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Returning 35 results for 'constructed refuse glow to her response'.
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Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Living Spell Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects that refuse to dissipate. These so-called living spells haunt the places
where they were created, subsisting on ambient magical energy. A living spell appears much like a normal spell effect, except that its magical energy lingers and moves with purpose. Constructed Nature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
insurrectionists. In response, assassins struck Tsien Chiang’s palace. Although she survived, her family did not. Distraught, Chiang climbed to the highest tower of her palace, looked out over her burning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
The Ruins: General Features The walls inside the ruins are constructed of blocks of unmortared stone covered by stucco. The ceilings are of the same material, supported by corbel arches. Ceilings
and glow redly, and any attempt to use natural means to ignite a fire has only a 50 percent chance of success. Fire used as a light source has an effective radius only half normal. A creature takes 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are typically constructed of steel, stone, and wood in the shape of watchful soldiers. More fanciful designs exist, reflecting the tastes of their creators. Given their resilience, it’s common for
. Trigger: An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. Response: The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to extract memories from it to gain insight into the victim’s past or find lore that otherwise would be lost. Constructed Nature. A stone cursed doesn’t require air, food, drink, or sleep. CRYPTIC
short rest, a character can make a DC 20 Intelligence (Arcana) check to attempt to extract a memory from the skull — a memory that is a response to a verbal question posed by the character to the skull
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with jellyfish, eels, or fish roe that glow in organized patterns. 7 A punishment chamber exposed to the light of the surface. 8 A towering statue of a kuo-toa deity. They came here from somewhere
attack roll using a weapon. Response—Strength Saving Throw: DC 11, the triggering creature. Failure: The attack’s weapon sticks to the kuo-toa’s shield. If the target doesn’t let go of the weapon, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters either to Moghadam or onward to Phenex in response to any other questions. Murals If the murals are examined, read the following (from the original Tomb of Horrors): The scenes painted show
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jorlan’s offer to leave the gate unlocked, making it easy for the characters to slip away. Alternatively (or if they refuse Jorlan’s offer), the characters can use the distraction to engineer their own
breakout, then decide how to get down to the cavern floor and where to go after that. Describe the chaos of the demon attack and the drow’s response as the escaped prisoners try to flee. The characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disturb our meditations,” and are attacked if they refuse to leave. If the characters ask about the Mirabar delegation, the monks at the door say, “They aren’t here,” and turn the party away. Suspicious
cultists don’t have an organized response to an attack. Most of the monastery denizens are fatalistic, inclined to stand their ground and fight it out with intruders instead of trying to escape and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stroking its surface. The obelisk flashes once, the glow of faerzress around the cavern flaring in response. The derro squeals with glee as she snatches an object up from the ground, then writes
shards and completing this monolith, but not even they know what will happen when the obelisk is made whole again. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mushrooms cling to rotting logs and stumps scattered throughout the marsh. Crickets that glow like fireflies chirp serenely before they’re snatched out of the air by the tongues of hungry frogs
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carpet climb ten feet to the entrance of a rough-hewn chamber. The soft glow of torches beckons you inside.
The Jagged Sanctum is a study, meditation hall, and residence for Bak Mei (see his stat
hit points, and all levels of exhaustion end on him.
Bonus Actions
Nimble Escape. Bak Mei takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
standing by itself is named Rumpadump. It sends a subtle warning as a feeling of distress through its own rapport spores in response to Voosbur’s offer, saying that the other myconids aren’t behaving right
” might have infected the rest of the myconids back home. Development Voosbur takes no offense if the characters refuse his offer to teach them how to travel “the Lady’s dream,” simply bidding them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you’ll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
behavior is a learned response to too many unpleasant surprises in past adventures, and sometimes it’s just a manifestation of players’ personalities. Here are some in-game techniques you can use to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you’ll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
behavior is a learned response to too many unpleasant surprises in past adventures, and sometimes it’s just a manifestation of players’ personalities. Here are some in-game techniques you can use to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
plane of battle and bloodshed. Constructed in tiers on a fortified hill, Rigus is a monument to military strength. Eight octagonal iron walls, menacing and impenetrable, divide the town into seven
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
burgomaster’s residence is a chamber of horrors dedicated to chastisement and correction. From the outside, the three-story manor looks like an elaborate, menacing cage. A reddish glow emanates from a pair of
monsters scavenge the mountains of scrap and refuse for metallic morsels. They’ve learned to avoid the metalwork sculptures that decorate the landfill—abstract, corroded statues created by Tudhog the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
women who had remained ever watchful for Helm’s return, experienced their own divine signs. In response to prayers, some were even rewarded with spells. Javen took those priests and followers from the
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
watch. Follow the Path At the foot of the Stone Tooth, a carefully constructed path winds up the hillside to some unseen height above. Durgeddin’s clan concealed its presence as much as possible, but
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
explorers, Jobal has an intense interest in maps of Chult. He would pay the characters handsomely for Syndra Silvane’s map, if he learns of its existence. If they refuse to sell, he’ll resort to theft
constructed public image. Unknown to his peers, Wakanga is sympathetic to the Harpers and allows them to use his villa as a safe house. Wakanga deals in knowledge, information, lost lore, potions, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
in response to a snide comment, Raah might attack again for a round before calming down. Understanding Raah. A successful DC 14 Wisdom (Insight) check reveals that Raah is feeling emotionally wounded
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of him. The corresponding symbols on the tent’s canvas walls glow briefly. After Oddlewin speaks the card’s fortune, the character feels a chill run up their spine as their shadow gains a life of its
the Disengage or Hide action.
Reactions
Reversal of Fortune. In response to another creature dealing damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8) hit points.
Throne
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
is released by someone remote from the group, and it can be sent out again to look for the individual that released it in order to deliver a response. Most of the army travels on foot, and wolf-riding
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. A bristling crystal formation six feet high occupies the center of the chamber, filling the room with a soft rainbow glow and faint chiming sound. The colors of the gemstone formation constantly
glow hovers above the floor here. The door in the east wall is the Balance card, and the door in the west wall is the Rogue card. The chamber is colder than other areas you’ve visited in the House of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
areas E3 and area E4, these glowing sconces are affected by Shadowfell magic that causes them to produce only dim light and shine with an eerie green glow. Area E5 is dimly lit by a gloomy gray sky
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
This
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. If Azaka Stormfang (see chapter 1) is with the characters, she insists they attack the spire. She suggests waiting until nightfall or rain, if none of the characters think of it. If characters refuse
constructed a traditional nest that’s better sheltered from wind and rain. The southwest chamber is home to four elder pterafolk (13 hit points each; see appendix D). They spend most of their time
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
Outer Planes and countless material worlds. The bank’s principal office is a monument to opulence and stability: a palatial building constructed from marble. Elite private security, the best that money
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
greatly. Upon noticing the characters enter, the ghost beseeches them for help in recovering its previous identity. If the characters refuse, the ghost sulks but isn’t hostile. Discovering the
leader commands, “Now! Release your secrets unto me! Let the truths hidden in your soul come forth and become stronger!” As if in response, the cultists’ silhouettes warp into two lanky shadowy entities
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 rounds. A dispel magic spell cast on the orb suppresses the magic for 1 hour. In both cases, the character doesn’t know how long the suppression might last. The circles continue to glow at random
.
Creature. The fire elemental here flares out toward any creature it can see, but the runes on the wall glow more brightly when it does, and it stops short of making contact with any intruder. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasn’t been identified. The mutated monsters that roam the Mournland seem drawn to this
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is