or Dexterity check made with thievesâ tools or tinkerâs tools
                                                
                                            
                                                
                                                     find 1d6 + 4 charged cells, each holding 20 charges. These are useful for powering the elder monksâ force pikes, or for temporarily powering a brain in a jarâs canister so it can be detached from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     ft., one target. Hit: 21 (2d10 + 10) force damage.
 Frightful Presence. Each creature of Baphometâs choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or
                                                
                                            
                                                
                                                     Endless Maze. Nestled within the twisting passages of the plane-wide labyrinth, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
                                                
                                            
                                                
                                                    . If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     alongside a bowl of magenta punch.
 Damien, a constructed commoner, is here preparing food for Quillâs party. If he notices the characters and they appear to be friendly, he offers to take them to
                                                
                                            
                                                
                                                     ballroom. Prior to Quillâs party, these doors are locked. As an action, a character can try to unlock the doors using thievesâ tools, doing so with a successful DC 15 Dexterity check, or force open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Baldurâs Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesnât side against
                                                
                                            
                                                
                                                     Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrmâs Crossing over the Chionthar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and crew to fend for themselves. Mind flayers constructed the Scavenger to resemble a giant cuttlefish. Its hull is made of an alien resin as hard as thick wood. Behind the shipâs tentacle-shaped
                                                
                                            
                                                
                                                     from the others with a wall of force spell. It then uses its Mind Blast to stun its prey as a prelude to extracting its brain.
 If Nâghathrod is reduced to 55 hit points or fewer, its survival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     above. The attack force numbers two pterafolk (see appendix D) for each party member. If the pterafolk become outnumbered, the survivors flee back to the spire and warn the others (in which case, the
                                                
                                            
                                                
                                                     constructed a traditional nest thatâs better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     this and succeeds on a DC 14 Intelligence (Arcana) check realizes a mystical force shattered the giantâs heart and that this same force might be able to mend it. X5: Barricaded Corridor The Onyx Scar
                                                
                                            
                                                
                                                     try to bypass the magical lock, doing so with a successful DC 25 Dexterity check, or the character can try to force open the trapdoor, doing so with a successful DC 25 Strength (Athletics) check. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
                                                
                                            
                                                
                                                     dispelled (DC 17) or examined by someone who has truesight. It reads âSixth, hide thyself behind a mask.â Y23. Ythryn Mythallar This enormous artifact is enclosed within the force field surrounding the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau  Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
                                                
                                            
                                                
                                                     animate and attack anyone who tries to force the doors open by any means. The columns stop attacking a creature that ceases its attempt and lays down any weapons itâs wielding. If all creatures do so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     feet and rising 30 feet above the riverâs surface. Constructed of heavy basalt blocks, the bridgeâs piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortressâs iron
                                                
                                            
                                                
                                                     the gates from area B1 or B4 requires a successful DC 25 Strength (Athletics) check. Any Medium or smaller creature attempting to force open one of these doors has disadvantage on its ability check to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    .
 Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
                                                
                                            
                                                
                                                     Nintra is having too hard a time in the fight and needs an additional edge, she can use an action to force a character to make a DC 20 Charisma saving throw. On a failed save, the characterâs mark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Months before Ythrynâs fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force. The procedure went terribly wrong, and their
                                                
                                            
                                                
                                                    .
 This buildingâs entrance lies unattended. Ythrynâs mages would visit here to conjure up one-of-a-kind pets. Small-scale versions of natural habitats were constructed throughout the park: miniature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
                                                
                                            
                                                
                                                     into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss â Juiblexâs Slime Pits. A flood of ooze
                                                
                                            
                                                
                                                    â section in chapter 9 of the Dungeon Masterâs Guide talks about how futuristic devices are often powered by energy cells. The force pikes found in the monastery, as well as the powered armor to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
                                                
                                            
                                                
                                                     Strength check is needed to force it open. Beyond the door lies a small chamber covered in poorly cured animal hides and illuminated by smoking torches in bronze sconces. The smell is indescribable. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     vortex takes 18 (4d8) force damage. In addition, its speed becomes 0 feet, it canât benefit from any bonus to its speed, and it canât be seen by others. The creature takes the damage again at the start
                                                
                                            
                                                
                                                     filled with a wide variety of weaponry. The weapons are so well constructed that it is difficult to tell if this display is an armory or a museum.
 The glass cabinets are unlocked, and the weapons in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     of the extra distance it must traverse. 21. Dragon Throne A short throne stands near the west wall, constructed of fallen bits of masonry stacked against an old altar. On the top of the altar sit a
                                                
                                            
                                                
                                                     force. If captured, these goblins know the same information that Erky Timbers in area 34 does. Development. If one of the goblins gets away, it warns the goblins in area 33. The alerted goblins prepare
                                                
                                            
                                        






